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Old 05-05-2020, 08:06 AM   #1
catcherjul
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Can't change feeder league creation player age

I saw a couple of players this year that had only one college year insead of 3-4 (so they were created at the end of last draft.

The option to change the creation ages is not editable and set as default (15-18)

How and when can I change it to bring it back to 15 years old only?
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Old 05-09-2020, 07:44 AM   #2
catcherjul
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Someone can help me
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Old 05-09-2020, 08:20 AM   #3
catcherjul
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It seems I canonly change it if I set the default active players age to ''0''

Therefore, when I set it to minimum 15 years old and max 18 years old (they are all drafted when they reach 18) The player creation ages become 15-18 too.

What I want is players to be created at 15, playing until they reach 18 and be drafted.

I never had any problem doing this but for a reason, I can't do this now. I should be doing something wrong, but what ?

Thanks, its really ruining the experience having some top prospects with only 1 season played and getting drafted
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Old 05-09-2020, 08:22 AM   #4
AJFO
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Originally Posted by catcherjul View Post
Someone can help me
First and foremost, in the rules section you should see an option for when the players can get drafted. "Draft Eligibility Starts"

Set that to "According to HS/College Yr".

Then leave the Active Roster Minimums and Maximums set to "0".

Lastly, switch over the "Players" tab and then under "Fictional Player Settings" put "14" as a minimum and "15" as a maximum.

Ideally, this means that the feeder should iron itself out and create 14/15 year old freshmen that progress naturally until they are eligible as "HS Senior".

I'd appreciate if anyone else could share their experience, as so far mine has worked, but I am wary that these settings may create 14 yr old juniors or 15 yr old seniors.

Will check in once I've simmed to the new HS season, as by then new recruits are generated.
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Old 05-09-2020, 08:39 AM   #5
catcherjul
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Originally Posted by AJFO View Post
First and foremost, in the rules section you should see an option for when the players can get drafted. "Draft Eligibility Starts"

Set that to "According to HS/College Yr".

Then leave the Active Roster Minimums and Maximums set to "0".

Lastly, switch over the "Players" tab and then under "Fictional Player Settings" put "14" as a minimum and "15" as a maximum.

Ideally, this means that the feeder should iron itself out and create 14/15 year old freshmen that progress naturally until they are eligible as "HS Senior".

I'd appreciate if anyone else could share their experience, as so far mine has worked, but I am wary that these settings may create 14 yr old juniors or 15 yr old seniors.

Will check in once I've simmed to the new HS season, as by then new recruits are generated.
Thanks for your help I will give it a try! My feeder league level was set at college but with created player age 15 and max active age 18.

If I change only the level to High school instead of college, will player be less MLB ready now?

I want to keep it the same way but If I keep the same sabermetric player creation modifiers, I think the level would be only cosmetic right?

Its only because I play with only big level of feeder league with players playing like 3-4 years in it and becomes eligible at 18 to be drafted and I want to keep it like that

Last edited by catcherjul; 05-09-2020 at 08:41 AM.
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Old 05-09-2020, 09:32 AM   #6
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Originally Posted by catcherjul View Post
Thanks for your help I will give it a try! My feeder league level was set at college but with created player age 15 and max active age 18.

If I change only the level to High school instead of college, will player be less MLB ready now?

I want to keep it the same way but If I keep the same sabermetric player creation modifiers, I think the level would be only cosmetic right?

Its only because I play with only big level of feeder league with players playing like 3-4 years in it and becomes eligible at 18 to be drafted and I want to keep it like that
Oh, it's college? Then, please ignore the age #s I used in the above post.

In this case, you'll be looking at players being eligible their junior year, so set the fictional player ages between 17 (min) and 18 (max) (though many will espouse that 18 is the only # to use).

In this case you should have college players being eligible aged 20 to 21, possibly even some who are 22 yr old Juniors.
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Old 05-09-2020, 10:05 AM   #7
catcherjul
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Oh, it's college? Then, please ignore the age #s I used in the above post.

In this case, you'll be looking at players being eligible their junior year, so set the fictional player ages between 17 (min) and 18 (max) (though many will espouse that 18 is the only # to use).

In this case you should have college players being eligible aged 20 to 21, possibly even some who are 22 yr old Juniors.
No you were right. It was just set as ''college'' because I wanted them to be MLB ready sooner at a younger age. What I did now is switching league level to High School, but with the player creation modifiers of a college league. So when they are draft eligible (18) they will be the same caliber as when college player are eligible at 20-22.

I set the minimum and maximum active roster to 0, draft eligibility to ''according to HS year'' and creation age 14-15 so they will be eligible after their 4th High school year.

Do you think it will be ok like that?

Thanks for your help my friend
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Old 05-09-2020, 12:39 PM   #8
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No you were right. It was just set as ''college'' because I wanted them to be MLB ready sooner at a younger age. What I did now is switching league level to High School, but with the player creation modifiers of a college league. So when they are draft eligible (18) they will be the same caliber as when college player are eligible at 20-22.

I set the minimum and maximum active roster to 0, draft eligibility to ''according to HS year'' and creation age 14-15 so they will be eligible after their 4th High school year.

Do you think it will be ok like that?

Thanks for your help my friend
Funny, I'd never thought of having an "elite" high school feeder. Decent chance you'll get some quick developing 19-20 year old prospects. Hope that set-up works in the long run!
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Old 05-09-2020, 01:06 PM   #9
catcherjul
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Funny, I'd never thought of having an "elite" high school feeder. Decent chance you'll get some quick developing 19-20 year old prospects. Hope that set-up works in the long run!
Its been like this for 85 years and I like the fact that its similar to what the NHL is (Some rare guys go straight to the MLB and the draft is after the season)
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Old 11-29-2020, 07:51 PM   #10
Cadieux39
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Hey guys, what was the result of your new way to set up the feeder league?

I've had a fictional save going since oot15. I've decided to switch to ootp21 now but I noticed the creation age issue.

I went and switch the eligibility of my HS feeder to be HS/college year, and the first thing I noticed is that the entire league is now considered in the next draft class.

I really dont want to play a year to see that a few hundred players all got dumped from the HS feeder system. Plus entering the draft as underage players would be an issue since the min age for major and minor leagues is 18, and these players are 15-16-17.

Seems like a bit of a mess I dont know how to solve or work out of. I have 4 feeder leagues, one HS. 3 college. I really wish the system allowed for us to keep the old feeder league set up. Young creation age 3 to 4 years playing, hitting max age and entering draft.

If this catches anyone's attention I'd love to hear some feedback. I might just stick with ootp 20.
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Old 11-30-2020, 08:39 AM   #11
luckymann
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Originally Posted by Cadieux39 View Post
Hey guys, what was the result of your new way to set up the feeder league?

I've had a fictional save going since oot15. I've decided to switch to ootp21 now but I noticed the creation age issue.

I went and switch the eligibility of my HS feeder to be HS/college year, and the first thing I noticed is that the entire league is now considered in the next draft class.

I really dont want to play a year to see that a few hundred players all got dumped from the HS feeder system. Plus entering the draft as underage players would be an issue since the min age for major and minor leagues is 18, and these players are 15-16-17.

Seems like a bit of a mess I dont know how to solve or work out of. I have 4 feeder leagues, one HS. 3 college. I really wish the system allowed for us to keep the old feeder league set up. Young creation age 3 to 4 years playing, hitting max age and entering draft.

If this catches anyone's attention I'd love to hear some feedback. I might just stick with ootp 20.
I'm not sure of the exact details (if you looked on here I'm sure someone explains them in full somewhere) but there was a change made between 20 and 21 that affects the ability to control certain elements of lower leagues when tied in with a major league.

I have set up a full NCAA style COL league with HS + MLB + 3 MiLB levels and it is a nightmare trying to keep the "flow" under control. By which I mean players starting at 13-14 in HS then playing at college between 18-21 and then entering the MLB Draft. I have to attach and detach the "daisy chain" briefly each offseason to enable the COL level to have its own Draft and then for COL graduates to feed properly into the MLB Draft.

Apparently this was only introduced for 21. As I said, I'm not sure how it was in 20 as I only played MLB-based saves in that version, my first OOTP version.

As soon as you have a league feeding into one above it, that feeder league loses many of its individual "privileges" with regard to age limits and player creation limits. Even doing what I do with the daisy chain I have to purge the Draft pool of inappropriately-aged players or change them to match the ages I want them to be. This mainly - or perhaps entirely - stems from the fact that I am having random historical rookies imported into the game for each COL draft. Some come in at well over 30 years old and well into their careers. No idea why, they should be starting in their rookie year.

So, yeah, there are plenty of issues in this regard with 21. I had to do like 5 trial runs to get my process right for what I wanted. It was kind of fun, but I suspect that's just me.
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Last edited by luckymann; 11-30-2020 at 08:40 AM.
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Old 11-30-2020, 11:54 AM   #12
Cadieux39
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I did over 6 hours of testing with this yesterday to try and get a better understanding of the system.

Thankfully my feeder systems aren't dependent on a daisy chain. My HS league is meant to have players exit at 18, be selected to the major league, and if they go undrafted have the option to being picked up by a college league. For years this system worked really well with OOTP games.

The issue I ran into when importing my game, was that all players who were in the HS feeder system, were classified as seniors, regardless of their age or experience. For the college leagues all players were juniors or seniors. So in other words the entire feeder system was draft eligible, as I simulated and tested things the new HS/College year setting wrecked the draft class.

How ever, as a solution (incase someone else finds this post) the best thing to do is to play out 3-4 years with the settings kept on players exiting for the draft when their max age is reached or surpassed. After 4 years the entire feeder league system will be repopulated and the players will have the correct "class" or experience. At that point you can more safely play with the draft settings.

Now the new issue and more annoying issue ive run into, is how feeder leagues create players. In my feeder system I modify the created players nationalities so that 55% are American and the other 45% come from nations around the world. How ever after 8 years simulated I noticed my feeder leagues no longer follow the settings I have. Its 85 to 90% American now. I tested it and even changed the value in one test to be 99% Venezuelan, yet year after year the feeder leagues were still populated over 80% by American players.

So if someone has a solution to that, that is my next hurdle.
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