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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: Cap or No Cap? | |||
| Less than $70 Million |
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1 | 2.33% |
| $71-75 |
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7 | 16.28% |
| $76-80 |
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2 | 4.65% |
| $81-90 |
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11 | 25.58% |
| $91 and over |
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4 | 9.30% |
| No Cap |
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18 | 41.86% |
| Voters: 43. You may not vote on this poll | |||
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#1 |
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Minors (Rookie Ball)
Join Date: Jan 2003
Location: Toronto
Posts: 24
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Salary Cap or No Cap in Online Leagues?
I was curious to hear about what this community's opinion on having a Salary Cap or No Cap in your Online Leagues is?
Last edited by NGBL_ALLSTAR; 10-12-2003 at 05:11 PM. |
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#2 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,036
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Depends on the type of league you are talking about, solo or online.
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#3 |
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Hall Of Famer
Join Date: Dec 2001
Location: Sioux Falls, SD
Posts: 5,031
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i like to hammer down the cap in solo leagues, then raise it 10 mil 2 years afterwards. it seems to even the league out.
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#4 |
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All Star Starter
Join Date: Jun 2002
Location: Following everyone off a cliff.
Posts: 1,522
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I'd suggest having no salary cap but seriously tweaking the leagues financials at startup and to equalize the teams revenue/markets/rosters as well.
I've found a cap seems to encourage teams to not try to hard and load up on top picks every year because the top teams can only get so far ahead because of the cap. With no cap the penalty for going 4 seasons with a .300 win % is much more severe because if they destroy their market it is much harder to compete with the teams who have been winning and building up their market, fan base, and revenue. With a salary cap they just say to heck with it, the top teams are capped so can't sign any free agents so they can gobble those up and the top teams can't run away too far from the pack so negative effects of destroying their market is alot less. |
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#5 |
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Minors (Double A)
Join Date: Jun 2003
Posts: 178
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My online league has an $89M cap. In my solo league I have it set at $150.
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#6 |
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Hall Of Famer
Join Date: Jan 2003
Location: Upstate NY
Posts: 2,004
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Go with 100 mill.
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#7 |
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All Star Starter
Join Date: Sep 2003
Posts: 1,571
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In solo leagues I find that having no salary cap for the league but having a salary cap for your team to work the best. Makes the game much harder and evens things out.
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#8 |
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Minors (Rookie Ball)
Join Date: Jan 2003
Location: Toronto
Posts: 24
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#9 |
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Major Leagues
Join Date: Oct 2003
Posts: 410
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I say no cap but you have a nice revenue sharing model.
it stops people from getting infinitely ahead but still gives the best GM's a chance to really pull away.
__________________
Tiger of the Week: Nate Robertson-3rd in the AL in strikeouts (24). |
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#10 | |
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Minors (Rookie Ball)
Join Date: Jan 2003
Location: Toronto
Posts: 24
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Quote:
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#11 |
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Minors (Rookie Ball)
Join Date: Jan 2003
Location: Toronto
Posts: 24
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Let's get these votes coming in
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#12 |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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A cap sounds too much like socialistic communism. No way am I using something so heathen.
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#13 |
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Minors (Single A)
Join Date: Oct 2003
Location: Mass
Posts: 58
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Speaking as a fan of a team that has a really high team salary, the lack of a salary cap is what is destroying real baseball today. Its a mandatory inclusion in real baseball, so it only makes sense to implement it in sim baseball. I'm currently using a 70K salary cap.
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#14 | |
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Hall Of Famer
Join Date: Jan 2003
Posts: 2,076
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Quote:
[/rant] |
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#15 |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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heh, maybe it's all those ranters ranting their rants about the game instead of watching.
I also think they got rid of the ballgirls that they used to have down the foul lines in many ballparks. Probably the women's libbers who caused that. So thinking about it, I have to put the blame squarely on the shoulders of rampant feminism. |
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#16 |
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Minors (Rookie Ball)
Join Date: Jan 2003
Location: Toronto
Posts: 24
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#17 |
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Major Leagues
Join Date: Dec 2001
Posts: 355
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For solo leagues, I find that keeping the cap around $70M allows the high-price talent to get signed, and keeps one team from controlling all of it.
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Shawn |
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#18 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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I think it all depends on what you want in your league. If you are talking about an online league do you want to let your good owners win and make a lot of money and reward them by them having a high payroll?? However by rewarding them with the high payroll other teams cannot contend especially if a new owner comes in your league and takes over a sorry team with a team that only makes 20 million a year compared to some teams that make 120 a year. If you got a good group of owners in which every one knows what they are doing in terms of ootp, then i would say have no cap. If you got some owners that have a lot more knowledge about ootp than your "rookie gms" then i would say have a cap.
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