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| Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP! |
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#1 |
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Minors (Triple A)
Join Date: Jul 2010
Location: NE
Posts: 212
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Suggestion: More Consistent PP Revenue Stream
One thing that I have noticed is that my PP earnings are very inconsistent. Sometimes I'll get a big chunk when a player goes 4-5 with 3 HR and 8 RBI (which is rare, of course), and other times I'll go a few weeks in game without earning anything. It would be nice if there was more consistency to PP earnings, even if those additional revenue streams are small. Some suggestions might include:
(1) Earn a small amount of PP for every win. If we play 30 games per day and, on average go 15-15, then ~50 PP per win would get us 750 PP per day with some consistency. Maybe that's too much? (2) Give PP for ticket sales. 1 PP for every 1,000 fans at a home game would give maybe an average of 30 PP per game for an average of 450 PP per day (assuming an equal number of home/away games) I'd be in favor of adding some of these more consistent means of earning PP even if the PP values for achievements was to be dropped a bit. |
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#2 |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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I think you are aiming high. With your totals you are looking basically a free pack every day. Even at the current prices, less than a week after release that would give you enough PP to buy a high silver or low gold card every single day.
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#3 |
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Minors (Triple A)
Join Date: Jul 2010
Location: NE
Posts: 212
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The values were hypothetical. I'm more interested in the concept of consistent PP earnings.
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#4 |
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Minors (Double A)
Join Date: Oct 2018
Posts: 195
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I'd like to see *something* to get more PP. Its agonizing to go a full month, even winning most of your games, and not getting achievements
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#5 | |
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Minors (Rookie Ball)
Join Date: Aug 2008
Posts: 34
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Quote:
I agree - perhaps deflate the point values for a lot of things, but it would be kind of cool to look at each game and say "Oh cool, that was a 65 point game, or a 15 point game, etc. It could still take weeks to get to 1000 points, but at least you feel like your progressing a little each day. |
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#6 |
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All Star Starter
Join Date: Nov 2018
Location: Birmingham, UK
Posts: 1,917
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I don't know how do-able it is, but NHL 19 has a log-in collectible bonus every 8 hours or so, which can add up over the month to different rewards.
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---------------- Bob Uecker, RIP |
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#7 |
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Minors (Rookie Ball)
Join Date: May 2009
Posts: 47
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A daily 50 PP login reward would make sense
And maybe attendance (based on performance) is some type of super low but consistent revenue stream. |
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#8 |
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All Star Reserve
Join Date: Oct 2006
Posts: 938
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I agree with you. I'm concerned that this is a rich get richer scenario. If you have a weak team in your league, it seems very hard to generate points. Meanwhile, the top teams are already ahead and just keep gaining.
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#9 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
My team isn't good. Since this season began on Monday, I have earned 1665PP from my achievements. The only non-bronze achievement was 300PP from Jeremy Hellickson somehow managing to throw a Maddux. That's enough for a pack and a good Silver card, in three days. Not to mention, I had my earnings from pulling and selling a Gold Javier Baez, which allowed me to buy Mathews and a Brandon Belt card. So no, it's really not hard to earn PP. The folks asking for more PP rewards are really asking for the sense of gratification that comes from it - and I totally get that, it's a very, very valid idea. Having lower values of PP earned more frequently will make players feel like they're building towards something, and that's an idea I can get behind. But claiming that it's too hard to earn PP with a weak team? Nah, simply not true. |
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#10 |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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I am 2 games over .500 and have earned a little over 1200 PP this season.
My only gold player is still my guaranteed one from the initial packs. If I earn enough for a couple of packs or a gold player every week then I will consider it a good week. The game is meant to build your team over the course of a year. Not a few weeks or a month I was just able to pick up Zack Cozart for 26 PP to see if he could help my anemic offense I was getting from my 3rd baseman. I also picked up Nick Markakis for, I think, 150 to do the same for my RF. |
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#11 | |
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All Star Reserve
Join Date: Oct 2006
Posts: 938
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Quote:
Further down the line, there will be teams joining weeks or months into a season and way behind the power curve. When a new team joins rookie league next week they will be way behind. I don't think you should dismiss the concern so easily. |
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#12 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
Better teams will always be more likely to earn PP at a faster rate, and of course it takes a certain amount of luck (Hellickson throwing a Maddux, as I said). But you're more than capable of earning PP at a consistent rate (meaning in my opinion ~1000 every season), with just the starting cards that you get. Then all it takes is some smart investments and management (I bought my Lou Brock at Auction for cheap and set him to go wild stealing bases - he paid for himself in no time) to start earning more. Last edited by Fyrestorm3; 11-07-2018 at 11:47 PM. |
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#13 | |
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All Star Reserve
Join Date: Oct 2006
Posts: 938
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Quote:
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#14 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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I am honestly asking here - what exactly do you think would cause someone to have a poor experience?
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#15 | |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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Quote:
1. It is beta and it has only been going 5 days. It is too soon to know how things will play out one way or the other. 2. People are always going to start late and be behind. Are they supposed to give them catch up points? 3. The leagues will have promotion and relegation. The really good teams will not still be in rookie league. They will have been promoted. So when the new person starts late they will join the rookie league with other teams that are new, teams that have been abandoned, and teams that were not good enough to move out of rookie league. They can still be competitive as a newcomer in that league. These plans may or may not work out but we certainly need more than 5 days of playing (and only three in the actual league) to determine that. |
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#16 | |
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Major Leagues
Join Date: Jun 2003
Location: Chandler, AZ
Posts: 393
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Quote:
Sent from my SAMSUNG-SM-G920A using Tapatalk
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#17 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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I actually want to take a second to illustrate my point. Here's my roster, sorted by Overall rating:
![]() - Mathews, as I said, was bought after selling a Javier Baez, so we'll call him essentially a Gold pull from a pack. - Betances, Pham, Brantley, and Dominguez were from my starter packs. - Belt, Molina, and Wainwright were picked up on the Auction House for a few hundred PP each. - I've purchased I think 4 packs, from which I pulled Bader and Barker. Everyone else is Bronze or lower, and were either pulled from packs or bought for 50PP or less, with the sole exception of Lou Brock, who I overpaid a bit for (though he's been worth it). The one person on this team that a new player would have a difficult time acquiring is Mathews, who hasn't earned me a single PP since I purchased him, unless you want to count his role in one comeback victory. My best player is freaking Ray Durham, somehow, and my top PP earner is Lou Brock. Both cheap Bronze cards. Five days to put this together with no money spent. I simply fail to see how there's any barrier at all to earning PP for new players. |
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#18 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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I don't like it. It takes away part of the thrill and muddies the whole economy.
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#19 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
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#20 |
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Minors (Triple A)
Join Date: Jul 2010
Location: NE
Posts: 212
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It seems to have worked in literally every game which PT is designed to compete with. I have played a lot of PES My Club, for example, which is a very well-balanced game with a promotion/relegation system consisting of over 100 levels (and expanding). It's a game where you can actually compete while spending nothing or very little. I've been playing for about 18 months and have spent maybe $20 total (the game is free to download) and have managed to make it to the Super Star leagues which are near the top of the ladder. In that game you get a little something as a daily login bonus -- not much but a bit. You get a little something for winning a match plus a bonus based on attendance (home matches only). It doesn't add up to a ton but it's nice to see my cash/coins climb a bit every time I login. I get enough to buy a pack of cards once every 2-3 days if I'm logging in and playing consistently. That's pretty minimal when you consider that most of those cards are going to be throw aways. I earned PP at a much faster rate the first few days but, not that I've used up the non-repeatable achievements (first win, etc.) things have really slowed down. It has been 21 in-game days since I earned PP from anything other than selling cards. Also, since PP earning are performance-based, stronger teams will earn at a faster rate than weaker teams which only makes it tougher to compete with the folks spending money for PP.
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