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| Perfect Team 21 Perfect Team 21 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#1 |
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Minors (Single A)
Join Date: Jan 2010
Posts: 74
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Tourney-Friendly
Finding it increasingly difficult to endure the 60-90 seconds roundtrip it takes to open & close a file.
It would be okay if it was just occasionally, but as the developers have seen fit to do literally NOTHING to make it easier to evaluate your tourney teams, you find yourself opening and closing files JUST TO TRACK HOW YOU'VE DONE. Like, is it so very difficult to maybe make a scoreboard where you can see how far your teams have gone? And given the amount of luck involved in playing tourneys where 90% of the teams are using the same 50 players, it seems like it might be useful to give you some quick rubrics of how "unfortunate" you were. I always look at how many 1-run losses there are and what my team's BABIP is. How is this info not more readily available? How come tourneys don't accumulate those kind of pull down infos like record against R/L, and record over the last 10 etc. Finally, and I know this has been said a lot, but how is there not some easier way to compend your stats. I began doing it by hand but for three teams in different levels I find it extremely time consuming. I really just don't understand how so little effort has been put into making the main way people accumulate packs and interact with the game more friendly. I mean, of late, my teams have suddenly stopped returning much in the way of packs after doing well playing the same stuff for a while. But trying to diagnose what's going on is about to put me off the game because of the interminable time spend opening and closing tourneys. Even simple things like, why when I am closing a game does it have to bounce me all the way back to the start forcing me to negotiate two screens every time I do this. Why hasn't more effort been extended to make this crucial part of the experience more friendly? And that time consuming aspect just eats away at the joy of trying to construct teams in an environment where almost every team has a reasonably talented team and the edges you're trying to find are fairly small and probably hard to truly discern just glancing at all the tourney winners of say 15-20 league games. What is a suitable sample size, and how many minutes would it take to open enough games to reach it? FTLOG PLEASE DEVELOP STATS, STANDINGS & RECORD KEEPING FOR TOURNEYS. Hell it might even encourage players not to just try to copy each other in quiet desperation after finding the process of opening and closing tourney league games so demoralizingly time consuming. Your experience will probably vary. Last edited by Coriolanus; 07-09-2020 at 12:59 AM. |
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#2 | |
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All Star Starter
Join Date: Feb 2019
Location: SW Florida
Posts: 1,242
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Quote:
Also thinking ahead to when LIVE cards are actually LIVE and changing in value, whereas now everyone has a fix on who the good players are and you can run a roster for awhile before tweaking, not so when LIVE's start fluctuating. |
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