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Old 12-25-2020, 08:32 PM   #1
MikeS369
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Do shifts actually do anything

I have used infield shifts and outfield shifts and I am beginning to believe they serve no purpose. The latest example occurred last night while playing a 3d game. Put on a hard right infield shift for an extreme pull ground baller. SS is directly behind the 2nd base bag. The batter sends a grounder straight up the middle and right through my SS. Scored as a hit. This has happened numerous times.

I'm guessing the hitter was scripted to get a hit and it makes no difference where I place my fielders. Which begs the question, does it really make any difference what we do on-field. At the very least make it so the balls path goes between my fielders and not straight through them.
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Old 12-25-2020, 08:40 PM   #2
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Quote:
Originally Posted by MikeS369 View Post
I'm guessing the hitter was scripted to get a hit and it makes no difference where I place my fielders.
This is kind of true

To the best of my knowledge, it works like this

The game uses the batter and pitcher ratings, the park factors, the defense ratings and whatever strategies are selected. It creates some probability of different outcomes (K, BB, 1b, 2b, 3b, HR, ground out, fly out, pop out, double play, triple play, error, etc...). Then it creates a random number and matches it to those outcomes.

That is the result of the play

Then, it creates an animation that matches that result.
Sometimes the animation is good, sometimes, not as good.


So, yes, it's likely* that your choosing a shifted defense changes the probability of the different outcomes.

And then the game created an animation for that outcome that didn't conform to your expectation of what the result should look like.



*likely because I've never looked into how different defenses change results.
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Old 12-25-2020, 09:11 PM   #3
Brad K
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Quote:
Originally Posted by MikeS369 View Post
I have used infield shifts and outfield shifts and I am beginning to believe they serve no purpose. The latest example occurred last night while playing a 3d game. Put on a hard right infield shift for an extreme pull ground baller. SS is directly behind the 2nd base bag. The batter sends a grounder straight up the middle and right through my SS. Scored as a hit. This has happened numerous times.

I'm guessing the hitter was scripted to get a hit and it makes no difference where I place my fielders. Which begs the question, does it really make any difference what we do on-field. At the very least make it so the balls path goes between my fielders and not straight through them.

The animation isn't the play. Think of it as the old days of radio when announcers didn't go to away games. Instead the got a ticker tape of hits and outs and filled in the details from their imaginations.

There's an animation where the 3B chases a ball to the OF wall and throws out the batter at first.
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Old 12-25-2020, 11:39 PM   #4
Ace1234NY
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Quote:
Originally Posted by Brad K View Post
The animation isn't the play. Think of it as the old days of radio when announcers didn't go to away games. Instead the got a ticker tape of hits and outs and filled in the details from their imaginations.

There's an animation where the 3B chases a ball to the OF wall and throws out the batter at first.
Yeah my guess is they didn't make separate animations for shifted defenses. So any single that reaches the CF goes straight back up the middle. I'm guessing the result does factor for the shift (but how I have no idea), but the animation doesn't. So you'll see weird stuff like that.

Now the game does decide not just the result of each at bat but of course also the general direction the ball is hit. So I wonder if the game takes into account *where* the ball is hit when determining the effect of the shift. For example, a shift right would make it less likely that a groundball to right results in a hit. Or is the shift just a general modifier thrown in alongside the rest of the attributes that influences the % chances of each possible result regardless of where the ball is hit?

Last edited by Ace1234NY; 12-25-2020 at 11:41 PM.
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Old 12-28-2020, 08:27 PM   #5
MikeS369
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There's an animation where the 3B chases a ball to the OF wall and throws out the batter at first.
Ha. Have not seen that one.
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Old 12-30-2020, 09:32 AM   #6
Lukas Berger
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Yes, they do something, particularly against extreme pull hitters.

I don't necessarily want to get into exactly the mechanism in the game engine, but suffice to say that if you are not shifting against extreme pull hitters, you will get worse results than if you do.
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Old 12-30-2020, 09:44 AM   #7
Bobbyraz49
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Started playing this game as GM/manger in March and I really enjoy it. I have witnessed a few freak plays. For the second time I have seen a pop-up go over the 1st. base dugout. The 1B follows the ball to the dugout. Meanwhile the baserunner is rounding the bases. It's an inside the park HR ! The ball doesn't return to the field. I have to advance the game to the next batter. I have also seen a ball hit in the gap, the runner walks towards first. Neither OF gets to the ball. The SS retrieves the ball and seems to roll the ball to first where the runner gets forced out at first. Still love this game.
Now for an american football game. Any suggestions ? TY
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Old 12-30-2020, 05:05 PM   #8
Ace1234NY
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The inside the park HR animations always look really weird. The most common one I get is the batter hits a line drive above the first base dugout, through the stands and out of the stadium and the first baseman goes chasing it out of the stadium while the batter rounds the bases. I guess they haven't figured out a way to represent an inside the park HR in an animation yet, but I can always just imagine how it really went.

But for OOTP 22, if they did figure out a way to make a good inside the park HR animation, as well as some good animations to make triples look more distinct from doubles (rather than cut off man just holds ball while runner runs to third) that would be cool.

Last edited by Ace1234NY; 12-30-2020 at 05:09 PM.
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Old 12-31-2020, 07:48 PM   #9
MikeS369
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Quote:
Originally Posted by Lukas Berger View Post
Yes, they do something, particularly against extreme pull hitters.

I don't necessarily want to get into exactly the mechanism in the game engine, but suffice to say that if you are not shifting against extreme pull hitters, you will get worse results than if you do.
That's good to know. I have really gotten into using the shift against pull and extreme pull hitters.
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