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View Poll Results: Cap or No Cap?
Less than $70 Million 1 2.33%
$71-75 7 16.28%
$76-80 2 4.65%
$81-90 11 25.58%
$91 and over 4 9.30%
No Cap 18 41.86%
Voters: 43. You may not vote on this poll

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Old 10-12-2003, 04:41 PM   #1
NGBL_ALLSTAR
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Salary Cap or No Cap in Online Leagues?

I was curious to hear about what this community's opinion on having a Salary Cap or No Cap in your Online Leagues is?

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Old 10-12-2003, 04:48 PM   #2
Steve Kuffrey
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Depends on the type of league you are talking about, solo or online.
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Old 10-12-2003, 04:53 PM   #3
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i like to hammer down the cap in solo leagues, then raise it 10 mil 2 years afterwards. it seems to even the league out.
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Old 10-12-2003, 08:09 PM   #4
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I'd suggest having no salary cap but seriously tweaking the leagues financials at startup and to equalize the teams revenue/markets/rosters as well.

I've found a cap seems to encourage teams to not try to hard and load up on top picks every year because the top teams can only get so far ahead because of the cap.

With no cap the penalty for going 4 seasons with a .300 win % is much more severe because if they destroy their market it is much harder to compete with the teams who have been winning and building up their market, fan base, and revenue.

With a salary cap they just say to heck with it, the top teams are capped so can't sign any free agents so they can gobble those up and the top teams can't run away too far from the pack so negative effects of destroying their market is alot less.
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Old 10-12-2003, 08:12 PM   #5
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My online league has an $89M cap. In my solo league I have it set at $150.
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Old 10-12-2003, 09:05 PM   #6
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Go with 100 mill.
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Old 10-12-2003, 11:53 PM   #7
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In solo leagues I find that having no salary cap for the league but having a salary cap for your team to work the best. Makes the game much harder and evens things out.
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Old 10-19-2003, 01:13 PM   #8
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Old 10-19-2003, 01:57 PM   #9
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I say no cap but you have a nice revenue sharing model.

it stops people from getting infinitely ahead but still gives the best GM's a chance to really pull away.
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Old 10-20-2003, 03:20 AM   #10
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Quote:
Originally posted by skkrrt
I say no cap but you have a nice revenue sharing model.

it stops people from getting infinitely ahead but still gives the best GM's a chance to really pull away.
I like that idea
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Old 10-23-2003, 06:16 PM   #11
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Let's get these votes coming in
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Old 10-23-2003, 06:21 PM   #12
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A cap sounds too much like socialistic communism. No way am I using something so heathen.
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Old 10-23-2003, 06:48 PM   #13
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Speaking as a fan of a team that has a really high team salary, the lack of a salary cap is what is destroying real baseball today. Its a mandatory inclusion in real baseball, so it only makes sense to implement it in sim baseball. I'm currently using a 70K salary cap.
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Old 10-23-2003, 07:35 PM   #14
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Quote:
Originally posted by Rockpsl76
Speaking as a fan of a team that has a really high team salary, the lack of a salary cap is what is destroying real baseball today.
Or maybe it's just fan alienation by owners who refuse to spend anyway (Cincinnati? Loria's Montreal?). Maybe it's the bowing down to the TV networks. Maybe it's the rampant steroid abuse and ridiculous offensive outburst. Maybe it's over-expansion. Maybe it's the constant bickering between billionaire owners and millionaire players turning people off. Maybe it's the arrogant pricks who play the game. Maybe it's the NBA-ization of the ballparks.

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Old 10-23-2003, 10:37 PM   #15
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heh, maybe it's all those ranters ranting their rants about the game instead of watching.

I also think they got rid of the ballgirls that they used to have down the foul lines in many ballparks. Probably the women's libbers who caused that.

So thinking about it, I have to put the blame squarely on the shoulders of rampant feminism.
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Old 11-22-2003, 01:27 AM   #16
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Old 11-22-2003, 08:04 AM   #17
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For solo leagues, I find that keeping the cap around $70M allows the high-price talent to get signed, and keeps one team from controlling all of it.
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Old 11-22-2003, 04:52 PM   #18
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I think it all depends on what you want in your league. If you are talking about an online league do you want to let your good owners win and make a lot of money and reward them by them having a high payroll?? However by rewarding them with the high payroll other teams cannot contend especially if a new owner comes in your league and takes over a sorry team with a team that only makes 20 million a year compared to some teams that make 120 a year. If you got a good group of owners in which every one knows what they are doing in terms of ootp, then i would say have no cap. If you got some owners that have a lot more knowledge about ootp than your "rookie gms" then i would say have a cap.
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