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Old 03-13-2005, 10:56 PM   #1
koohead
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How to deal with HIGH salaries

I'm in year 7 of a fictional league I started using Skydog's suggestions, and I'm seeing salaries nearing $30 million per year...that's just goofy. Also, I've got teams that have over $100 million available for FA's and extensions.

Is there anything I can do to fix this? My Cash Max is set to $20 million. Should I adjust all markets to Average? I think right now they are all "huge"...that's what they got set to when I adjusted team markets before playing year 1. $10 million salaries I don't mind...by $30 million is excessive.

I welcome all suggestions. Thanks!
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Old 03-13-2005, 11:23 PM   #2
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You could gradually decrease market size and/or TV contracts. The bulk of the revenue is generated that way; so, it should work. I'd do it slowly to avoid putting teams with thses huge contracts in a lot of financial trouble.
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Old 03-13-2005, 11:30 PM   #3
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TV Contracts

Hmm...so make the National TV Contract smaller? Most teams have $25 million contracts now...but the league is set as $5...not sure I understand how that works. And the local contract is set to "market" or something like that.
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Old 03-13-2005, 11:41 PM   #4
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Quote:
Originally Posted by koohead
Hmm...so make the National TV Contract smaller? Most teams have $25 million contracts now...but the league is set as $5...not sure I understand how that works. And the local contract is set to "market" or something like that.
The league setup screen controls the minimum value that the national TV contract can be. So, in your case, the natl. contracts can't be less than $5M but they can be higher under the default setup. You can limit the size of the natl. contract by changing the option right below that to only use the minimum. Otherwise, it depends on market size.

Local contracts always factor in market size when the contract is assigned.
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Old 03-13-2005, 11:55 PM   #5
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Thanks!

Thanks for the suggestion. I'll give that a shot.
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Old 03-14-2005, 02:21 AM   #6
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just kinda of a random thing but the reason that the contract sizes are so high is that in SkyDog's creation modifyers, both hitters and pitchers are given big boosts to their overall ratings. However, pitchers are given a higher boost then hitters so thats why the league totals are more pitcher oriented then the defaults. Because both hitters and pitchers have higher ratings in general, the game recognizes them as much better players then they actually are, so the CPU is willing to pay them more. You can have some temporary solutions, but the root of u're problem is that u use those modifyers. I still think using his modifyers is well worth it tho; the high salaries are just a side effect.
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Old 03-14-2005, 07:21 PM   #7
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Thanks

I think I get where you're going with that...pretty much just deal with it and forget what I know about salaries. That's cool...afterall, this is a fictional universe, right??
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Old 03-16-2005, 12:28 AM   #8
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I used skydogs suggestions to create a fantasy league except what I did to stock the league is create a 20 team league and edit it down to 16 teams. That created an over stocked league and high salaries. What I did is backed up the league and simmed one season then looked at the final financial report to see how teams profit margins were. Then I went and restored the backup league and edited the National TV contract to make it so that every team except one or two made a slight profit (it was $85 mil the 1st season, not adjusted to market size). I played the 1st year, looked at financial report, and before the next season adjusted it again. I started in 1990 and it's 1995 and i've had it at $45 mil (and now adjusted to market size) the last couple of years without having to adjust it.

Keep in mind in my league I have market sizes ranging from Huge (NY) to Above Average (Oklahoma City) with everybody else between that according to real population estimates. It's worked great. This last off season free agency was a blast as teams truly have started to compete for free agents, some teams left in the dust and have even found myself (as NY) dropping out of contention for some of the major free agents.
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Old 03-16-2005, 11:54 PM   #9
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Seems like TV contracts is my best bet

Thanks for the suggestion Gambo. I'll play with TV contracts over the next few years (already in year 7..not starting over) and hopefully I can keep salaries about where they are instead of constantly climbing.
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Old 03-18-2005, 03:00 AM   #10
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Some sort of league wide drop in cash could help it speed up too. Taking a certain amount from everyone be it a percentage or a flat rate.
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