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| OOTP 27/PT 27 - Technical Support This forum is for technical support and bug reports. |
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#1 |
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Minors (Triple A)
Join Date: Dec 2012
Posts: 254
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Draft classes seem more juiced in new patch
I've seen posts about the draft classes being really juiced with 70-80 overall potential players. Not sure if it is worse with the new patch, or I am just taking full notice, but this certainly seems worth mentioning.
I was still drafting 70 potential players in the 5th round, and 4 of my picks from one draft class immediately became top 100 prospects. |
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#2 |
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Minors (Double A)
Join Date: Mar 2020
Posts: 150
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1. Compare your scout quality, total scouting budget, and amateur scouting budgets to cpu teams. You might just be outscouting the competition. I suspect this based on your comment about 4 picks jumping to the top 100. If you have the best scout in the league, and you're more than double-spending on amateur scouting, then this would be a plausible outcome.
However, this shouldn't happen and would be a "bug" (more accurately, an unintended effect of another setting) related to cpu resource allocation (likely, they screwed up long-term contracts and had their discretionary spending nuked). There are diminishing returns per dollar spent on scouting, and, in theory, the cpu should be better equipped to figure out their maximization formulae. 2. Go into commish mode, open the player editor, and look at these players' actual stat values. There's a line for expected production at peak. If it's mediocre, then there's no issue. The system incorrectly identifies prospects all the time--in keeping with irl prospect lists. |
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#3 | |
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Minors (Triple A)
Join Date: Dec 2012
Posts: 254
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