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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Starter
Join Date: Oct 2002
Location: Pacific Northwest
Posts: 1,620
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Too Many Complete Games?
I have noticed this since I started using OOTP 6.5 for my solo franchise and I thought I would ask you all for your advice. I have a pitcher, Gerard Jones, who has a 10 for endurance. Before installing 6.5 he was pitching a decent amount of innings but was not completing many games. But now he has 4 CG's in his last 8 starts, 2 other games with 8 IP and one where he left early due to injury. Now I know that he has a 10 for endurance and he should be throwing a decent amount of CG's, but 4 in his last 8? Is 6.5 increasing that number?
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#3 | |
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All Star Reserve
Join Date: Sep 2003
Posts: 839
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Quote:
If he's pitching very well and is being very efficient in his pitch count, I see no reason why I would consider this a bad thing. Look at Roy Halladay in real life for the Jays this year. I believe he is averaging more than 7+ innings per start, meaning on average, he is getting into the 8th inning more times than not, and he already has 5 complete games in like 15 starts. |
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#4 | |
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All Star Starter
Join Date: Oct 2002
Location: Pacific Northwest
Posts: 1,620
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Quote:
And he is pitching very effectively. CG #1 - 3 H, 4 BB, 9 K, 0 ER (109 P) CG #2 - 4 H, 3 BB, 8 K, 1 ER (131 P) CG #3 - 6 H, 2 BB, 9 K, 2 ER (115 P) CG #4 - 6 H, 1 BB, 11 K, 2 ER (110 P) And since I forgot to add, I play out every game. Not sure if that makes much difference to be honest. EDIT: So he is throwing less pitches than I thought. 131 being his highest and an average of 116.25 pitches per CG. Not too bad I guess. Last edited by Hotwheelz; 06-18-2005 at 02:24 PM. |
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#5 |
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All Star Reserve
Join Date: Sep 2003
Posts: 839
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So it's you leaving him in there for so long and not the AI? I don't know what kind of complaint you have then. You realise that you are controlling when he gets pulled right?
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#6 | |
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All Star Starter
Join Date: Oct 2002
Location: Pacific Northwest
Posts: 1,620
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I understand that I control how long he is in there. |
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#7 | |
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Major Leagues
Join Date: Mar 2004
Location: Milford
Posts: 349
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Quote:
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#8 | |
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All Star Starter
Join Date: Oct 2002
Location: Pacific Northwest
Posts: 1,620
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Quote:
I guess I will just keep going, racking up the CG's, while seeing no loss in performance after he hits 100 pitches and gets into the 9th. |
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#9 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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does his endurance go back up a little when you visit the mound?
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#10 | |
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Major Leagues
Join Date: Mar 2004
Location: Milford
Posts: 349
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Quote:
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#11 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#12 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
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Quote:
Also Hotwheelz, have you looked at your era setting? In there for present day pitchers I believe fatigue should be set to fair. I ask because in my league I'm not seeing any substantial increase in stamina. However I do think, only think mind you, that there was a small increase. I have guys that can hit a 115-120 pitches in consecutive starts where before if they hit that high number then the next start would be more like 105-110. I wonder if Markus put in a small increase to protect against injury from overuse since you weren't going to get the red indicator as soon as they became tired? I know I've had pitchers get injured when I tried to stretch them out to complete a shutout or get that 15th strikeout when they faced only one batter after turning red. |
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