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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 03-08-2025, 11:22 AM   #1
Larryk007
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Historical Statistic Accuracy Displayed

Can anyone explain this page? If there is a link to explain to explain it, that would be great.

I guess I kind of get it, but is this a year to year, or variance of my current year historical statistics?
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Old 03-08-2025, 11:47 AM   #2
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Current year for example
Your batting average is 2% lower in 1984 than real life batting average that year.
In 1987 your runs/game is 18.6% below real life for that season.
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Old 03-08-2025, 12:29 PM   #3
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The line you want to focus on is the current season. The prior seasons, by the looks of it, were not simmed. Still, for whatever reason, this screen will populate those seasons with data. Ignore those lines.
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Old 03-08-2025, 02:07 PM   #4
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So, I use ReCalc and this data is used to review my season as compared to the historical year statistics(?).
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Old 03-08-2025, 02:17 PM   #5
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Yes.
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Old 03-09-2025, 12:58 AM   #6
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Quote:
Originally Posted by Larryk007 View Post
So, I use ReCalc and this data is used to review my season as compared to the historical year statistics(?).
Recalc (of ratings) is not the same as Pre Calc (league output modifiers) and Auto Calc (league output modifiers). Recalc sets the player ratings based on historical stats and they stay there for the season if development and TCR are set to off.

The other two control the output of the game engine in an attempt to match the league totals to historical. Auto Calc tests against the league before the settings are made. That means if there are differences in talent between your league and historical, your league will still perform close to historical. If there are no differences in talent (replay settings) then Auto Calc over rides errors in the ratings.

Pre Calc does is not tested against your league. The modifiers are preset. This means that your league can have different output than historical if the talent is different. The variance from historical is the difference in talent combined with the errors in the ratings.

See my sig for my view of the proper use of the statistical accuracy screen.

Last edited by Brad K; 03-09-2025 at 01:05 AM.
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Old 03-09-2025, 01:47 AM   #7
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Based on that screen it is apparent that you have the auto modifiers disabled in your game because those percentages are so far off from accurate.
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Old 03-09-2025, 11:02 AM   #8
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I have my sim set with Auto-Calc. I know that running it just before opening day is best (yes?). I know in the past I was not thinking of when it should be run....
And this will adjust my players year performance to match the year's historical statistical output(?).
Do you know if the Auto-Calc adjusts each player the same?
Do you know what happens when a call-up with high Power ratings come into the league, is that player not Auto-Calc?
And what is Automatically Control Game Engine?

Lots of questions today. Thanks.
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Old 03-09-2025, 12:03 PM   #9
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Originally Posted by Garlon View Post
Based on that screen it is apparent that you have the auto modifiers disabled in your game because those percentages are so far off from accurate.
If you import complete history when creating the league, the historical accuracy report will display data for the previous seasons (before the actual imported season). That data is useless, as I'm sure you know. I don't know why it appears or where it comes from.
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Old 03-09-2025, 12:06 PM   #10
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Quote:
Originally Posted by Larryk007 View Post
I have my sim set with Auto-Calc. I know that running it just before opening day is best (yes?). I know in the past I was not thinking of when it should be run....
And this will adjust my players year performance to match the year's historical statistical output(?).
Do you know if the Auto-Calc adjusts each player the same?
Do you know what happens when a call-up with high Power ratings come into the league, is that player not Auto-Calc?
And what is Automatically Control Game Engine?

Lots of questions today. Thanks.
When you create your league, you can choose replay mode, which uses 1-yr recalc (and, when you advance to the next season, it continues to recalc the modifiers for each new season). Or you can choose career mode, which uses 3-yr recalc. Really, there should be no need to hit the recalc modifiers button.
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Old 03-09-2025, 12:07 PM   #11
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Click on the Historical tab (it appears in your screenshot). That screen will show you which recalc options you've selected (or had selected for you).
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Old 03-09-2025, 12:10 PM   #12
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This page of the manual will explain what some of the settings mean: https://manuals.ootpdevelopments.com...-settings-page
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Old 03-09-2025, 02:39 PM   #13
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Originally Posted by pstrickert View Post
When you create your league, you can choose replay mode, which uses 1-yr recalc (and, when you advance to the next season, it continues to recalc the modifiers for each new season). Or you can choose career mode, which uses 3-yr recalc. Really, there should be no need to hit the recalc modifiers button.
Actually the default setting for career mode isn't set to use recalc at all. It's set to use talent ratings and OOTP Development engine.
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Old 03-09-2025, 04:14 PM   #14
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David Watts is right. I stand corrected.
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Old 03-09-2025, 04:26 PM   #15
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FYI: The OOTP Wiki actually has more info than last I checked. When you have time, Larryk007, you might want to read through it.

https://wiki.ootpdevelopments.com/in...itle=Main_Page
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Old 03-09-2025, 04:42 PM   #16
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Prior to OOTP 25 there were two presets for historical games. OOTP 25 expanded this to four presets. Despite the increase it did not keep the features of the previous "career" preset although it kept the name.

At the end of this page is a chart showing the differences.

https://wiki.ootpdevelopments.com/in...storical_Games

Previously everyone who didn't want a replay used the Career preset. I think it was a bad idea to remove a preset used by so many people.

Last edited by Brad K; 03-09-2025 at 05:11 PM.
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