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| Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place! |
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#1 |
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All Star Starter
Join Date: Apr 2003
Location: Cleveland, Ohio
Posts: 1,220
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in game sound
I cannot get my game to run with "in game sound". It works fine when I disable it. If it is enabled and I "play" not "sim" a game the game never starts and freezes up. I have real player and when I go into the sound folder and play each individual sound ( ex. double click base hit) my real player pops up and plays the sound perfectly. Any suggestions?
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#2 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,035
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Sound in many programs being able to be used within the program is different on many systems and there are no promises that it will work. You can try updating your sound card drivers, making sure that few if any other programs are running when you try to run the game with sound. Those may help.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#3 |
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All Star Reserve
Join Date: Dec 2002
Location: Fort Lauderdale Fla
Posts: 932
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Do you have DirectX 9 installed? If so then that could be the root of your problem.
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#4 |
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Major Leagues
Join Date: Oct 2002
Location: Richmond Hill, ON
Posts: 492
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And why would that be? I don't know what basis there is for assuming so. Claiming that DX 9 is "buggy" just complicates things. There are hundreds of us who have no trouble whatsoever with DirectX 9- and if this individual does have DirectX 9, I don't think it's fair to ask him to reinstall Windows just to see if it's causing the problem.
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Tomorrow's Stars Today Baseball League - Portland Beavers <=> WL Wild Card: '11, '14 <=> WL North Divisional Champions: '02, '04-'10, '12, '13, '15-'18 <=> Western League Champions: '04-'06, '09, '10, '13, '18 <=> TSTBL World Champions: 2004, 2006, 2009, 2018 |
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#5 | |
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All Star Reserve
Join Date: Dec 2002
Location: Fort Lauderdale Fla
Posts: 932
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Quote:
Secondly, I asked if DirectX 9 was installed and suggested that it might be the root of his sound problems because it ended up being the root of mine. I was basing my question off of my own experience. I have had this situation occur on one of my computers after upgrading to DirectX 9 and it was resolved once I went back to a previous version. Lastly, I never claimed that DirectX 9 was "buggy" in any way. The fact is that not all computer hardware configurations work well with certain versions of DirectX and that could be the problem in this case. That does not mean that DirectX is the cause of the problem, hence the term "root" instead. You sure did a lot of extra reading into a simple question. Please don't put any more words into my mouth because that is what complicates the situation. Last edited by couriers; 07-30-2003 at 10:00 AM. |
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#6 |
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Major Leagues
Join Date: Oct 2002
Location: Richmond Hill, ON
Posts: 492
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It wasn't a personal attack, but I think you could have explained yourself better. I'm used to hearing people bash "the latest version of Direct X" in all sorts of tech forums, all the time. And for no significant reason. I'm not a criminal for generalizing.
If you had said "I had a similar problem related to my upgrading of Direct X to version 9- did you do the same, recently? Here's what you do if that's the case:..." that would have been different. I can't read your mind- I don't know your intentions or motivations. But I apologize for the misunderstanding. Anyway, I was under the impression that you cannot uninstall or downgrade a version of Direct X without reinstalling Windows. Perhaps I have confused this with something else, as you claim to have downgraded before. Or perhaps you used a system restore- I really don't know. But that was the origin of my Windows comment. But my incorrect perceptions were not a case of me "putting words in your mouth." I simply often speak in general tones, as I find that it makes my words more accessible. It was not a specific affront. Did your comment put me off, a little? Yes- but not toward you- toward that other mentioned "type". Oh- and regarding this comment: "...I never claimed that DirectX 9 was "buggy" in any way. The fact is that not all computer hardware configurations work well with certain versions of DirectX and that could be the problem in this case." To me, that's sort of one of the defintions of "buggy." Semantics, perhaps- but I hope that that better explains my comments. Last edited by Sudy Nym; 07-30-2003 at 06:29 PM. |
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#7 |
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All Star Reserve
Join Date: Dec 2002
Location: Fort Lauderdale Fla
Posts: 932
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Admittedly I did in fact take your comments rather personal. In hindsight they really don’t bother as much as they originally had. My initial post was brief because this is a rather common problem that has come up nearly 2 to 3 times a week for the past month or so now. I have described my own personal experience with this issue on more than one occasion and didn’t feel the need to do so again. I was simply giving the person another avenue of thought to pursue. If he had come back and answered my question with a “yes” then I would have bothered to go into more detail. At the time I didn’t think that it was necessary to do all that until a response was supplied.
With my experience I ended up having to use the system restore to the day before upgrading to DirectX9. That was the entire extent of the final solution to this problem in my own case. Also, I never referred to DirectX 9 as being “buggy” because I don’t personally think that it is. I have 2 different computers running OOTP5 and the better computer with the better sound card can handle DirectX 9 quite well. This actually made it more difficult for me to find the root of my problems with the second computer. Once again, I use the term “root” because I don’t think that DirectX 9 is the “cause” of the problem. I honestly believe that the “cause” of my problem for that particular computer is my crappy sound card that doesn’t mesh well with the high-end capabilities of DirectX 9. Seemingly, I have had to explain myself quite a bit for such a simple question that hasn’t even been answered yet. O’well, so much for good intentions. |
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#8 |
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Major Leagues
Join Date: Oct 2002
Location: Richmond Hill, ON
Posts: 492
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I could have been less scrutinizing off the bat, so I apologize. While I do chalk most of this up to misunderstanding and difference of opinion, your original suggestion/question to Scotto was completely pertinent, and I didn't mean to challenge that. Admittedly, I don't spend very much time in this forum, so I'm certainly not aware of all that goes on, or familiar questions and solutions. Though I'm sure you can now appreciate where I was coming from- but I'm sorry that I came off as petulant.
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#9 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,731
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And, man, don't get Couriers started on logo transparency.
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#10 |
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Minors (Triple A)
Join Date: Dec 2001
Location: Montreal
Posts: 220
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Just to confirm....
I've been playing OOTP5 for many long months with sound without problem. I just installed Tiger Woods Golf 2004 and part of that install forces an update to Direct X 9.0. After that, OOTP5 sounds refused to work. The contention that drivers are at fault is simply (or mostly) not true since the Tiger Woods sounds (and just about everything else I've tried) work fine. It looks like OOTP might have a little issue with the latest sound API? Pity really because the sounds really do add a lot to the game...once you've heard them it's kind of hard to go back to playing without. Last edited by Peterk; 11-11-2003 at 06:06 PM. |
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