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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Banned
Join Date: Oct 2005
Posts: 315
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how do you create a player from scratch?
Just wondering, I don't know how to create a player on OOTP (Not the one from Free Agents)
Help me out please.
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#2 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,487
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If so, go to your transactions page where it shows all your minors as well as the majors. There is an option along the top to create a player. |
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#3 | |
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Banned
Join Date: Oct 2005
Posts: 315
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could you actually create a player that you can type in his names, make his ratings, and other things? |
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#4 | |
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Hall Of Famer
Join Date: May 2002
Location: Winnipeg
Posts: 3,985
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I did this quite a bit for each season's amateur draft in a previous solo league. |
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#5 | |
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Banned
Join Date: Oct 2005
Posts: 315
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aight good idea |
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#6 | |
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Hall Of Famer
Join Date: Jan 2004
Location: The Real Northern California
Posts: 2,488
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I would assume you could build your own player database too in a format like Lahman's and import from it.
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#7 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#8 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#9 |
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All Star Starter
Join Date: Jun 2002
Posts: 1,373
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ctorg,
Can you explain how it's done? JP |
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#10 | |
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Minors (Single A)
Join Date: Mar 2005
Posts: 65
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another question about creating players
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You have a lot of experience in editing generated players and watching them develop. So help me with the following: My dream is a J. Henry Waugh-type universe, but I'd let the program generate the first year. No minor leagues. Year 2 and beyond, I'd generate "Rookies" with identical, average ratings and stats, to replace the 24 players and pitchers who must "retire" because they trail the league in performance. Just to keep it simple, like Waugh, I'd set the standard of failure at lowest batting average and highest ERA. Eliminating such variables as park effects, do you think the Rookies of, say, Year 2, will perform similarly throughout their careers, or will some blossom into Stars/Aces while others just blend in as average Regulars until they sink to the bottom? I know that all the better players will age and retire, so some years I'll need to create more than 24 Rookies. Sure, I could let the program generate minor leaguers, but I don't have a lot of time to micromanage the roster -- I just want to watch the players rise and fall and enjoy the games. I'm fiddling with the free version 5, by the way. If 6.5 and the upcoming all-new version would affect your answer, please explain how. Thanks for your -- or anyone else's -- wisdom on the matter. Geoff |
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#11 | |
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Hall Of Famer
Join Date: May 2002
Location: Winnipeg
Posts: 3,985
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Quote:
My purpose in creating customized rookies was to introduce friends, co-workers, relatives, etc. into the league as players over time. This would increase name recognition for me in the game and help me become more interested in more players more quickly than if they were just left as randomly generated players. For each player I created, I gave them at least one above average ability (i.e. potential). Some would have the potential to be excellent base runners or be power hitters; others would be outstanding at hitting for average or have a great throwing arm; still others would have a knack for hitting doubles or be a great leader. I took a similar approach for pitchers and their relevant talents. All the players were created as either 'normal' or 'durable' as to injuries. I want my players to play! Of course, simply giving a player a high talent rating at the outset doesn't guarantee that the player will realize his potential. That was the case here. Of the 77 players I created over the course of several seasons, here's how they fared or were faring, before my league was corrupted (but that's another story): Elected to the HOF: 3 Outstanding - on their way to the HOF upon retirement: 5 Very Good - multiple All-Star selections: 10 Above Average - occasional All-Star selection: 14 Average - respectable, yet nothing to write home about: 29 Below Average - a few decent seasons; then wire waiver fodder: 12 Poor - career minor leaguer: 3 CEI: 1 This league was played in OOTP 6.12. So its obvious that because of bumping up the players' ratings, they stood a better chance of realizing a solid career than a below average one. But a few players, despite the boosts, still failed to pan out. Whether this was due to weak coaches, injuries and the like, it's anyone guess. Needless to say, I'm looking forward to OOTP2006 and do some player creating again. Only this time, I'll take better notes!
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United Leagues of Braeland |
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#12 |
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Minors (Single A)
Join Date: Mar 2005
Posts: 65
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reds1,
Thanks a million for going to all that trouble to answer. Extremely helpful. Just a few more questions, if I can impose on you. I do not wish to fool with the minor leagues. I want all my newbies to appear by spontaneous generation. All financials, minors, etc., will be DISABLED.1. Let's say that every year, I create as many Free Agents as I need, edit them to suit my tastes, put them on the teams of my choice, etc. When I release the players replaced by the newbies (to keep my rosters at 20 -- no injuries or call-ups in my league!), the released players will just languish as Free Agents until they retire, correct? 2 The program won't get frisky and go signing Free Agents just because a regular is performing poorly? 3. I realize I could delete the released players, but suppose one or more happened to have been a record holder 50 "years" earlier -- will their records be deleted along with them? Thanks for your help. Geoff |
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#13 | |
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Hall Of Famer
Join Date: Jan 2004
Location: The Real Northern California
Posts: 2,488
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Set all teams to Human and you won't have to worry about the CPU signing free agents.
If you don't wish to go that route I suppose you could edit each free agent that was removed to 0,0,0, for ratings and talents. That would have to discourage any CPU signings (I hope) and allow you to not have to delete them. Don't forget to set your ammy draft to 0 rounds.
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#14 | |
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Minors (Single A)
Join Date: Mar 2005
Posts: 65
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