Draft Demands Changing
So I run an online league and we’ve had this problem for a few years now. The draft demands that show up in-game and in the csv export end up being different when the player ends up drafted and it comes time for the team to sign the player. Typically it remains in the same ballpark but will go up something like 5-20%. So this makes it difficult to try to budget as you go along in the draft.
I’ve tried recalculating player demands before running the draft demands .csv export but that did not fix the issue either.
Could it be caused by the fact that there’s sim time between the time we start the draft on StatsPlus and when it’s imported in game? If so, it seems like this should be changed to support online leagues that might start the draft months before it occurs in game.
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