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#1 |
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Major Leagues
Join Date: Apr 2016
Posts: 413
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Ballpark Factors
With the discussion about ballpark factors, I'm trying to get my head around how they actually work.
Though I've been playing OOTP for several years now, I will say that I'm pretty much still a novice in terms of how things actually work so I've never really delved into such things as ballpark factors. I think I understand the basics. You increase a factor (say HRs) then you increase the frequency of home runs. The same thing with all the other factors (AVG, 2B, 3B). I get that. What I don't understand is what happens in the instance in which you increase one factor, and hold the other the same (or drop others). For example, say you increase the factor for doubles and leave everything the same, over the long run, do doubles increase but batting average stay the same? If that is the case, does the increase in doubles come at the expense of triples and home runs (as well as singles) or do they stay pretty much the same (because those factors didn't change) and only the frequency of singles drop because I would think the total number of hits would stay the same if batting average does. Or, am I overthinking this? |
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#2 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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From the OOTPB manual:
Ballpark Factors The Ballpark Factors section directly impacts how hitters perform in the selected ballpark, over a large sample size. Ballpark Factors are extremely important, as they directly affect the outcome of plays in a given park. Ballpark factors are based on a "norm" of 1.000. That is, a ballpark with all 1.000 factors is essentially a "neutral" park where hitters will all perform similarly. As the numbers increase, that factor becomes more common. So, for example, if your AVG Overall factor is 1.100, you can expect that if you had identical players in this park and a neutral park, the player in the park with the 1.100 AVG Overall factor would have a slightly higher average. The modifiers are not straight percentages. So, a 2.000 doesn't mean you will do "twice as well." AVG Overall Affects the overall batting average for hitters in this park. The overall is calculated based on the values for AVG LHB and AVG RHB. AVG LHB Affects the batting average for left-handed hitters in this park AVG RHB Affects the batting average for right-handed hitters in this park Doubles Affects the number of doubles hit in this park Triples Affects the number of triples hit in this park Home Runs Overall Affects the overall number of home runs hit in this park. The overall is calculated based on the values for Home Runs LHB and Home Runs RHB. Home Runs LHB Affects the number of home runs hit in this park by left-handed hitters Home Runs RHB Affects the number of home runs hit in this park by right-handed hitters Ballpark factors are worth considering when you choose players for your team. For example, if you are in a park with very low home run factors, perhaps paying top dollar to that big slugger won't be as productive, as many of his home runs won't carry out in that park. |
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#3 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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#4 |
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Major Leagues
Join Date: Apr 2016
Posts: 413
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Thanks, that helps a lot.
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#5 |
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Minors (Triple A)
Join Date: Feb 2006
Posts: 251
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The game treats doubles and triples as singles with a bonus, but home runs as a totally separate thing.
Ergo, as Orcin says, increasing Gap factors doesn't bump avg, but increasing home runs will. |
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#6 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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Quote:
I don't think this is quite so straightforward as people seem to think. For example, if you drop home runs and leave average the same, all of those lost home runs don't just bounce off the wall and back to an outfielder for a single. I think these are gradual adjustments that have an effect over a very large sample size, i.e. seasons plural. |
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#7 |
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Major Leagues
Join Date: Apr 2016
Posts: 413
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Maybe those "lost" home runs just turn into balls in play that have a chance to be doubles or triples depending on the fielding rating of the player in the area the ball is hit?
That may contribute to the thought that I have heard that having a big ballpark (real low HR factors) and outfielders with high OF range is a good thing. I would think at some point, fielding ratings have to affect whether a hit is in fact, a hit. It's definitely not as straight forward as people think. |
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#8 | |
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All Star Reserve
Join Date: Apr 2008
Posts: 538
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Quote:
Gap hits aren't divided by left and right, so if you rob lefties of home runs in your ballpark, if you have a hit at all it is no more likely to be a double than if a right hander had hit it. At least that's how I'm interpreting the numbers. Really, only a dev can clear this up. The rest of us are guessing. |
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#9 |
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All Star Reserve
Join Date: Apr 2008
Posts: 538
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It's true IRL. But the size of a ballpark here is cosmetic regarding home runs. You could have a low HR park that is 300ft to center and 240 down the lines, so I'm not sure if outfielders would need to cover ground purely based on HR settings or on something else instead.
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#10 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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Obviously, the developers have more knowledge than what they have divulged in the manual. Whether they choose to share that is up to them. |
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#11 |
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Major Leagues
Join Date: Apr 2016
Posts: 413
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Agreed, Orcin. We're just conjecturing right now.
Since I only really started reading the boards since I started playing PT, I thought maybe this came up in the past before and some kind of information was divulged previously. |
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#12 | |
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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Quote:
AVG - determines the amount of balls in play that become base hits Doubles - determines the fraction of hits that become doubles Triples - determines the fraction of hits that become triples HR - determines the fraction of hits that become homeruns So all the extra-base hits come at the expense of singles, and don't affect the batting average. |
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#13 | |
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All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
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Quote:
__________________
Favente Deo supero ![]()
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#14 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,049
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Garlon is the person who devised the method for creating OOTP Park factors. In a discussion elsewhere, he wrote, “There is no such thing as absolute park factors. It is always relative to the other parks in the league at the time.” Later, he offered an illustration. ”You cannot ADD production to the league with park factors in OOTP, the League Totals Modifiers prevent such a thing from happening. You could set all the teams to Dodger Stadium, but the entire league won't turn into a pitcher wonderland because all of the park would be equal to each other. The only way park effects work is through the differences in park factors.”
Maybe this discussion is only relevant to historical leagues, not PT. I’m not smart enough to tell you.
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#15 |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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How do batting and pitching styles (ie Pull Hitters, Groundball Pitchers, et al) play into this larger equation?
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#16 | |
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Major Leagues
Join Date: Apr 2016
Posts: 413
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#17 |
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Minors (Double A)
Join Date: Nov 2018
Posts: 127
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The threads below have some interesting info on how ballpark factors work.
http://www.ootpdevelopments.com/boar...d.php?t=243722 http://www.ootpdevelopments.com/boar...d.php?t=193897 http://www.ootpdevelopments.com/boar...d.php?t=249893 http://www.ootpdevelopments.com/boar...d.php?t=187744 Can't vouch for the accuracy of the analysis since this stuff makes my head hurt. |
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#18 | ||
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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After reading the threads linked above, I am more convinced than ever that ballparks in PT should not be customizable except for name (and other cosmetic items) and have park factors of 1.000 locked in.
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#19 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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#20 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 2,944
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