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OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
Hall Of Famer
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,122
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live start question
Running the live start and in-between updating, my stupid GM goes and trades my #1 prospect for an over the hill player and throws in one of my young relief pitchers to boot. When I run the update, will the update reverse that stupid move as the rosters are updated in real world? This trade would never even be considered it's so stupid. I real life the GM might get fired for this. When you play live start, shouldn't the trades be shut off?
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#2 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,351
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That's not the point of the live start. The Live start is just that. a live start, to give you a realistic updated starting point.
Once you start playing or simming days, it's just another OOTP universe. Obviously, if you want to, you could turn off trades. But then no one would ever get traded in your league.
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#3 |
Hall Of Famer
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,122
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I understand. But when you do an update say a week later, doesn't it reset with the correct roster at that time? Or am I getting something wrong? I'm under the impression that the update puts players on IL if they get hurt for real or activates them and puts them where they really are. So if player x is still really on my team, shouldn't he still be there as he never was traded anyway. I'm just confused like I am with a lot of this.
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#4 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,351
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Quote:
What you can change in your already created Live start game is to have the game recalculate the ratings based on player's performance in the real season. There's a button for that in the settings. But player movement etc. the game just takes over for that once you start playing/simming, like in any other regular OOTP game.
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#5 | |
Minors (Rookie Ball)
Join Date: Apr 2020
Posts: 33
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Quote:
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#6 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,351
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Quote:
![]() Thing is, typically people like to play ahead of the pace of real life, not just play one in-game day each real day. So you'd very quickly get to a point where this doesn't make sense, like if you're in late September in-game (never mind next year), past the trading deadline and the game is updating a new transaction that happened in-game in early August. EDIT: And if you're playing that slowly and wanted rl transactions, it would probably just make sense to turn off transactions in-game and manually update the rl ones yourself. Would only take 5 minutes a day most days.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 07-24-2020 at 08:50 AM. |
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#7 | |
Minors (Rookie Ball)
Join Date: Apr 2020
Posts: 33
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Quote:
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#8 |
Hall Of Famer
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,122
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Thanks Lucas, you straightened me out on this. It's only for when you "start" a game. You can update the players ratings as to how they are doing in real life, but not the roster changes unless someone is injured I take it.
That would be great if in the future real life roster updates could be done. Then you could turn off all trades and let the live update handle those. Thanks. |
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#9 |
Minors (Rookie Ball)
Join Date: Aug 2003
Posts: 23
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How do you troubleshoot Live Start? I created a new game and after everything was set up I received an error message saying that it couldn't connect and to check my networking connection. The connection is fine and I'm able to play Perfect Team.
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#10 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,794
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If you turn the trace mode on (settings button on the entry screen, go to the troubleshooting tab), then the ootp_trace.txt file will contain some details about the setup.
If you have troubles, I would highly recommend deleting the temp folder related to the live start (it's in your data/live_start path, there's buttons in the game setup page to open or clear that too if you have an open game). It looks like in a few cases we're not re-downloading files correctly so that can cause issues for some people. |
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#11 |
Minors (Rookie Ball)
Join Date: Aug 2003
Posts: 23
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Got it, thanks. What am I looking for?
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#12 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,794
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In that file, it should go through all the various steps of the live start, so there should be a bunch of lines tagged with "LIVE START", which tell you which steps pass or fail. If everything is failing, then it's either a network thing or your game isn't able to write to the local folder. If only some steps are failing, that might be something else.
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#13 |
Minors (Rookie Ball)
Join Date: Aug 2003
Posts: 23
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Interesting. I literally have no reference to LIVE START in the file at all.
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#14 |
Minors (Single A)
Join Date: Aug 2019
Posts: 69
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Same here.
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#15 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,794
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Hmm, do you see either of these lines:
Failed to download player IDs Player IDs updated successfully. Those are the first 2 lines related to the live start. If you don't see either, then it never made it to that section. Although looking, I see we still had a check for challenge mode in there, so if you tried to start a challenge mode game, then I think that would fail and cause the above error. We'll fix that going forward - I believe we did intend to open up live start for challenge mode. |
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#16 |
Minors (Rookie Ball)
Join Date: Aug 2003
Posts: 23
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Those strings are not in the file, but I do have Challenge Mode turned on. In retrospect I should have mentioned that earlier
![]() Seems to be working now - it's been downloading XML files SLOOOOWLY for the past half-hour. It wasn't doing that before. Thank you! |
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#17 | |
Minors (Single A)
Join Date: Aug 2019
Posts: 69
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Quote:
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#18 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,794
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Yeah, it looks like challenge mode won't work with the live start. We'll have a lot of updates for the live start coming in the next hotfix/patch early next week
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#19 |
Minors (Single A)
Join Date: Aug 2019
Posts: 69
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It worked turning off the Challenge Mode, Matt -- thanks!
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