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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Triple A)
Join Date: Feb 2016
Posts: 202
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A couple of Issues with Historic Leagues
Have others had to deal with this and if so, any guidance would help...
1. We are playing an online historical league in 1956. I am finding the overall team budgets WAY too high especially with the reserve clause era in place. Teams payrolls are around $300k to $450k but teams have budgets of $900k to $4M. This seems really whacky as there is no way for teams to spend that much money. I cannot find an easy way to reduce the AVERAGE TEAM BUDGET in the LEAGUE SETTINGS or FINANCIALS.txt file. 2. We hit the 1955 off-season and hundreds of MILB players were released (not DFA'd) because of the big flip of MILB affiliates. In other seasons in the 70's and '90's the players get DFA'd with 0 days so I can at least slide them to another team but in the 50's all of the players got dumped into the pool and immediately started getting gobbled up by other teams. Is there a way to work around this? |
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#2 |
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Minors (Triple A)
Join Date: Feb 2016
Posts: 202
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Also in the financials.txt file, what is the "coefficient" value? It is fractional until 2004 and then 1 the rest of the way...
Thanks |
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#3 | |
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All Star Starter
Join Date: Aug 2016
Posts: 1,624
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Quote:
(i wish forum still had thumbs up down per post) |
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#4 |
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Minors (Triple A)
Join Date: Feb 2016
Posts: 202
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Thanks - I may need to report it as a bug to hopefully be addressed in OOTP26. I tried replicating it on a brand new historic league in 1955 and the same issues occur out of the box.
At the end of the 1955 playoffs and rolling into the offseason, about 5 leagues go away, like in real life, and a couple are added. Without any warning, a few hundred players all get dumped into free agency. I guess the game just has no idea where to put them. But again, I am surprised they at least don't just land in DFA unless there is a limit on number of guys on DFA. And, the average team budget for 1956 is above the average team revenue. After (reserve clause), signing all guys to new contracts, each team has enough budget space to still sign 18+ free agents to salaries of superstar-level players ($54k for a season). I cannot figure out how the game is deriving the overall budget. My only solution is to set it manually for each team but I really don't want to do that each and every season. Is there something in the financials.txt file that can make this work better or for me to override what is happening? |
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