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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,289
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Need some advice on creating super AI team
For years I have tried to create a league where there is a perpetually great team or two that is run by the AI. It seems no matter what I do, max their market size/fan loyalty, set the owner to generous, or give them a huge stadium, they always seem to have stretches where they are terrible for 4-5 years. I know it's probably a big ask, but does anyone have any ideas on how to keep an AI team great year after year?
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#2 |
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All Star Reserve
Join Date: Apr 2008
Posts: 538
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I set up something like this in the past. Top AI teams were winning 120 games and I had to play my absolute best in order to compete, much less win.
First, do all the obvious stuff - remove luxury taxes, set media income to 'depending on market size', only have a couple of teams with top rated fans with the other teams being mediocre to garbage. Turn off Rule 5, 40 man roster rules, and minor league free agency. Adjust your salary scale so that crap players are extremely cheap and star players are more expensive than default. IIRC I had superstars making twice as much as they were in the default setting, and crap players making next to nothing. This means that weak teams will still be able to field a decent team if they're good, and 'good' is where you come in as a player. As you adjust, it'll tell you on the screen how much profit the average team will make. Keep that positive, but very low. You want the worst teams to either be in the red or close to it. Get rid of the draft. Instead max out how many international free agents you can bid on. So what you'll have is a draft decided purely on a teams ability to buy youngsters. Likewise have a lot of independent scouting finds, which give rich teams another source of strong players and ensures your league will always have warm bodies. My league had 2 divisions of 10 teams each with a 7 game series between the 2 winners. This way you're minimizing the teams who get a boost from postseason play. I feel like I'm missing something but that was the lions share of it. |
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