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| OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Major Leagues
Join Date: May 2015
Posts: 404
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AI not filling Personnel Positions
For those of you planning any long term starts.
BEWARE. Don't waste your time setting up an planned long-term leagues until it corrected. I've reported a bug in Technical thread and documented how it continues to get worse. I'm simply simming and watching. The AI as the sim goes on each year, does not fill all vacant personnel positions. More teams and more positions each season. |
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#2 |
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Minors (Rookie Ball)
Join Date: Jul 2011
Posts: 40
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I think this is most likely tied to the issue of personnel turning down contract offers and requesting more salary despite being offered what they're asking. AI simply offers what they're asking, but they ask for more each time, preventing an offer from ever getting accepted.
I play in GM only non-commissioner mode in brewers save, I fired the 1B coach at beginning of save because his attributes were terrible, manager Pat Murphy controls hiring of base coaches, the ai keeps offering to same coach over and over getting rejected each time. Month into season and 1B coach is vacant. |
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#3 |
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Major Leagues
Join Date: May 2015
Posts: 404
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Could be. But does affect long term games. My warning is for players starting online leagues or long-term saves of their own. This is not the time for that. Wait for fixes first.
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#4 | |
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All Star Starter
Join Date: Jan 2008
Posts: 1,697
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Quote:
I didn't initially see any problems with positions not being filled, possibly due to the enormous number of free agent personnel that are available in the USBL quickstart. I'm now 8 years into the save and teams on average have 2 of their 5 minor league manager positions unfilled. Last edited by snepp; 03-15-2026 at 10:57 AM. |
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#5 |
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Minors (Double A)
Join Date: Feb 2014
Posts: 143
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I saw this last night as well and came to comment.
I converted my 21 year save and started playing, but looks like i may need to wait a few patches to let things get settled.
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#6 |
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Major Leagues
Join Date: May 2015
Posts: 404
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As long as you don't lose the original league, you can import and play with understanding once many fixes are made you can import again as a new game.
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#7 |
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Minors (Double A)
Join Date: Feb 2014
Posts: 143
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Yeah, I will just stick with 26 for now and wait for this to brew a bit longer. Or do some test saves just to play around.
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#8 | |
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Major Leagues
Join Date: May 2015
Posts: 404
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Quote:
I spend my time simming and watching different teams. Once I think the major release bugs are fixed, I will sim 8-10 years and take over the Cubs at a time when they fire there manager to not upset the balance. Then enjoy rebuilding for a season or two. |
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#9 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,697
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I like to spend the first couple months (or more) experimenting with things that I wouldn't typically do in a save I heavily invest time into.
Some weird pro/rel setups, maybe dramatically different statistical environments, etc. Works out fine for someone like me that never plays the MLB setup. |
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#10 |
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All Star Reserve
Join Date: Aug 2016
Posts: 592
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Nothing worse than a poster who always throws around bad information.
You know what happens when the AI fails to fill all personnel positions in the minors? Nothing. It is perfectly fine to start a save right now. |
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#11 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,697
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Do minor league coaches have zero impact on player development whatsoever?
If they don't, I'd really like to be directed to where that is stated. |
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#12 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,286
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I think there are probably generic/average effects for these positions when they haven't been hired in a similar way to if someone chooses to disable personnel (but do not know that for certain).
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#13 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,913
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This will be fixed in the next patch.
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lukas@ootpdevelopments.com Pre-Order Out of the Park Baseball 27! Need to upload files for us to check out? Instructions can be found here |
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#14 |
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Minors (Single A)
Join Date: Apr 2010
Posts: 88
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Will it apply to current saves or will you need to restart? Thanks for the fix!
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#15 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,913
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It should apply to saves in progress afaik.
__________________
lukas@ootpdevelopments.com Pre-Order Out of the Park Baseball 27! Need to upload files for us to check out? Instructions can be found here |
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#16 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,286
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I see this question a lot, but 95+% of the bug fixes they release can be applied to existing saves. I don't see any reason why this would be different. They are adjusting things so that teams are able to fill personnel positions. If you think about what is being fixed that can typically inform you as to whether a new save would be necessary.
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#17 |
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Minors (Single A)
Join Date: Apr 2010
Posts: 88
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That makes a lot of sense on the current saves. Thank you!
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#18 | |
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Major Leagues
Join Date: May 2015
Posts: 404
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Quote:
No personnel in the minors for AI teams mean their players do not receive training while the human ones do, assuming you fill you personnel positions. So that means you get an advantage and better development of players in the long term and the AI gets worse. Great way to cheat the AI. It needs all the help it can get. Making them play without personnel is not a good thing. |
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#19 |
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Major Leagues
Join Date: May 2015
Posts: 404
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The issue is that if they are missing on the AI teams and in the Human organization, the human player receives the benefit of better player development long term while they suffer. If you want to cheat the AI, go ahead and do so.
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#20 |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 284
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How much better? Can you point me to your test where you set up all teams with the exact same rosters, then simulated multiple saves of seasons with various personnel setups so that you were able to measure the impact of coaching on development? Did you also account for any impact Talent Change randomness had outside of the coaching? Also I am assuming that you have also determined that the AI is always hiring the best coaches possible for those filled positions since you didn't mention any issues there. Just want to make sure I understand the exact impact this issue is having on my sims that I am setting up.
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