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| OOTP 21 - Historical Simulations Discuss historical simulations and their results in this forum. |
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#1 |
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Minors (Rookie Ball)
Join Date: Dec 2001
Location: massachusetts
Posts: 23
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Played this game over 12 years ago
This version is overwhelming I’ve practiced setting up some leagues, but can’t get what I want League with 8 team human managers starting 1884 Triple A team associated with each AI to only set up lineups (no depth charts) to start each year I make all the changes / trades based on owners emails I can figure out how the basic start, and change the league structure, but after inaugural draft, teams don’t have a AAA team (that I can tell), some teams have rosters, some team’s draft picks are all DFAs. Are there a simple instructions on how to get this all configured...I tried multiple ways over the weekend and I’ll still stuck Thanks for any input |
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#2 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,266
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I suggest turning off player development and using 3-yr or 5yr recalc mode. ou wil find Disable player Development under League Settings>Players and Facegen. ou will find the recalc options under League Settings>Historical. I suggest turning on players retire according to history under historical too. Are you going to control the expansion of the league manually? If so you need to turn off automatically expand league in Historical too.
Instead of using minor league teams, I suggest setting your Reserve Roster Size to No Limit under Rules. |
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#3 |
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Minors (Rookie Ball)
Join Date: Dec 2001
Location: massachusetts
Posts: 23
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Will the ratings for the players who are on the reserve roster increase / decrease during the season? Or would it just be once a year? I’m not planning on using the scouting tool, nor the financials
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#4 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,266
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By turning off player development the players ratings will not change during the season. Their ratings will get updated once per year and remain constant throughout the season.
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