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| OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Triple A)
Join Date: Jul 2011
Posts: 292
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Development curve issue?
I've been running test leagues and am seeing an issue with hitter development. That is, I'm getting a lot of very young hitters putting up excellent stats in their first year in MLB.
I ran a few multi-season tests and looked at OPS by age and the development "curve" starts at the top and gradually slopes downward. There's an OPS plateau ages 21-25 and then it begins to steadily decline. It's not a bell shaped curve, rather, it's just a downward sloping line. I'm using the default settings and, in fact, set Batter Dev Speed to .94 to try to create more realistic hitter development. Is anyone else seeing this or is it a quirk due to my setup? |
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#2 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 14,057
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Quote:
I remain convinced it happens through the fake stat lines created upon creation (or import for historical players), a fact that continues to be frustratingly elusive to prove despite much effort on my part. G |
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#3 |
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Major Leagues
Join Date: Apr 2022
Posts: 325
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I don't know exactly what methodology you used. If you're comparing all the age 21 players to all the age 26 players, you have an issue where only the best prospects are going to debut by age 21, and those will tend to be better hitters.
Are you comparing each player's age 21 season to the same player's age 26 season, or are you comparing all the age 21 players to all the age 26 players? |
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#4 | ||
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Minors (Triple A)
Join Date: Jul 2011
Posts: 292
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Quote:
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I'm going to change the Development Target Age despite the fact that that setting, along with Aging Target Age, totally baffle me. |
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#5 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 14,057
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Quote:
I barely change dev and aging in fictional saves, or even in historical dev-only saves. I have found them really sensitive, so would recommend incrementality as the best policy. G |
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#6 |
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All Star Reserve
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 965
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I don't see what you are seeing. I have aging set at .85 and development speed at 1.150 and still have a hard time developing players, especially hitters.
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#7 |
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Minors (Triple A)
Join Date: Jul 2011
Posts: 292
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My setup isn't that unusual (though I do have players graduate from the feeder league at age 22) so I'm surprised no one else is seeing anything like this. My feeder league Sabermetric PCMs are .55 for all five categories which I think is standard.
The attached graph shows OPS by age for about 625 players who had at least 4,000 MLB plate appearances so I'm measuring the same cohort of players over the course of multiple seasons. And these results are with Batter Dev Speed at .85 and Pitcher Dev Speed at 1.73, and Development Target Age at "Older" I'm trying to get the hitters to peak closer to age 26-27. Last edited by Murcer; 05-01-2026 at 01:18 PM. |
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#8 | |
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Minors (Triple A)
Join Date: Dec 2012
Posts: 254
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Quote:
So, I don't really think this is an issue tbh. |
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#9 |
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Minors (Double A)
Join Date: May 2019
Location: Pittsburgh
Posts: 128
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I think you should change “development target age” and try “older” or “much older”. This should change where players reach their peak. You could also change “aging target age” to “older” if you want to see them maintain their peak performance for longer. The speed of development affects more how quickly they see change, rather than what ages they are when those changes occur.
__________________
Just a Pirates fan looking for his McCutchen |
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#10 | |
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Minors (Triple A)
Join Date: Jul 2011
Posts: 292
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Shoot, I should have mentioned that those results were also with Development Target Age set to "Older"; I updated my post to note this.
Quote:
I brought this up because I was surprised with the results I was getting and wanted to see if others were running into it. If it's just my setup causing janky results, I won't press it. But I do plan to continue tweaking settings until players are peaking later (26-27) as I believe that is far more realistic. |
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