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Old 05-14-2004, 09:35 AM   #1
JerseyPride
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Talent Rating

Exactly what is the talent rating?
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Old 05-14-2004, 09:53 AM   #2
Henry
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Talent = "Current Maximum Ability"
Rating = "Current Performance"

Both are dynamic, the Rating "chases" the Talent.

Last edited by Henry; 05-14-2004 at 10:16 AM.
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Old 05-14-2004, 12:02 PM   #3
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Recently I was evaluating a possible trade with a CPU controlled team. I have scouts and coaches on, using 1-100 scale.

The player I like has one of his "rating" numbers that is higher than his "talent" number (e.g., his contact rating is 65 but contract talent is only 55).

I assume this means that the player in question must've suffered a talent decrease relatively recently (which is the only reason I can think of for why his "rating" exceeds his "talent"). Is that right? Or is there some other explanation for the "rating" number exceeding the "talent" number?
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Old 05-14-2004, 12:28 PM   #4
Henry
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Quote:
Originally posted by Cooker
Recently I was evaluating a possible trade with a CPU controlled team. I have scouts and coaches on, using 1-100 scale.

The player I like has one of his "rating" numbers that is higher than his "talent" number (e.g., his contact rating is 65 but contract talent is only 55).

I assume this means that the player in question must've suffered a talent decrease relatively recently (which is the only reason I can think of for why his "rating" exceeds his "talent"). Is that right? Or is there some other explanation for the "rating" number exceeding the "talent" number?
Unless there is an undocumented bug that would be correct. I would expect his rating to fall over time.
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Old 05-14-2004, 12:49 PM   #5
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How often do you see players get off to a particularly hot start only to peter off and average out? That would be a good example of someone's ratings being above their talent. I'd expect to see a player that is having a career year have higher ratings than talent as well.

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Old 05-14-2004, 02:17 PM   #6
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I see guys with ratings above talent way way too often. It's quite common in my solo game actually. It really doesn't make sense. If you've only got the talent to hit .270, how can you be rated a .300 hitter? I figured this would get fixed up in a patch, or am I missing something? Maybe the new engine is supposed to work like this. It's a very minor squable in the grand scheme of things, so I'm not going to get bent out of shape about it.
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Old 05-14-2004, 02:39 PM   #7
Henry
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FD,

"your missing something" As Imentioned, the rating "chases" the talent... thus if a player has a 70 talent rating, and a 70 rating (playing full potential) and his talent takes a hit to 60 - it now will take some time for the game to reduce his rating down to 60 (or less).

Maybe instead of calling Talent "current maximum ability" we should call it "current percieved ability".
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Old 05-14-2004, 03:31 PM   #8
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There are actually two causes for ability score to appear higher than talent rating. The first one, as mentioned by Henry, is the sudden drop in talent at the time when player is playing upto the his potential/talent. The second one is the natural L/R split. So, a player can have one ability split rated as higher than talent. (eg. 70 in talent, 80 in vsR). This will also result in possible situation where the overall ability of a player is rated higher than talent. Why is this? The formula to calculate overall ability is the following: (NOt official info, I figured this out myself)

Code:
overall ability = 0.7 * ability vs R + 0.3 * ability vs L
So, you can see that ability vs R is weighted more heavily. So, if player has a strong split (eg. 70 talent, 80 vs R, 60 vs L), then the overall ability will be higher than talent (overall = 0.7 * 80 + 0.3 * 60 = 74). So, this can possibly create an illusion of ability higher than talent.

side note (shameless *ad*): I am doing a little study (still ongoing) on player development which also disscuss (a little bit) the relation between ability and talent. For those who are interested, it's the following link. Comments are welcome.

http://www.ootpdevelopments.com/boar...threadid=62116

p.s. I think of talent pretty much as current potential/growth room, just like the "current percieved ability" Henry mentioned.
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Old 05-14-2004, 04:09 PM   #9
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Henry, you seem to be on top of this so here's one for you. When drafting, is there no longer a tool to see their max potential (or perceived max potential) in drafting a player? Or is that the Talent (current max ability). Also, does that have the ability to go up (or down). IE: if you draft a player with a 50 talent (1-100 scale for example) can he increase to a 60+ as he progresses through the minors?
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Old 05-14-2004, 04:30 PM   #10
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Quote:
Originally posted by Ragin Cajun
Henry, you seem to be on top of this so here's one for you. When drafting, is there no longer a tool to see their max potential (or perceived max potential) in drafting a player? Or is that the Talent (current max ability). Also, does that have the ability to go up (or down). IE: if you draft a player with a 50 talent (1-100 scale for example) can he increase to a 60+ as he progresses through the minors?
Yes, Talent is the "max" abiltiy - and YES it can go up and down. In effect, there is no "permanent" rating a player gets when he's created and never changes. Players are given "starting values for both talent and ratings, and then a "career curve" adjusts those numbers as time goes on.

Now, I don't know the details of how a "career curve" is applied (whether specific to a player or general for the league totals) but the net result is VERY impressive in V6 - much moreso than previous versions (and I thought V5 was pretty good).
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Old 05-14-2004, 05:04 PM   #11
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for player development report when it shows a player increase his movement, stuff, etc......what gets improvement the talent rating or the regular rating?


thanks
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Old 05-14-2004, 05:15 PM   #12
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When player receive a drop in the player development report, both ability and talent drops. The magnitude of the drop is around 10 or so (out of 100 scale). Now, as for increase in player development report, I know that talent increases for sure, but I didn't pay attention to ability, so I am not sure if the ability increases or not. However, I *think* ability does increases, as I just on one of my league and there is a difference for the 'before and after', though this is like start of the year and persent time (end of July). So, it may be just the normal player development. (growth of ability)
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Old 05-14-2004, 05:30 PM   #13
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Henry,

I doubt that the career curve is specific to a player in the sense that each player is desined to a career mode. (eg. player A has a career mode of "peak-early") If you backup the league at the time point and repeatively run the league for a specific time frame, then you can see all sort of player development. Player A who received a talent drop in run no.1 can possibly receive a a talent increase in run no.2. However, the thing is that player A could perform bad in run no.1 so that he *deserved* a drop and vice versa in run no.2. So, that way, player development is influenced by performance (which is actually mentioned in OOTP6 feature list).

Or, the development is just a random chaos that you will never know how the player turns out even with good/bad performance. However, I do think the first case is more logical. Though if the first model is true then maybe we need to worry about the result long-term slump due to player being *unlucky* in a long period of time. So, this way, the player's development won't be *punished* by luck.

Either way, as long as the career curves of all players prove to be realistic then it doesn't really matter on how development is actually implemented.
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Old 05-14-2004, 05:56 PM   #14
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for player development report....that increase/decrease ratings for talent and regular ratings..



can you get an increase or decrease for talent and regular rating from player experience and age too without from player development report?

is there a way to know when u get that increase/decrease from this way?
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Old 05-14-2004, 06:08 PM   #15
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If there is a change in talent, it will be reported in player development report. The change in ability rating wont' show up in player development report with the possible exception of spring training reult. (By the way, I am still not sure what exact/actual effect does the spring training have.) So, you will have to monitor the player closerly. Well, if you have ratings turned OFF, then you will have to solely rely on stats. So, when you see a player performs better for a long stretch of time, then you know it's possible there is a increase in player's ability. The player development is influenced by so many factors that nobody seems to have a idea how they *work*. So, age, experience, or planetary alignment (just kidding) can *possibly* be a factor. Well, perhaps somebody knows better than me.
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Old 05-14-2004, 07:21 PM   #16
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thanks


it sure will be nice on the player card...if it shows the original ability rating and in parenthesis the new current rating he is getting...this way you can see on a certain player if he had an increase or decrease and u can compare to see how he doing...
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