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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 | |
Hall Of Famer
Join Date: Dec 2001
Location: Raleigh, NC
Posts: 2,721
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Can Anyone Answer An Age-Old Draft Pool Question?
I was reading this thread, trying to find answers as to why the NPBL has had so few big prospects in each of the drafts since I've been commish (interestingly enough, the prior NPBL commish had also posted in that thread).
Another NPBL GM had proposed a theory much like the one Sporr throws out: Quote:
When the NPBL was formed, each owner created his own stud player. Is it possible that these 24 superstuds have impacted the draft pools?
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#2 |
Minors (Single A)
Join Date: Dec 2001
Location: Michigan
Posts: 89
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Now that I think about this, I think a few case studies should be able to answer this question. Keep all the league settings (financials, #of teams, etc., etc.) the same. The only variable to change is the ratings of the players.
Group 1 - Edit the player ratings so that there is a lot of talent already in the league. Group 2 - Keep the player ratings at a "medium" level. Group 3 - Edit the player ratings so that there is not much talent in the league. For each group then, proceed to the next season and see if the talent available in the draft is similar or not. Okay, it's easy to suggest the study, but carrying it out takes the time. Is there an easy way to edit a bulk of player ratings without going player-by-player in game? (Forgive me if this is a naive question, I've never tried to do something like this before). |
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#3 |
Global Moderator
Join Date: Sep 2003
Location: NJ
Posts: 5,274
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Maybe using the CSV's that OOTP Exports would be the best way to edit the ratings quickly then importing them again.
This is a great question. In one league I am in, they edit the draft every year and have way too many good players. I think it truly effects the league as we have hitters who have 7 & 8's in contact and bat .250 or lower consistently.
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#4 |
All Star Starter
Join Date: Apr 2002
Location: TN
Posts: 1,083
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I've always liked leagues that "for the most part" let the game produce whatever type of draft it wants to, but if there is some heavy skewing going on, then it's time to slip things back the other direction. If the season before there were 4 guys over 50 homeruns and an "ace" 5-star SP is rated with 6's or 7's across the ratings board, it's time to modify the SP's in the draft, and vice versa.
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#5 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,332
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i did some studies on the draft aspect for the WHBL to decide how many rounds are ideal and although i didnt track what you are asking specifically, i found the draft is the same as the leagues stat output. there is a progression and flow to it. its hitter heavy for a while and moves toward the pitching side. then its pitcher heavy for a while and swings back to the hitters. its just like the eras in MLB. some years there are no high quality players to draft and some years there are an abundance. i think it all evens out over the long-term.
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#6 | |
Minors (Single A)
Join Date: Dec 2001
Location: Michigan
Posts: 89
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As we (Chappy really) did some research on the previous threads on this topic, it seems that the conclusion many have come to is just as you say:
Quote:
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#7 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,332
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i think one of the problems is that most leagues dont make it to "long-term" and if the league is lucky (is it luck?) enough to make it to "long-term", most of the owners dont. they come and go every handful of seasons and never get to see the other side of the coin.
it even happens to solo leagues (non-long-term)....they just dont last long enough to get through the cycle. |
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#8 |
Hall Of Famer
Join Date: Dec 2001
Location: Raleigh, NC
Posts: 2,721
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Yeah, at this point, I'm happy to just sit back and see what happens over the next decade. Of course, 3 seasons from now we may (crosses fingers) be into OOTP7, meaning everything could change...
But I still wonder if the game looks at the current league talent when it generates the draft pool. My guess is no...
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#9 | |
All Star Starter
Join Date: Nov 2003
Location: Where the baned reside
Posts: 1,428
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Quote:
What I like to do in my solo fictional leagues is edit the ages of the guys in the draft class. All the 23 & 24 year olds become 17 & 18 year olds. What this does is broaden the pool of players who may raise themselves to the next level. |
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#10 |
Major Leagues
Join Date: Mar 2002
Location: Wayne, MI
Posts: 364
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Chappy,
I think I have a pretty easy way to test the draft pool. Once the National Cup (the championship game in the NPBL) has finished, exit the game before proceeding to the next season. Using explorer, make a couple of copies of the current league file. Open each one individually and proceed to the next season, then compare the draft pools from each. If there is variability in the talent levels between each draft, then the game doesn't take the current league talent levels into consideration when forming the draft pool. William former NPBL owner: Colorado Last edited by YoungEagle; 05-20-2005 at 12:19 PM. |
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#11 | |
Minors (Single A)
Join Date: Dec 2001
Location: Michigan
Posts: 89
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Quote:
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#12 |
Minors (Single A)
Join Date: Dec 2001
Location: Michigan
Posts: 89
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I still think the best way to test this is as I had described in post #2
I'm getting towards the end of a season in my solo league. When I get there, I'll try this experiment and see how it goes. |
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#13 |
Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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From my experience, the game simply generates random players according to the modifiers. What this means, of course, is that the number of draft rounds greatly affects the quality of players available in the draft. If you have one draft round, you'll probably only have one or two really good players in the whole draft. If you have 25, you'll have a lot more, and so on as you increase rounds.
This effectively means that different leagues will have different average talent levels for starting players, since leagues with more draft rounds will have more higher-rated players. This doesn't sit right with me, and I wish it was different, but from what I can tell, that's how it works.
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#14 |
Minors (Single A)
Join Date: Dec 2001
Location: Michigan
Posts: 89
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I'll bet your right ctorg. In running my "experiment", I may try using # of draft rounds as another variable to change (after I try changing the existing talent variable).
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#15 |
Hall Of Famer
Join Date: Dec 2001
Location: Raleigh, NC
Posts: 2,721
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I'm in both the JOBL (16 teams, 5 rounds, pool of 80 players) and the NPBL (24 teams, 4 rounds, pool of 96 players).
There always seems to be more talent available in the JOBL drafts than the NPBL drafts despite the fact that the JOBL has fewer total players in the pools. I don't know for sure, but I assume Jason uses the default settings. This is strange to me... but it could be the luck of the draw.
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#16 | |
Major Leagues
Join Date: Apr 2004
Location: Camp Hill, PA
Posts: 326
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Quote:
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#17 |
Hall Of Famer
Join Date: Oct 2003
Location: somewhere where I don't know where I am
Posts: 3,251
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Have you tried generating a bunch of players, but with less rounds? ie, under league setup, have it generate 10-15 rounds of players, but in the pre-draft screen, cut it back down to 4 rounds like you prefer. More players are generated, and you have a better chance of getting those top-notch prospects.
I think this, as well as the creation modifiers have a lot to do with the draft class. I've never put together a comprehensive study, but in one of my solo leagues, I upped the modifiers (hitting and pitching) and the classes after that were largely extremely biased towards incredible hitting. I knocked it down quite a bit since then. |
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#18 | |
Hall Of Famer
Join Date: Dec 2001
Location: Raleigh, NC
Posts: 2,721
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Quote:
Hmmmm. Interesting. That would explain the differences in the JOBL and NPBL draft pools.
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#19 | |
Minors (Single A)
Join Date: Dec 2001
Location: Michigan
Posts: 89
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Quote:
For Group 1, I took about 100 2 star (some gold star, some blue star) players and edited their ratings so they were all 5 star. Group 2 I left the same. For Group 3, I took everybody who was 3.5 stars or better and edited them so they were all 1 star. I made 4 copies of each group and then proceeded to the next season (which created the amateur draft players). Four isn't a great sample size, but at least it's better than 1. For Group 1 (HIGH TALENT ALREADY IN LEAGUE), the players to be drafted broke down like this: Code:
Stars #1 #2 #3 #4 5 2 1 0 3 4 1 2 4 5 3 10 11 11 9 2 33 28 29 26 1 50 54 52 53 Code:
Stars #1 #2 #3 #4 5 1 6 5 5 4 2 4 0 2 3 7 12 8 5 2 35 28 37 31 1 51 46 46 53 Code:
Stars #1 #2 #3 #4 5 4 4 2 1 4 6 4 0 2 3 5 8 6 8 2 29 33 29 40 1 52 47 59 45 Next, I'm going to run some case studies on this league where there are 2,4,8 & 12 rounds. I'll post those results later. |
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#20 |
Hall Of Famer
Join Date: Dec 2001
Location: Raleigh, NC
Posts: 2,721
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Yeah, it looks to be pretty random... I'd say those pools are similar to the ones we've experienced - where you're drafting 2-star players by the middle of the first round. I'm not disappointed in the number of 5 star prospects, but the 4-star guys are just as scarce - I think it should be more of a bell curve...
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