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Old 06-02-2025, 11:51 PM   #1
RosasCantina
Bat Boy
 
Join Date: Mar 2025
Posts: 3
MiLB stats are too hot

Hi all, I'm hoping someone can help me figure out how to achieve realistic minor league stats in a current MLB save. I haven't seen anyone talk about this and it's starting to feel like my white whale, lol.

If I fire up a standard MLB game right now, make no settings modifications, and run a simulation of the 2025 season, the simulation results in minor league stats that are far too offense-heavy across the board.

As one example, the league-wide triple slash line for the Midwest League (A+) in my simulation was .256/.361/.400, significantly higher than last season's real-life league average of .235/.328/.359. I won't list out every league, but take my word for it that the same trend holds true (to varying magnitudes) for minor leagues across all levels.

It's frustrating to me that the stats modifiers and such aren't calibrated to produce realistic minor league stats out of the box, but accepting that they aren't, I would like to remedy this so that my save's stats more closely mirror real life.

I've tried pulling all kinds of levers on the "Stats & AI" settings page, and the results have left me more confused than when I started. I thought the solution was to:
  • uncheck "automatically control in-game engine"
  • click the "auto-calc modifiers" button to recalibrate the stats modifiers
  • check the "lock league total stats" box
After simulating a season with these settings, I found stat lines that closely mirrored real life for all leagues at the AAA, AA, and A+ levels (encouraging!). However, the league average slash lines for the Carolina League (A), Florida State League (A), and Florida Complex League (R) were now too light. It was puzzling to me that the other Class A and Rookie leagues seemed to play nicely with these settings, but those three in particular seemed to break down; why would those settings result in the stats I'm seeking for some leagues, but not all?

It's just a bit immersion-breaking to have minor league run environments that are significantly more or less offense-friendly than their real-life counterparts, so I'm wondering if anyone can chime in with experience handling similar issues. Sorry for the essay.
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