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#1 |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 277
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Error Modifiers appear to not have impact on errors
Setting up a custom league and am trying to adjust the error rate. However even with fairly significant increases fielding percentage appears to be at modern day rates. Appears the game may not be picking up these rates. Had worked in 23.
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#2 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,423
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Hmm, that's interesting. We'll take a closer look at this for sure.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#3 |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 277
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Thanks Lukas, always appreciate OOTP's responsiveness.
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#4 |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 277
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Saw that there was a fix related to the historical scoring related to errors in version 42. Does not appear to have impacted fictional leagues as I am still seeing the same issue as noted previously. Am I correct that there needs to be an additional fix to get the error modifiers to work in fictional?
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#5 |
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Minors (Triple A)
Join Date: Mar 2017
Posts: 299
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I also downloaded the new patch today and see the same issue, the fix does not appear to have impacted fictional leagues.
EDIT: I do see more errors now in my fictional historical league, though comparing it to the actual year (I compared 1883) seems like the fielding percentage is still a bit too high (teams hovered around .940% in my league, while baseball reference tells me the leading team fielding percentage wise was about .900 or so). Better than it was before the patch where teams had a .987 fielding percentage. Last edited by venflaalachi; 03-26-2023 at 09:57 PM. |
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#6 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,902
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The change will not automatically change the modifiers, you may need to either manually or through the auto-calc adjust them to see the increased rates.
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#7 |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 277
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I am using a world template with specific error rates. Not sure why those rates wouldn't take effect if I begin a new game. Each game I try with modified error rates still has modern error rates, including games started under the current version. No auto-calc involved or anything. Just a world template with increased error rates.
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#8 |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 277
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Just ran a quick standard sim. Set error rate to 1.9 across all positions. Did not appear to have any impact on fielding stats.
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#9 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,902
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There are 600 more errors than the earlier pictures, so it definitely has an impact. The factor is not necessarily a direct multiplier - just because an error rate is 2 doesn't mean that players at that position will make twice the errors than the default. Especially as there as a number of errors that obviously will come from other parts of the system (OF throwing errors, for example, are impacted by how often runners are being challenged on throws).
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#10 | |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 277
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Quote:
I have been setting up leagues in a similar fashion for a few versions now, and while I have to mess around with league total modifiers and player creation modifiers to get certain stats the way I like, I have not had this issue with errors as they aren't tied to any PCMs. Ran a one season sim using the MLB standard sim out of the box and the fielding % is .990 (This would be a record by the way.) As noted above "turning up" the folding modifiers to 1.9 led to a 58 increase. Is your suggestion that to get to 1980's error rates, the modifier be push to 3 or higher? Just quite a jump from how it worked in prior versions. |
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#11 |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 277
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Adding screenshot to show .990 fielding pct.
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