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Old 07-14-2024, 02:15 PM   #1
Gerrit Dewit
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Question Defensive terms

What is the difference between "outfield in" vs. "outfield shallow" settings in
OOTP? Cannot find in manual.
Does it really matter in game play?
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Old 07-14-2024, 04:46 PM   #2
Sweed
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Quote:
Originally Posted by Gerrit Dewit View Post
What is the difference between "outfield in" vs. "outfield shallow" settings in
OOTP? Cannot find in manual.
Does it really matter in game play?
OF-in is a more extreme way of positioning the OF to try to make sure a run doesn't score, and is closer to the IF than shallow.

Think of a runner on 3b, bottom of the ninth in a tie game with less than two outs. The player on third is a decent baserunner and is scoring on almost any fly ball of medium depth no matter what. So you give up anything over your head and hope if there is a fly ball it is short, your OF has a play, and the runner on third has no chance of tagging and scoring.

Pretty similar to IF in as you're pretty much selling out and hoping the ball is hit at one of your fielders.
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Old 07-14-2024, 09:25 PM   #3
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it probably has an effect, but unless some major changes were made to the engine it's not a profound effect.

e.g. because of how it works, "take a pitch" is still a game-breaking cheat, eh? I havent' been around much for a couple years, so it's possible they fixed that, but it'd be really hard to do without changin how the engine works on a fundamental level.

the seed that is generated is generated once per plate appearance and it mostly dictates the succes/fail of a PA. errors are a separate part of that permutation. even if you get a good offensive seed value, X% of balls that are in play end in an error, regardless.

so, if you really want to win, spend the first 2 games of the series taking pitches until 2-strike count, lol. Then by the third game you get a nearly gauranteed win. this can turn a ".500" club into a ".600+" club. split the first two and win vast majority of third.

Their pitching staff will be completely exhausted by that third game, lol, and only barely reduces your win% in the first 2.. I don't say this to tell you how to cheat, but to show why what i said above is probably true.

they added defensive strategies on top of the existing engine. so it may have a forced effect like errors work, but you can't push that too far. the game generates random locations of where the ball goes in the field, but that's superficial stuff after the fact. if they really got those locations to be accurate and proper proportions, then you could probablay do some realistic stuff with the fielding options. no idea if that's the case though.

Last edited by NoOne; 07-14-2024 at 09:28 PM.
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