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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA.

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Old 05-25-2022, 08:29 PM   #1
Fronzizzle
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Join Date: Jul 2013
Posts: 177
Getting ready to start my game - what settings should I change?

Hello all,

I buy OOTP every other year and just purchased '23 (I've had '19 & '21 before). I play offline, control an entire organization and sim 50+ seasons, starting with 2022 and using MLB rosters. I like to handle all aspects of an organization with the exception of setting minor league lineups, though I'll often force-start a player at a specific position.

Anyway, just wondering if there are any default settings I'm going to want to adjust before playing? I read another post about maybe disabling player development for draft-eligible players, though that issue may have been fixed with the latest patch.

If it matters, I typically sim 3-4 weeks at a time (set to stop for injuries), then examine my team, making any changes or tweaks and then sim another 3-4 weeks, etc.

How are injuries? I usually turn them to very low but am thinking of playing on low this time for a little more realism.

Anything else I should adjust, or is it just all based on my preferences?
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Old 05-27-2022, 10:56 AM   #2
pgjocki
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Join Date: Jun 2013
Location: Maryland - just outside DC
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I always go into settings and disable all the league evolution options but that's a personal preference.

For long term sims I've found that setting inflation for 0-3% produces just enough salary growth without having to adjust the global modifier.

The injury settings have been lock solid at default in my experience and I haven't seen anything "off" in player development in my testing of 23 so far. There will be up and down years but that is to be expected; e.g. some years there are to many K's to my liking and I've seen a handful of guys hit in the .325 to .350 range but the rest of the team is barely hitting for .240. Of course that's the current day Nationals so take it with a grain of salt.

I also like tweaking the maximum contract length so in year 1 it's set at 10 years (don't worry it doesn't change any current contracts) then every 3 years I reduce it by a year until the max deal is 5 years. An odd thing you will see is most teams will then only issue 3 year deals with 4 year deals being rare and 5 year deals as maybe 1 or 2 in the whole league. Not sure why yet but I like it as it keeps the league churning and avoids extremely long expensive deals that cripple team budgets.

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