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Old 02-28-2006, 06:22 PM   #1
atlbraves
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how do you create a player from scratch?

Just wondering, I don't know how to create a player on OOTP (Not the one from Free Agents)



Help me out please.
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Old 02-28-2006, 06:30 PM   #2
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Quote:
Originally Posted by atlbraves
Just wondering, I don't know how to create a player on OOTP (Not the one from Free Agents)



Help me out please.
What do you want to do, create a player on your team?

If so, go to your transactions page where it shows all your minors as well as the majors. There is an option along the top to create a player.
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Old 02-28-2006, 06:55 PM   #3
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Quote:
Originally Posted by BruceM
What do you want to do, create a player on your team?

If so, go to your transactions page where it shows all your minors as well as the majors. There is an option along the top to create a player.

could you actually create a player that you can type in his names, make his ratings, and other things?
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Old 02-28-2006, 07:53 PM   #4
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Quote:
Originally Posted by atlbraves
could you actually create a player that you can type in his names, make his ratings, and other things?
The only way I know is that you can edit the player to your heart's content once the game has generated him (ratings and practically everything else).
I did this quite a bit for each season's amateur draft in a previous solo league.
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Old 02-28-2006, 09:35 PM   #5
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Quote:
Originally Posted by reds1
The only way I know is that you can edit the player to your heart's content once the game has generated him (ratings and practically everything else).
I did this quite a bit for each season's amateur draft in a previous solo league.

aight good idea
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Old 03-01-2006, 01:52 AM   #6
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I would assume you could build your own player database too in a format like Lahman's and import from it.
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Old 03-01-2006, 08:20 AM   #7
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Quote:
Originally Posted by Faroo6
I would assume you could build your own player database too in a format like Lahman's and import from it.
That's been done and it has worked for some people, although I have never tried it myself.
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Old 03-01-2006, 09:38 AM   #8
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Quote:
Originally Posted by Faroo6
I would assume you could build your own player database too in a format like Lahman's and import from it.
Yeah, I made a fictional database once, a few years back. It worked well.
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Old 03-05-2006, 06:14 AM   #9
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ctorg,

Can you explain how it's done?

JP
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Old 03-11-2006, 11:33 AM   #10
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another question about creating players

Quote:
Originally Posted by reds1
The only way I know is that you can edit the player to your heart's content once the game has generated him (ratings and practically everything else).
I did this quite a bit for each season's amateur draft in a previous solo league.
reds1,

You have a lot of experience in editing generated players and watching them develop. So help me with the following:

My dream is a J. Henry Waugh-type universe, but I'd let the program generate the first year.

No minor leagues.

Year 2 and beyond, I'd generate "Rookies" with identical, average ratings and stats, to replace the 24 players and pitchers who must "retire" because they trail the league in performance. Just to keep it simple, like Waugh, I'd set the standard of failure at lowest batting average and highest ERA.

Eliminating such variables as park effects, do you think the Rookies of, say, Year 2, will perform similarly throughout their careers, or will some blossom into Stars/Aces while others just blend in as average Regulars until they sink to the bottom?

I know that all the better players will age and retire, so some years I'll need to create more than 24 Rookies.

Sure, I could let the program generate minor leaguers, but I don't have a lot of time to micromanage the roster -- I just want to watch the players rise and fall and enjoy the games.

I'm fiddling with the free version 5, by the way. If 6.5 and the upcoming all-new version would affect your answer, please explain how.

Thanks for your -- or anyone else's -- wisdom on the matter.

Geoff
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Old 03-18-2006, 12:20 AM   #11
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Quote:
Originally Posted by Pirates Fan
reds1,

You have a lot of experience in editing generated players and watching them develop. So help me with the following:

My dream is a J. Henry Waugh-type universe, but I'd let the program generate the first year.

No minor leagues.

Year 2 and beyond, I'd generate "Rookies" with identical, average ratings and stats, to replace the 24 players and pitchers who must "retire" because they trail the league in performance. Just to keep it simple, like Waugh, I'd set the standard of failure at lowest batting average and highest ERA.

Eliminating such variables as park effects, do you think the Rookies of, say, Year 2, will perform similarly throughout their careers, or will some blossom into Stars/Aces while others just blend in as average Regulars until they sink to the bottom?

I know that all the better players will age and retire, so some years I'll need to create more than 24 Rookies.

Sure, I could let the program generate minor leaguers, but I don't have a lot of time to micromanage the roster -- I just want to watch the players rise and fall and enjoy the games.

I'm fiddling with the free version 5, by the way. If 6.5 and the upcoming all-new version would affect your answer, please explain how.

Thanks for your -- or anyone else's -- wisdom on the matter.

Geoff
I apologize for not responding to this sooner, Pirates Fan. I had to dig out my old notes on all the rookies I created in a previous solo league and then try and remember how they fared. So I don't know if I can answer your questions adequately.

My purpose in creating customized rookies was to introduce friends, co-workers, relatives, etc. into the league as players over time. This would increase name recognition for me in the game and help me become more interested in more players more quickly than if they were just left as randomly generated players.

For each player I created, I gave them at least one above average ability (i.e. potential). Some would have the potential to be excellent base runners or be power hitters; others would be outstanding at hitting for average or have a great throwing arm; still others would have a knack for hitting doubles or be a great leader. I took a similar approach for pitchers and their relevant talents.

All the players were created as either 'normal' or 'durable' as to injuries. I want my players to play!

Of course, simply giving a player a high talent rating at the outset doesn't guarantee that the player will realize his potential. That was the case here.

Of the 77 players I created over the course of several seasons, here's how they fared or were faring, before my league was corrupted (but that's another story):

Elected to the HOF: 3
Outstanding - on their way to the HOF upon retirement: 5
Very Good - multiple All-Star selections: 10
Above Average - occasional All-Star selection: 14
Average - respectable, yet nothing to write home about: 29
Below Average - a few decent seasons; then wire waiver fodder: 12
Poor - career minor leaguer: 3
CEI: 1

This league was played in OOTP 6.12.

So its obvious that because of bumping up the players' ratings, they stood a better chance of realizing a solid career than a below average one. But a few players, despite the boosts, still failed to pan out. Whether this was due to weak coaches, injuries and the like, it's anyone guess.

Needless to say, I'm looking forward to OOTP2006 and do some player creating again. Only this time, I'll take better notes!
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Old 03-18-2006, 10:01 AM   #12
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reds1,

Thanks a million for going to all that trouble to answer. Extremely helpful.

Just a few more questions, if I can impose on you.

I do not wish to fool with the minor leagues. I want all my newbies to appear by spontaneous generation. All financials, minors, etc., will be DISABLED.

1. Let's say that every year, I create as many Free Agents as I need, edit them to suit my tastes, put them on the teams of my choice, etc. When I release the players replaced by the newbies (to keep my rosters at 20 -- no injuries or call-ups in my league!), the released players will just languish as Free Agents until they retire, correct?

2 The program won't get frisky and go signing Free Agents just because a regular is performing poorly?

3. I realize I could delete the released players, but suppose one or more happened to have been a record holder 50 "years" earlier -- will their records be deleted along with them?

Thanks for your help.

Geoff
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Old 03-18-2006, 10:32 AM   #13
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Set all teams to Human and you won't have to worry about the CPU signing free agents.

If you don't wish to go that route I suppose you could edit each free agent that was removed to 0,0,0, for ratings and talents. That would have to discourage any CPU signings (I hope) and allow you to not have to delete them.

Don't forget to set your ammy draft to 0 rounds.
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Old 03-18-2006, 10:43 PM   #14
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Quote:
Originally Posted by Faroo6
Set all teams to Human and you won't have to worry about the CPU signing free agents.

If you don't wish to go that route I suppose you could edit each free agent that was removed to 0,0,0, for ratings and talents. That would have to discourage any CPU signings (I hope) and allow you to not have to delete them.

Don't forget to set your ammy draft to 0 rounds.
Thanks, Faroo6. I'll zero out the free agents and set the amateur draft to non-existent.
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