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| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Bat Boy
Join Date: Mar 2019
Posts: 13
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Influence Mechanics/Handles Development/Handles aging?
Couldn't find this elsewhere--seems to be a few new coach ratings:
-Influence mechanics -Handles development -Handles aging What do these do? I assume "handles aging" might help delay the decline phase? Does "influence mechanics" impact pitchers only? Or hitters too? If so, how? Edit: There's also "teach running" and "in-game running." I assume the former improves baserunning and stealing ratings, and the latter might impact how well players do in a specific game? Is in-game running something I want my 1B and 3B coaches to rate highly in? My manager too? Last edited by BigT34; 03-30-2021 at 07:07 PM. |
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#2 |
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Major Leagues
Join Date: Mar 2004
Location: Saskatchewan
Posts: 371
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I believe one of the devs did confirm handles aging was what you said.
I've never seen anything about the other new ratings, nothing in the manual. Maybe they think it's obvious? Handles development seems like it would help the player reach their potential quicker. Influences mechanics, to help the pitcher reach their individual pitch potentials and hitters their individual batting category potentials. Probably only pitching coaches affect pitchers and hitting coaches affect hitters. |
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#3 |
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Bat Boy
Join Date: Mar 2019
Posts: 13
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Right, I guess I wonder what's the difference between:
Handles development Teach Hitting Teach Pitching Influence Mechanics ? Do they affect different aspects of development? Otherwise they seem a bit redundant... |
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#4 |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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I'd guess influences mechanics is in general the ability to improve the player's performance, without regard to age.
There had been "Handle rookies," "Handle players" and "handle veterans" or something like that. I actually thought that was about getting along with them, but it may have always been about development. But now "handles development" is the new "handle rookies" I think, more or less, "Handles aging" the new "handle veterans," and "influence mechanics" is the new generalized "handle players." I don't know that for a fact, but it seems very likely to me. |
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#5 |
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Bat Boy
Join Date: Mar 2021
Posts: 3
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The way it seems in-game (at least by the mouse-over hints) is that Handle Aging slows the aging curve, Influence Mechanics increases the chance of potential and overall ratings increasing, and Handle Development increases the chance of a player reaching their full potential.
So take, for example, Ball Player. He is drafted as a 20/45 prospect. Over his time in the minors, he works with a Rookie coach with a rating of Excellent in Influence Mechanics and he jumps to a 30/60 prospect. In AA he works with a coach with an Outstanding rating in Handle Development and jumps to 55/60. Then as he gets older in the majors, he has a manager or bench coach with a Legendary rating in Handle Aging, and he turns into Nelson Cruz, so he's still hitting 30 homers a season in his 40's. |
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#6 | |
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Bat Boy
Join Date: Mar 2019
Posts: 5
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Quote:
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#7 | |
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All Star Reserve
Join Date: Aug 2002
Posts: 580
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Quote:
My interpretation: -Influence mechanics = chances for positive/negative potential changes -Handles development = chances for positive/negative overall changes -Handles aging = chances to slow/increase impact of aging on development -Teach running = chances for positive/negative changes to baserunning, steal ability, baserunning instincts -In-game running = decision-making on those "send the runner?" prompts and how well they make the choice. -Teach Pitching = chances to add pitches, raise velocity, alter GB/FB rate based on coach's focus. -Teach Hitting = same thing except for hitter skills |
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#8 |
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Bat Boy
Join Date: Mar 2019
Posts: 13
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I had always assumed teach pitching/teach hitting affected development of players, but maybe it also influences things like gb rate, groundball vs flyball hitter, etc?
It wouldn't actually be that hard for them to just explain this in the dang manual. I love this game so much but it's a little frustrating for them to revamp a system and offer almost no explanation of the changes
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#9 |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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Yeah, perhaps my biggest complaint about the game is how the dev team is unwilling to dig into and explain the mechanics in the manual. Players should understand the factors that go into different mechanics that would affect decision making. Every once in a while Markus will explain how something works in the forums and I'll think 'Cool, I didn't know the game factored that in.'
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#10 |
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Bat Boy
Join Date: Mar 2019
Posts: 13
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Right! Every time they have, it's deepened my experience playing the game. I remember when they explained that Catcher Ability incorporated pitch framing--it fundamentally changed how I approached roster construction in my game.
Here, we've got a deeper coaching system than ever, and a lot of variables, and it'd be so great to know a bit more so that we can know how to construct our staffs, or if it really matters much. |
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#11 | |
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All Star Reserve
Join Date: Aug 2002
Posts: 580
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Quote:
![]() Granted, learning pitches is probably still 90% RNG, but maybe what TYPE of pitch learned is influenced. I think in the "old" model (i.e. 20's), Teaching X + Handling Y "created" the development rating. If you notice, the "Handling Y" stuff is gone, and we have "Development". So that tells me that "Teaching X" still has something to do, and that's my best guess based on what else there is to influence and the focus skills on coaches. Edit: Seems that HC and PC do well in "Teaching X", which further makes me think it interacts with their focus. BN on the other hand seem to be all over the place in "Teaching X" Last edited by KBLover; 04-02-2021 at 02:38 AM. |
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#12 |
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All Star Reserve
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
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Seems to be a lot of 'I think', 'I'm guessing', and 'I assume' regarding this topic. We really need an in-depth white paper on how these mechanics work. I'm the type, and I'm sure many others are, as well, that like to know what's happening behind the scene. You probably wouldn't attack an orc if you didn't know what your chance to hit it was....
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#13 |
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Bat Boy
Join Date: Mar 2019
Posts: 13
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^Agreed.
And if they want to keep some of the mystery, at a minimum it would be very helpful to have a clear breakdown of which specific things are affected by which coach ratings, including if multiple coach ratings can impact, say, development of actual skill. They don't have to give the exact weights, but an explanation akin to what they've given for player ratings would be great. We all understand Con/Gap/Pow/Eye/Ks, for instance. |
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