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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Bat Boy
Join Date: Oct 2004
Posts: 6
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Can I change a players possible stats by the option?
I have a serious question about the season option.
a player's expecting stats (maybe vary somewhat) is calculated only by his current rating? (rating = for example, contact, gappow, pow, eye etc..) or calculated by mixed with ratings + past records..? We can change the percentage of past records and current rating in the season option. but I dont know that it can 'change a players probable stats really' or just change his sallary demand and trade AI's value for him.. for example.. if I vary them to 100% to his last year stats... his possible stats are about same as the last year's? I'm not live in english-using country.. sorry for poor english... I hope you can understand mine correctly. Last edited by spherewave; 10-20-2004 at 09:18 AM. |
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#2 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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I understand it to be only the AI evaluation of the player. The expected stats are more influenced by the League Totals selections. Sure someone will correct me if I am mistaken.
Question while on this subject. The evaluation percentages can exceed a total of 100%. Is there a reason for this, or is there an effect, for instance, setting them to 80/30/30/30? What do you suspect would be the result? |
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#3 |
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Bat Boy
Join Date: Oct 2004
Posts: 6
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thx for ur comment..
but.. I think... a player's expecting stats should be the same as AI's value for the player.. I dont want a gap between AI's value for him and his real expecting stats.. and what can I do for it? please help.. |
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#4 | |
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All Star Starter
Join Date: Jul 2004
Location: Lafayette IN (by way of Tonawanda NY)
Posts: 1,673
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Quote:
As for percentages not equalling 100%, this is just supposition, but the way I think of it is that each category's percentage is the maximum number of "value points" the game will assign for that category. So with an 80/30/30/30 set up, now the game is grading on a 0-170 scale instead of a 0-100... but everybody's on the same system, so it should work fine (and would work the same as if you set it up as 40/15/15/15 or other similar proportions).
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Jeremy from Tonawanda --- Go Cubbies! --- Unofficial Theta Tester(tm) "Oh, we got both kinds. We got country and western!" From OOTP 6: Designated for Assignment FAQ (Includes both problems and solutions! Ooooo! )
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#5 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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If you want the AI to value a player purely for his ability and not past success, set it to 100% ratings. The other stuff is mostly useful for those of us who play with ratings turned off.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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