Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 25 > OOTP 25 - General Discussions

OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

Reply
 
Thread Tools
Old 01-09-2025, 01:59 PM   #1
Mr. Marlin
All Star Starter
 
Mr. Marlin's Avatar
 
Join Date: Apr 2010
Posts: 1,276
Do Ratings Follow Stats or Vice Versa?

When I play OOTP for real I usually play stats only. So I never know what a player rating actually is. I rely on performance and scouting report text when making personnel decisions. Please note I am not making ANY claims this play style is better, harder, etc. Lets not open THAT box again.


Anyway the point of this post is to see what everyone else's experience has been. Maybe even Matt will comment. Does a players performance lead his ratings or do ratings lead performance?


I did a little experiment yesterday. Before heading to work a made a fictional test league with the modern MLB set up. I picked the 30 best hitters and the 20 best pitchers and simmed forward 10 years. Then tracked their stats and ratings over the 10 seasons. It seems to me statistical improvement or decline LEADS rating changes. Pretty consistently from this little experiment. So the ratings displayed on the player's page are based on what they have already done, not what they are expected to do.


This is just a point of curiosity for me but I'd like to see if anyone else has noticed. If this were a fact (not stating it is from one data point) would that change how you weight ratings when you play?

Last edited by Mr. Marlin; 01-09-2025 at 02:03 PM.
Mr. Marlin is offline   Reply With Quote
Old 01-09-2025, 06:38 PM   #2
Bobfather
All Star Starter
 
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,681
I see the opposite. I play out my games. This past season I had a 70/70 pitcher who had sn excellent year. This off season he is now a 60/60 pitcher. Just one of many examples per season for me. This is just info.
__________________
I play out every game—one pitch mode.
Bobfather is offline   Reply With Quote
Old 01-09-2025, 06:44 PM   #3
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by Mr. Marlin View Post

Anyway the point of this post is to see what everyone else's experience has been. Maybe even Matt will comment. Does a players performance lead his ratings or do ratings lead performance?
Ratings are based on real life stats or what the development engine does, not on stats produced by the game. If that were so it would be like lifting yourself up by your own bootstraps or digging yourself into a deeper hole.

However the effects of TCR could easily create the impression that you have about stats leading ratings.
Brad K is offline   Reply With Quote
Old 01-09-2025, 09:29 PM   #4
Bobfather
All Star Starter
 
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,681
Quote:
Originally Posted by Brad K View Post
Ratings are based on real life stats or what the development engine does, not on stats produced by the game. If that were so it would be like lifting yourself up by your own bootstraps or digging yourself into a deeper hole.

However the effects of TCR could easily create the impression that you have about stats leading ratings.
Please disregard my previous post. I should have known this, but in hurry to help I messed up. Sorry.
__________________
I play out every game—one pitch mode.
Bobfather is offline   Reply With Quote
Old 01-09-2025, 11:07 PM   #5
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,133
Infractions: 0/1 (1)
Quote:
Originally Posted by Mr. Marlin View Post
When I play OOTP for real I usually play stats only. So I never know what a player rating actually is. I rely on performance and scouting report text when making personnel decisions. Please note I am not making ANY claims this play style is better, harder, etc. Lets not open THAT box again.


Anyway the point of this post is to see what everyone else's experience has been. Maybe even Matt will comment. Does a players performance lead his ratings or do ratings lead performance?


I did a little experiment yesterday. Before heading to work a made a fictional test league with the modern MLB set up. I picked the 30 best hitters and the 20 best pitchers and simmed forward 10 years. Then tracked their stats and ratings over the 10 seasons. It seems to me statistical improvement or decline LEADS rating changes. Pretty consistently from this little experiment. So the ratings displayed on the player's page are based on what they have already done, not what they are expected to do.


This is just a point of curiosity for me but I'd like to see if anyone else has noticed. If this were a fact (not stating it is from one data point) would that change how you weight ratings when you play?
This is a good and interesting question. Neither of your proposed premises are quite correct, however.

The game uses an underlying rating scale of 0-550 for most player qualities. Those ratings are what are used to determine performance.

However, you do not see those ratings. Instead, the ratings that are displayed to you take those underlying ratings and apply a number of adjustments.

- Rating Scale: The underlying ratings are modified into the scale you choose (i.e. 1-100, 20-80, 1-10, etc.)

- Relative to League: The displayed ratings are also adjusted based on the average rating within the league (i.e. ratings are going to translate higher if comparing the player relative to AAA vs. MLB averages).

- Scouting Accuracy: The displayed ratings are modified further to represent your scout or OSA. Scouts have their own qualities and accuracy levels that come into play. Scouting reports also only update occasionally (the frequency is adjustable), so you may potentially be seeing a report that was generated before an underlying rating change occurred.

- Evaluation AI Settings: You can choose how much weight both ratings and stats (across the most recent 3 seasons) have towards the evaluation. In this way, yes, previous stats may potentially be affecting the ratings you are seeing (but not the underlying ratings that actually determine performance).

Last edited by Rain King; 01-09-2025 at 11:13 PM.
Rain King is offline   Reply With Quote
Old 01-09-2025, 11:38 PM   #6
crashsports1
Minors (Single A)
 
Join Date: Mar 2024
Posts: 66
To that end, do you find it optimal to keep the Eval A.I. ratings as preset, or modify them?

Quote:
Originally Posted by Rain King View Post
This is a good and interesting question. Neither of your proposed premises are quite correct, however.

The game uses an underlying rating scale of 0-550 for most player qualities. Those ratings are what are used to determine performance.

However, you do not see those ratings. Instead, the ratings that are displayed to you take those underlying ratings and apply a number of adjustments.

- Rating Scale: The underlying ratings are modified into the scale you choose (i.e. 1-100, 20-80, 1-10, etc.)

- Relative to League: The displayed ratings are also adjusted based on the average rating within the league (i.e. ratings are going to translate higher if comparing the player relative to AAA vs. MLB averages).

- Scouting Accuracy: The displayed ratings are modified further to represent your scout or OSA. Scouts have their own qualities and accuracy levels that come into play. Scouting reports also only update occasionally (the frequency is adjustable), so you may potentially be seeing a report that was generated before an underlying rating change occurred.

- Evaluation AI Settings: You can choose how much weight both ratings and stats (across the most recent 3 seasons) have towards the evaluation. In this way, yes, previous stats may potentially be affecting the ratings you are seeing (but not the underlying ratings that actually determine performance).
crashsports1 is offline   Reply With Quote
Old 01-09-2025, 11:48 PM   #7
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,133
Infractions: 0/1 (1)
Quote:
Originally Posted by crashsports1 View Post
To that end, do you find it optimal to keep the Eval A.I. ratings as preset, or modify them?
It depends what you are looking for from your simulation. It also depends on what the defaults are.

For example, the Standard game defaults to much higher Ratings weight than a Fictional game.

This is because the dev/roster team is trying to assert a little more control on how the AI initially handles the opening day rosters. Users tend to complain if the AI decides to arrange things a lot differently than the real life organizations from the outset.

Some like high Ratings evaluation because it makes the AI a bit "smarter". They will tend to see underlying rating changes a quicker (if their scouting is accurate) than if they are relying more on recent stats.

However, IMO, that also leads to some odd moves. The AI might release a veteran player when they still look like they are performing well or call up a player who doesn't necessarily have good minor league numbers, etc.

I'm not going for maximum AI efficiency in my saves and play a lot in "commissioner/spectator mode" so I like something more along the lines of 35/35/20/10. I think I am probably in the minority there though.
Rain King is offline   Reply With Quote
Old 01-10-2025, 08:08 AM   #8
Mr. Marlin
All Star Starter
 
Mr. Marlin's Avatar
 
Join Date: Apr 2010
Posts: 1,276
Quote:
Originally Posted by Rain King View Post
This is a good and interesting question. Neither of your proposed premises are quite correct, however.

The game uses an underlying rating scale of 0-550 for most player qualities. Those ratings are what are used to determine performance.

However, you do not see those ratings. Instead, the ratings that are displayed to you take those underlying ratings and apply a number of adjustments.

- Rating Scale: The underlying ratings are modified into the scale you choose (i.e. 1-100, 20-80, 1-10, etc.)

- Relative to League: The displayed ratings are also adjusted based on the average rating within the league (i.e. ratings are going to translate higher if comparing the player relative to AAA vs. MLB averages).

- Scouting Accuracy: The displayed ratings are modified further to represent your scout or OSA. Scouts have their own qualities and accuracy levels that come into play. Scouting reports also only update occasionally (the frequency is adjustable), so you may potentially be seeing a report that was generated before an underlying rating change occurred.

- Evaluation AI Settings: You can choose how much weight both ratings and stats (across the most recent 3 seasons) have towards the evaluation. In this way, yes, previous stats may potentially be affecting the ratings you are seeing (but not the underlying ratings that actually determine performance).
That would explain why the AI makes some decisions that are baffling based on they way I look at players.
Mr. Marlin is offline   Reply With Quote
Old 01-10-2025, 09:33 AM   #9
cheddah
Minors (Single A)
 
Join Date: Aug 2004
Posts: 73
Quote:
It seems to me statistical improvement or decline LEADS rating changes.
What methodology did you use? Because this would be correct ONLY if talking about the Overall/Potential ratings. Those meta ratings use statistical performance as criteria in the default settings (you can adjust the weights of stats and ratings to your liking). In other words, you have a down year and your OVR will likely fall. But that is also why OVR/POT aren't a reliable method of forecasting future performance and a more detailed analysis of all ratings is necessary before assembling a team.

The individual component ratings (like Stuff, Power, Control etc.) do not use stats at all. They are the product of the player generation and game engine and are used in the determination of game outcomes, ie. these ratings determine stats. If you look at a significant enough sample, you can see this, with very normal statistical variance giving you the occasional outliers.
cheddah is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:20 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments