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Old 05-01-2022, 11:21 AM   #1
Lucky_Will
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Custom Logo Color Settings CSV Help

Hello all!

I found this gem in the Logos readme txt:
Quote:
If you would add all these colors to a file name, you would get almost 200 characters plus the team name. Obviously, these file names are too long and they might even cause problems with the operating system.
Hence, we had to add another way how we could get the team colors into the game. We do this with an extra file now. Whenever OOTP imports a logo for a team, it will now look for a file that has the same name as the logo file plus a suffix "_color_settings.csv". If such a file exists, it will be imported and the colors will be used to determine the team colors.
Here's the content of an example file:

City,Name,Notes,From,To,T1,T2,C1H,C2H,C3H,C1A,C2A, C3A,J1H,J2H,J3H,J1A,J2A,J3A,P1H,P2H,P3H,P1A,P2A,P3 A
Atlanta,Braves,Historical logo,2007,2011,AE0101,AE0101,AE0101,AE0101,AE0101, AE0101,AE0101,AE0101,AE0101,AE0101,AE0101,AE0101,A E0101,AE0101,AE0101,AE0101,AE0101,AE0101,AE0101,AE 0101
I typically create logos and ballcap logos only for teams I'm not managing, so I've used the legacy hex colors in the primary logo files names for forever.

With the new color options, I am really excited about the CSV for colors, but so far I haven't been able to make it work.

Has anyone else messed around with this feature and had success?

Here's how I have it setup:

In game "Logos" folder:

CITY_NAME.png
CITY_NAME_color_settings.csv

In the CSV:
Line one: header data (i.e., "City,Name,Notes,From,To,T1...")
Line two: team data (i.e., "CITY,NAME,,,,HEXHEX...")

I've tried including the header line and not including it, including CITY,NAME and not including it, etc. And I can't figure out the right way to do it.

Once I get it working, I want to see if I can create a line for each change:

L2: CITY,NAME,,2000,2010,HEXHEX...
L3: CITY,NAME,,2011,2013,HEXHEX...

But that's a problem for future Will, I'd appreciate it if anyone can help me make the basic CSV setup work first... Thanks!
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Old 06-21-2022, 03:12 PM   #2
Lucky_Will
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Hello all,

Want to bump this thread in light of the recent update that addresses the CSV color files.

Unfortunately, after several attempts at using this feature,
I still haven’t cracked the code on how it works.

Has anyone else explored this feature at all?

I would love to make it work so I can have a single logo file per team and save the 20 hex values in the CSV for each team.

Posted this in Bug Reports, submitted a ticket, and on the subreddit with no luck. Thanks in advance.
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Old 08-09-2022, 08:50 AM   #3
Alex Aab
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Hi Will, sorry for the late answer, I haven't seen this post before, unfortunately.

So after you've created such csv file you need to load the logo file with the same name again (CITY_NAME.png). The csv file will be picked up automatically and replace the colors for that team.

Have you tried to reload the logo file?
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Old 08-09-2022, 08:56 AM   #4
Alex Aab
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What are the names of the files (logo and csv) that you try?
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Old 08-09-2022, 09:38 AM   #5
Lucky_Will
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Quote:
Originally Posted by Alex Aab View Post
What are the names of the files (logo and csv) that you try?
Alex,

Thanks for the reply.

Here’s a post in the bug report thread:

https://forums.ootpdevelopments.com/...d.php?t=337267

And some more here:

https://forums.ootpdevelopments.com/...66&postcount=8

The short answer is, in a fictional league with custom team names and a custom logos directory, I’ve tried both custom names (e.g., Liverpool Reds) and your example name (i.e., Atlanta Braves) with no luck.

The game loads the custom logo just fine in either case, but not the CSV settings in either case. (I have the color hex codes set to some obvious color, so it should be easy to tell. And the logo file has no hex codes in the file name, just City_Nick.png).

I’ve also tried all of this from the default logos folder in case it’s an issue with a custom directory.

Thanks!
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Old 08-09-2022, 09:43 AM   #6
Alex Aab
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Ok, I'll play around a little bit with it and will get back to you.
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Old 08-16-2022, 11:33 AM   #7
Lucky_Will
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Quote:
Originally Posted by Alex Aab View Post
Ok, I'll play around a little bit with it and will get back to you.
Alex, thanks for checking into this. Any updates on what might be up/troubleshooting any of my user error?
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Old 08-16-2022, 12:03 PM   #8
Alex Aab
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We are reworking this procedure now. Fixing the method and adding more posibilities.
There will be a manual how to use the new method.
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Old 08-16-2022, 12:04 PM   #9
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Thank you!
__________________
"You could not live with your own failure. Where did that bring you? Back to me."
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Old 08-16-2022, 01:02 PM   #10
Lucky_Will
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Quote:
Originally Posted by Alex Aab View Post
We are reworking this procedure now. Fixing the method and adding more posibilities.
There will be a manual how to use the new method.
Awesome, thanks so much!
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Old 09-02-2022, 12:58 PM   #11
Alex Aab
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That's now implemented in the new 23.7.87 build. See here for more details: https://forums.ootpdevelopments.com/...d.php?t=340619

Last edited by Lukas Berger; 09-02-2022 at 06:21 PM.
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