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| OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,134
Infractions: 0/1 (1)
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The Experiment Begins
Finished the first season of my random debut league last night. I beefed up the first amateur draft to 13 or 14 rounds. Did this to increase roster depth across the entire league. To start the new season I have set both short term and long term injuries to the new Maximum setting. Let the fun begin. Anxious to see how this plays out. Hoping beyond hope that this eliminates the need to use high fatigue. I still wish short term injuries required players to miss a game or 3 instead of just being an imaginary change in their performance level. Why not a day or 3 to rest and recover and then the imaginary moderate or whatever performance deal?
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#2 |
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Major Leagues
Join Date: Nov 2010
Posts: 331
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Agree.....or better CPU managing that realizes that player need a day off. Can't remember, was there a setting that players would sit if getting to a certain fatigue number. Could be a good league setting...player's auto sit when they reach a certain fatigue point, and user could set that number
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#3 | |
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Major Leagues
Join Date: May 2015
Posts: 482
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Quote:
With the AI releasing players with high contracts, eventually they run out of money, limiting what they can actually do to fill positions so here come the minor leagues on a revolving door of moves. I've seen the AI release 10 minimum salary player in one season. ~8M wasted paying them off. Please continue to provide feedback here on your league. I'm interested in reading about it and your tails from it. |
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#4 |
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Hall Of Famer
Join Date: Nov 2019
Posts: 14,059
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Not sure why you have an issue with using HIGH position player fatigue, DW. What's (Watts?) more, I don't see any obvious correlation between that setting and the injury settings.
With the max injury settings and normal fatigue won't you just have a bunch of long- and short-term injuries and those that are left unhurt playing too often? And, as malor mentions, you get the added roster management / cost complications from the massive player churn needed to keep up with the increased number of injuries. G Last edited by luckymann; 03-21-2026 at 12:19 AM. |
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#5 |
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Major Leagues
Join Date: Nov 2010
Posts: 331
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Definitely following along to see how this plays out.
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#6 |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,672
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FWIW In MLB historically the number off debut players each year from 1901-2000 comes out to an average of about 7.5 rounds of draft per year.
It’s always interesting to me to see how people like to play. Myself since I like to see players play based on their real career arc, I play with injuries off but with fatigue high which works out pretty well IMO. Will be interesting to see how this experiment (or chaos) carries out.
__________________
I am not responsible for anything I post!!! Use at your own risk! Last edited by Reed; 03-21-2026 at 05:54 AM. |
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#7 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,134
Infractions: 0/1 (1)
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Quote:
I just want short term injuries to require player to miss a game or two or three. I don't use minor leagues, so I don't have to deal with all the nonsense Malor is talking about. That being said, I think this experiment is over. Going back to using the high fatigue crutch. I'm still going to crank short term injuries to the maximillion, but will use high or normal for long term. Just trying not to have those silly leaderboards where Bonds hits 900 home runs. |
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#8 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,134
Infractions: 0/1 (1)
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Started a new league. High fatigue, Maximillian for short term injuries, high(modern day) for long term. I just reached the all star break. Liking what I'm seeing. I seem to be getting more injuries during the season than I was getting using 26. Might be in my head, but I don't think so. Cool thing is, they are a solid mix of season ruining injuries and the type that keep a player on the IL for a week, or two or more, but allows them to return to play during the season. Will be interested to see how my first Spring Training plays out next season.
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