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Bug Reports Forum Have a bug to report? Please post here. |
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#1 |
Minors (Triple A)
Join Date: Mar 2018
Posts: 276
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After Import, Budget ignore, using Projected Revenue Instead
Yesterday, I added another bug to an existing bug report in Support. I just tested the problem with today's new Beta. The problem still exists.
When I create a live start new game, Finances uses Budget as the basis for Revenue for the Total Money Available. When I import an OOTP23 online league test league (online turned off with AI control for all teams, full revenue available), the game uses Projected Revenue instead of Budget. Also, when OOTP24 initially came out, it seemed that Budget for the next year was Total Revenue minus Playoff Revenue minus Revenue Sharing (which makes sense). Unfortunately, the game was also ignoring Cash Limit. In the example, Budget seems to follow Total Revenue - Playoff - Revenue Sharing. In the next season, however, it does not include the subtraction for Revenue Sharing. Edit: I added an example from OOTP 24.4.61 that includes the Finance page and the Accounting page. Last edited by whaleheader; 05-12-2023 at 08:09 AM. |
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#2 |
All Star Reserve
Join Date: Apr 2003
Posts: 577
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Has this been addressed? It currently has my online league at a standstill. Nobody has any money to spend because the calculations are using projected revenue instead of the budgets.
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#3 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,197
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Quote:
We can check this out, but I believe this was an intentional change in one of the latest patches to use the revenue rather than the budget, because that gives some more wiggle room in most cases. Generally the revenue should be higher than the budget. So at least in theory, this should usually mean that teams would have more money to spend this way, not less. That was the theory behind this change at least, unless I'm way off. It's possible that you might just need to tweak the revenue for your league to set this a little higher if things are off now.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 05-30-2023 at 03:58 AM. |
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#4 | |
All Star Reserve
Join Date: Apr 2003
Posts: 577
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Quote:
So this change would really help those of us out who use custom financials if it were an option instead of a hard coded change. Or else a field needs to be added in the team settings financials area to tell the system what their revenue is going to be as a workaround. |
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#5 |
Minors (Triple A)
Join Date: Mar 2018
Posts: 276
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This is still an issue. From my testing most teams do have more more money, but it isn't universal. This change also makes the Budget completely irrelevant.
It's inconsistent with the rest of the game. It should be fixed. |
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#6 |
Bat Boy
Join Date: Apr 2020
Location: Queens, NY
Posts: 16
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Adding to the chorus here. These unnecessary financial changes have made our long-running online league nearly unplayable.
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#7 |
All Star Reserve
Join Date: Apr 2003
Posts: 577
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So any shot this will be fixed in 25?
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#8 |
All Star Reserve
Join Date: Apr 2003
Posts: 577
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I found a workaround. Take the projected budget we calculate and enter that in-game as a permanent local media contract.
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