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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Dec 2001
Posts: 653
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Help with player creation, aging, development modifiers
I've stepped away from OOTP for about 8 months (my longest departure after three years of constant OOTPing), and only now am getting back into the swing with 6.12. I've never messed with these variables, but would like to engineer better results. After reading through several threads on these topics, including SkyDog's league setup suggestion, I'm still a little lost and would appreciate some help.
Player Creation Does entering a value into a category increase all created platers talent by that %, or does it increase the range of talent by that %? IOW, if no modifier was input, the AI would generate a player with talent x on a range of 1 to 100. With a modifier of 5%, would the AI now generating that same player with talent 1.05x, or is it only that the range of talent is now 1 to 105? Aging and Development Development now has default values of 100. If I want players to develop 5% faster than they do currently, do I input 105 or 5? From what I've read up through the release of 6.12 (mainly posts in Aug-Oct 2004), the answer is 5. However, that doesn't seem to make sense if the default is 100. For aging, the default value is 0. Everything I've read says that entering in a value of 5 would increase aging by 5%. I haven't read anything to the contrary--please confirm. Thanks for your help.
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Over-Zealous Apologist |
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#2 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,271
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Use a "plus" number if you want it to speed up the aging.
Use a "minus" number if you want to slow it down. Same thing for development..."plus' = speeds it up..."minus' slow it down. |
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#3 |
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Hall Of Famer
Join Date: Oct 2003
Location: somewhere where I don't know where I am
Posts: 3,251
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The default development/aging is 0. If you want longer careers, put in a negative number. Shorter careers, positive. If you want to up the development by 5%, put in 5%.
As for the creation, I'm not exactly sure what it does. I think the players get that 5% boost in wherever you put it. |
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#4 |
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All Star Reserve
Join Date: Dec 2001
Posts: 653
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I just made a couple of other leagues, and sure enough the default development is 0. I didn't think I'd ever touched it in my usual league, at least that I recall, so I'm not sure how I got +100% development. In any event the question about aging/deveopment is answered.
However, my creation question still stands. Does increasing the creation modifier increase the range of values by a %, or does it increase the relevant player talent for all created players by that % over what it would have been if left at 0? Thanks again for help.
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Over-Zealous Apologist |
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#5 | ||
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Hall Of Famer
Join Date: Mar 2004
Location: Cleveland, Ohio
Posts: 2,251
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Quote:
__________________
GM's RULE!!!!! Quote:
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#6 |
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Minors (Double A)
Join Date: Sep 2004
Posts: 122
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Check the manual
...please don't ban me!
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