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Old 01-15-2024, 05:07 PM   #1
HRBaker
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Suggestion for a PT25-F2P Play-through

Although I have no idea what new scenarios PT25 might bring to the table, I've been thinking about how I will play PT25 as an F2P player IF the game is basically the same as PT24. I also want to differentiate between F2P players and those that choose the PT+ option (which technically takes you out of the F2P arena). Thus "F2P" is truly a "no money" play-through, and "F2P+" is an F2P player that does invest in PT+ (anywhere from 1 to 12 months).

Personally (as I have stated in the past) I simply am not inclined to spend large amounts of money to succeed in Perfect Team. I want an enjoyable game, but I don't want to be constantly reminded as the year progresses that I'm an "also ran". As PT24 currently stands, that reminder was consistent after the first 6 months.

So, I've been wracking my brain trying to come up with a plan for PT25 that has the hope of keeping me interested for as much of the 12 month run as possible... and here is how I'm going to do that.

1. One of my teams will be the usual "get the best team possible and keep trying to make it better". Assuming PT25 plays the same as PT24, I'll buy PT+ for 6 months and then weather the storm after that.

2. Teams #2 and #3 will be built as follows;

The active team roster (26 players) must be at the same OVR level, If that means I have to start with all IRON cards, so be it. As I collect new cards, I will build a roster for the next level (IE: BRONZE) and when I can field a 26 player Bronze roster, I will switch out everyone and become a "Bronze" team. I will repeat this process as far as my ability to raise to each OVR level is possible.

I will sell Duplicates, but keep all unique cards in expectation (or hope) that they will become part of a mission. A mission will bring you AT LEAST a standard pack which will give you a chance for a great card or at least 6 new "unique" cards to add to your collection and hopefully advance missions.

A couple points worth noting; (1) This will obviously eliminate any chance of climbing the pyramid to levels previously possible - BUT - it will keep me focused on trying to improve my team within the restrictions I've placed on myself. (2) I likely will invest in PT+ for these team to try and increase the chances of landing useful players.

After 5 years of playing Perfect Team, it's obvious to me that playing for the top of the Pyramid as an F2P player requires an investment in time I simply don't have. As we all would agree, it takes either money or time (and preferably both) to reach the top, and I'm simply not willing to go down that road.

So my options are limited; either don't play PT (which crossed my mind more than once) or find a way to enjoy it knowing your going to get beat up by the P2P players. When Stanley Kuppchaser was around (RIP) his creation of a "non-live player" league was unique AND exciting even while the P2P players were toasting you over the fire - but interest in that type of play has passed with Stanley, unfortunately.

However, self restricting oneself which will automatically reduce the amount of times we have to face the P2P guys HOPEFULLY will redirect our interest into a scenario similar to the Cubs real world for so many decades.

I don't know; it's possible part way through this plan things will still be unbearable, and I'll chuck the idea... or maybe OOTP will add some opportunities for F2P players to better enjoy the game, and won't even have to go down this road. The reality is I like the PT concept, I just want to enjoy it longer than 6 months. Here's hoping this is one way that can happen.

Feel free to agree or disagree.

PS: Even if there isn't an actual "non-live" league to join, I might run one of my teams that way anyway.

Last edited by HRBaker; 01-16-2024 at 08:15 AM.
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Old 01-15-2024, 06:18 PM   #2
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I've said this on the discord many times but I really think one of the base flaws with PT is that it's too Perfect League centric. There are eight tiers to play in (Rookie, Stone, Iron, Bronze, Silver, Gold, Diamond, Perfect), but for any serious player of PT the plan from day-1 is to speed run the first six levels and then never look at them ever again. I really think it would behoove OOTP to completely re-structure the entire way leagues are set up with the purpose of giving players more value in every aspect of gameplay and sense of fulfilment to the lower tiers and less invested players.

There is a long list of things I would change if I was steering the boat, but this would be A-Number-One on my list.
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Old 01-15-2024, 06:31 PM   #3
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How about a leapfrog strategy to keep engaged for the whole time?

Start all 3 teams on day 1, but only play 1 at a time. The other two you just login everyday to collect the pack, but don't open it.

Play team 1 until you get as far as you can and you feel stuck.
Start team 2 which by now will have 50-100K and 50-100 unopened packs.

You should go farther with this team if you just try it. Starting a team in June or July plays differently than starting on day 1.

Play team 2 until you get stuck and repeat the process with team 3.
Then go back to team 1 and try to go even further.

By playing 1 team at a time you save a lot of time, but try to at least log in every day for all your teams, although missing a day here and there won't hurt the strategy at all.
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Old 01-15-2024, 08:09 PM   #4
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How about a leapfrog strategy to keep engaged for the whole time?

You have brought this up before and I have really started leaning toward doing it. I think it is a great idea to try to prolong the anticipation of newness with a team.

As I have mentioned recently, next season will be the first time I plan to spend absolutely zero beyond the license. No more gift card requests to children and grandchildren when they ask what I want for different times of the year. I will go back to getting ties and socks. But no more additional funds to the corporation that now seems to raise the bar every single week.
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Old 01-16-2024, 02:14 PM   #5
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Originally Posted by HRBaker View Post
Although I have no idea what new scenarios PT25 might bring to the table, I've been thinking about how I will play PT25 as an F2P player IF the game is basically the same as PT24. I also want to differentiate between F2P players and those that choose the PT+ option (which technically takes you out of the F2P arena). Thus "F2P" is truly a "no money" play-through, and "F2P+" is an F2P player that does invest in PT+ (anywhere from 1 to 12 months).

Personally (as I have stated in the past) I simply am not inclined to spend large amounts of money to succeed in Perfect Team. I want an enjoyable game, but I don't want to be constantly reminded as the year progresses that I'm an "also ran". As PT24 currently stands, that reminder was consistent after the first 6 months.

So, I've been wracking my brain trying to come up with a plan for PT25 that has the hope of keeping me interested for as much of the 12 month run as possible... and here is how I'm going to do that.

1. One of my teams will be the usual "get the best team possible and keep trying to make it better". Assuming PT25 plays the same as PT24, I'll buy PT+ for 6 months and then weather the storm after that.

2. Teams #2 and #3 will be built as follows;

The active team roster (26 players) must be at the same OVR level, If that means I have to start with all IRON cards, so be it. As I collect new cards, I will build a roster for the next level (IE: BRONZE) and when I can field a 26 player Bronze roster, I will switch out everyone and become a "Bronze" team. I will repeat this process as far as my ability to raise to each OVR level is possible.

I will sell Duplicates, but keep all unique cards in expectation (or hope) that they will become part of a mission. A mission will bring you AT LEAST a standard pack which will give you a chance for a great card or at least 6 new "unique" cards to add to your collection and hopefully advance missions.

A couple points worth noting; (1) This will obviously eliminate any chance of climbing the pyramid to levels previously possible - BUT - it will keep me focused on trying to improve my team within the restrictions I've placed on myself. (2) I likely will invest in PT+ for these team to try and increase the chances of landing useful players.

After 5 years of playing Perfect Team, it's obvious to me that playing for the top of the Pyramid as an F2P player requires an investment in time I simply don't have. As we all would agree, it takes either money or time (and preferably both) to reach the top, and I'm simply not willing to go down that road.

So my options are limited; either don't play PT (which crossed my mind more than once) or find a way to enjoy it knowing your going to get beat up by the P2P players. When Stanley Kuppchaser was around (RIP) his creation of a "non-live player" league was unique AND exciting even while the P2P players were toasting you over the fire - but interest in that type of play has passed with Stanley, unfortunately.

However, self restricting oneself which will automatically reduce the amount of times we have to face the P2P guys HOPEFULLY will redirect our interest into a scenario similar to the Cubs real world for so many decades.

I don't know; it's possible part way through this plan things will still be unbearable, and I'll chuck the idea... or maybe OOTP will add some opportunities for F2P players to better enjoy the game, and won't even have to go down this road. The reality is I like the PT concept, I just want to enjoy it longer than 6 months. Here's hoping this is one way that can happen.

Feel free to agree or disagree.

PS: Even if there isn't an actual "non-live" league to join, I might run one of my teams that way anyway.
Don't forget that your idea is fun on paper, but if you accumulate too many good cards while you're still fielding Irons and Bronzes, you will get the automatic "you're tanking so fix your team" prompt.
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Old 01-16-2024, 03:37 PM   #6
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You have brought this up before and I have really started leaning toward doing it. I think it is a great idea to try to prolong the anticipation of newness with a team.
Yes, I think it's funny and strange that folks with limited time try to play all 3 teams at the same time. I think they end up making the same mistakes all 3 times.

Strangely, doing nothing at all will leave teams in better shape by summer! Those tire kicker players that logged in on day 1, opened their starter packs, and never came back, have teams sitting on 500K by now.
Does OOTP send emails to these folks advising them of this fact? Apparently not.

I did try an all historical iron team and made it to iron league! The thing there is, you can't open your packs or the game with force you to play the higher value cards before you are ready for them. So, play 26 iron cards and sell everything else off and collect packs until you have 100 or so, then you can open and convert your team to bronze and so on. I think that's a fun way to play, too.
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Old 01-16-2024, 05:50 PM   #7
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Does OOTP send emails to these folks advising them of this fact? Apparently not..
Devs! This is a gem of a suggestion from Bailey.

You definitely don't do this and you definitely should - it would be incredibly easy to set up an automated email to send to accounts that have become inactive - every 60 days of inactivity send an email that says, "Hey, you haven't logged into your Perfect Team in 60 days! You probably have a lot of PP waiting for you. We've also gifted you a free diamond pack on your next login!"

This would definitely have some increase on the amount of teams that are active and is so simple to execute.
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Old 01-16-2024, 06:37 PM   #8
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Don't forget that your idea is fun on paper, but if you accumulate too many good cards while you're still fielding Irons and Bronzes, you will get the automatic "you're tanking so fix your team" prompt.
I've thought about burying them in Sell Orders, but Fabtron7 has centered on the real point - if OOTP is interested in keeping F2P players involved, they can consider making the game less "Pyramid Specific". If keeping F2P players interested isn't a goal, then we have to figure out how to enjoy what we have.

That would probably mean either selling cards I would like to save for later, or dropping out after the baseball season is done. There's always the Classic game.
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Old 01-17-2024, 07:27 AM   #9
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If keeping F2P players interested isn't a goal, then we have to figure out how to enjoy what we have.
And this is what we have.
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Old 01-17-2024, 10:54 AM   #10
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And this is what we have.

Not arguing that point, but if we say "nothing", nothing is exactly what we will continue to get.
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Old 01-17-2024, 10:57 AM   #11
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I've thought about burying them in Sell Orders, but Fabtron7 has centered on the real point - if OOTP is interested in keeping F2P players involved, they can consider making the game less "Pyramid Specific". If keeping F2P players interested isn't a goal, then we have to figure out how to enjoy what we have.

That would probably mean either selling cards I would like to save for later, or dropping out after the baseball season is done. There's always the Classic game.
Last I've seen from the devs on the subject was that Pro/Rel in a pyramid scheme was the best idea since slice bread. It was brought up a few times a few years ago that maybe it's not ideal but they killed the idea of a potential change pretty quick.

People change their minds sometimes but unless there's a way to make a change that would bring in more shiny dollars, I don't see the structure changing but would be happy to be wrong.
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Old 01-17-2024, 11:17 AM   #12
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Last I've seen from the devs on the subject was that Pro/Rel in a pyramid scheme was the best idea since slice bread. It was brought up a few times a few years ago that maybe it's not ideal but they killed the idea of a potential change pretty quick.

People change their minds sometimes but unless there's a way to make a change that would bring in more shiny dollars, I don't see the structure changing but would be happy to be wrong.

Well, like I said, they COULD allow us to compete in leveled leagues (Iron, Bronze, Silver, etc.) with Iron, Bronze, Silver, etc. rosters, and charge us a Fee if we want to move up the ladder.

However, I also understand what your saying, and if it turns out I only play PT 6 months a year, so be it. The reality is PT isn't the only game I play, so I can live with it either way - just voicing my opinion.
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Old 01-20-2024, 08:13 AM   #13
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Devs! This is a gem of a suggestion from Bailey.

You definitely don't do this and you definitely should - it would be incredibly easy to set up an automated email to send to accounts that have become inactive - every 60 days of inactivity send an email that says, "Hey, you haven't logged into your Perfect Team in 60 days! You probably have a lot of PP waiting for you. We've also gifted you a free diamond pack on your next login!"

This would definitely have some increase on the amount of teams that are active and is so simple to execute.
This is literally something the team came up with this cycle and has implemented already. I don't know exactly what the timeframe is that triggers it, but we have done this.
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Old 01-20-2024, 09:22 AM   #14
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This is literally something the team came up with this cycle and has implemented already. I don't know exactly what the timeframe is that triggers it, but we have done this.
So, somebody has noticed the bleeding? I am happy to know that.

Of course, PT is going to have to do something to keep the ones that actually check out that email and come back to those teams. When the high of all those PP is finished and the player realizes that he/she is still in Bronze with no path forward without the toll of time sink and/or money. They will come spend that PP and look at the Perfect Level rosters and say bye again.

When you hook a fish, you still have to land him. I hope you (PT) do. MY gaming experience depends on you keeping opponents.
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Old 01-20-2024, 10:15 AM   #15
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s. When the high of all those PP is finished and the player realizes that he/she is still in Bronze with no path forward without the toll of time sink and/or money. They will come spend that PP and look at the Perfect Level rosters and say bye again..
Do I stop playing tournament chess because they kill a whole weekend, often require travel to distant places, have high entry fees and require gobs and gobs of time to properly prepare openings with a high probability of my rating falling to its floor and staying there forever and everyone secretly salivates to play me because, at my floor, I would still be overrated?

Yes, actually. Because when the going gets tough in gaming the smarts ones find another game.
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Old 01-20-2024, 03:12 PM   #16
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Bailey, My wife has always told me that, you are a civil engineer, but you are absolutely dumb in everything else.

She read the comment over my shoulder and said, "And you're not even an engineer anymore." So, I know my place.
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Old 01-20-2024, 06:30 PM   #17
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So, somebody has noticed the bleeding? I am happy to know that.

Of course, PT is going to have to do something to keep the ones that actually check out that email and come back to those teams. When the high of all those PP is finished and the player realizes that he/she is still in Bronze with no path forward without the toll of time sink and/or money. They will come spend that PP and look at the Perfect Level rosters and say bye again.

When you hook a fish, you still have to land him. I hope you (PT) do. MY gaming experience depends on you keeping opponents.
I agree with the hooking of the fish. The one thing that they did well this year, was giving packs everytime you log in. The more consecutive days, the better the pack. Maybe, they should increase the packs. Just an idea.
Like you,, I am scared of the dwindling numbers that are playing the game.
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Old 01-21-2024, 07:57 AM   #18
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I still feel strongly the basic problem is too much talent too fast. Once you saturate the talent for the P2P players by the end of the baseball season, 2/3rds of the remaining teams see nothing to obtain, and move on.

Add to that the pyramid is basically a bottleneck by design, and 80% of the game players find themselves not only out of contention by the World Series - but out of any reason to keep playing.

Slow down the release of talent, and construct a stack of "leveled" teams that one must match rosters to and pay a fee to move up the stack. Add this new configuration to the pyramid and you now you have a goal for P2P players AND F2P players and they both generate income.

Last edited by HRBaker; 01-21-2024 at 08:46 AM.
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Old 01-21-2024, 08:46 AM   #19
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I still feel strongly the basic problem is too much talent too fast. Once you saturate the talent for the P2P players by the end of the baseball season, 2/3rds of the remaining teams see nothing to obtain, and move on.

Add to that the pyramid is basically a bottleneck by design, and 80% of the game players find themselves not only out of contention by the World Series - but out of any reason to keep playing.

Slow down the release of talent, and construct a stack of "leveled" teams that one must match rosters to and pay a fee to move up the stack. Now you have a goal for P2P players AND F2P players and they both generate income.
They need to do some kind of cost-benfit analysis with the missions. The constant bottlenecking of missions is atrocious. A few years ago, you maybe had one or two...seems like as the years go on, its getting to be more and more...I know that I probably would have spent a $100, like in previous years to just complete all the missions. This year all it would get me is a card, not worth it...
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Old 01-21-2024, 08:59 AM   #20
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@HWilensky

The simplest solution is to have a separate ladder for "Live only" cards. People could eventually get all of those cards without spending a lot (any?)money and it would become a game of managing to put the best possible lineup out there.


Whales wouldn't bother with it, for the most part, because they would realize that they were spending money just to get cards that everyone would get for free. And FTP types wouldn't get to a point where they wouldn't have any hope of getting that last perfect.


What would they do with all the PP's they accumulated? I suppose most of them would eventually start a second live only team, or maybe an open team. Or perhaps they could add in the future legends as eligibles, and eventually the Elites, to keep those teams interested. Still, it would be a finite card set that an FTP player could hope to acquire.


And there could be tournaments only open to teams in that ladder whose rewards would be FL's and eventually PTE's.
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