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Old 09-29-2018, 11:34 AM   #1
bombboy85
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What are some of your "rules" for promoting/demoting minor leaguers?

So I'm working on getting really hands on with my minor league teams and am having trouble getting myself to stick to a set range for when to promote/demote. Right now I am kind of at the point where hitters if performing well have to have at least 2-300 PA at that level before I'll consider promoting them and for starting pitchers about 100 IP and RP maybe 50. Wanted to see what some of you other veterans stick with
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Old 09-29-2018, 12:30 PM   #2
Cactusguy21
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I go more by age rather than performance, as waiting around for good performance can kind of cause issues. I had one guy who struggled throughout the minors, but ended up winning several MVPs once he hit the majors.
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Old 09-29-2018, 12:52 PM   #3
Curve Ball Dave
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I don't have rules. Every player is different. If I think he's ready to promote, I will. Everything depends on the circumstance. There is no science to this, it's an art. If a guy is getting to the age limit of the level and I don't think he'll contribute to the MLB team, I cut him, it's that simple. If I think he has some attributes that are attractive and could some day with some more work get better I'll keep him around for a little while longer. I've promoted guys with hardly any games played at a level, I've promoted after more than season. That's just the way minor league development has always worked for me.
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Old 09-29-2018, 01:12 PM   #4
Harry Hibbs
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I found this guide helpful and informative. It has quite a bit of advice on identifying and managing MiL prospects...

http://www.ootpdevelopments.com/boar...eferrerid=6038
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Old 09-30-2018, 04:52 PM   #5
HonusWagner
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My solution to your question was to simply let OO provide it with a new feature, and sure enough they came through.

Here are the following solutions. They work every time:

1. Wait until game AI short circuits and RELEASES all your miL players. Then go into minor league as commissioner and manually fill rosters with players.

2. Game AI releases players and ignore active roster. Adding more players to team doesn't work because the team limit is full, it's just that the AI isn't filling the active roster.

Since OO added these features I no longer need to worry about how to demote players to minors since I no longer have minor leagues.
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Old 10-01-2018, 12:06 PM   #6
NoOne
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my guesses on 100pt scale per tier... leaving high a off, i dont have expereience with it actually being a higher level league now. pitching is complicated, that's all i say on that and take those #'s with a grain of salt since all 3 are very important ratings.

this is different than my guide and likely better in function. these are also based on past experience with ootp an di think '19 is slightly different? maybe a few ticks lower based on differences of fully developed players distribution? then again maybe now... find a sample of players.. look at results, compare to baseline. the guys near the "upto value" are more likely to be ~120-150ops+ guys etc. give or take

Pitching:

3 moving parts. one can compensate for the others. k/9, bb/9, babip, era+ are all good to use to verify any promotion. still try to stick to development as the "rail" by which you move. for pitchign i'm going to list what i guess to be a minimum you want of any of the three, and hopefully 1 or 2 are higher than that. this is way less precise than what i write about batting due to this context.

Stuff, Move, Control is order, age stuff refer to batting notes on it below.

R -- any, of course
SA- 30ish, 35-40ish, 30ish
A -- 40ish, 45-50ish, 40ish
AA- 45ish, 55ish, 45ish
AAA - 50+, 60ish or nearing potential, 50ish

like i said, when 1 or more are extremely out of whack with the other 2 it may allow for a lower or higher than expected minor league placement. i definitely rely more on stats with pitching than i do with batting. it is cloudier info from ratings and requires greater weight on other indicators that we have available. know baselines of each mil level or you can't do this.

Batting -- Contact is basically it for batters. an incredibly bad eye or avoid k's may force a guy to play 1 level below where contact would normally dictate... i'd still let them have a chance to fail before assuming anything and not promoting to check. do not expect power to move much.. if it does, that's just gravy.

R --- Contact upto 25-30ish, age any

SA - Contact upto 35-40ish, age older than 18 or 1 year svc time, typically.

A --- Contact upto 40-45ish, age ~21+??, couple years svc time, some college kids will struggle even if good a-ball contact or higher.

AA -- Contact upto ~50+ish, age ~22-23+??, again 0 svc time may struggle even if rated well for level or better than level.

AAA-- should have ~45-50contact or so to be competent, and upto ~85% developed (80% power -- %s based on PCMs for AAA), then i prefer MLB to finish up development. some of those will stay in AAA too. if only a bench player, i won't promote until they cannot gain 1 full year service time. an extra month or two isn't scary, but keeping a ~fully developed guy at AAA for 1+ years is scary. an 80% developed guy? i don't see many problems with a full season, but i quickly bump them even in offseason if part of my future plans.

age is/can be important. sometimes it is not. i've gotten kids as young at 19 to the majors, that i can recall with certainty and likely 18, too. i believe this is a serious effect and you should be careful with advancing younger prospects too soon, even so.

however, if their ratings sky-rocket, who cares what age they are or what their MiL stats look like. i dip the toe in the water, if ratings dictate etc, if they struggle mightily and ratings stagnate, i demote withn 1month maybe 2. otherwise, i let them flounder, if development continues at a good pace. i typically only do this for a "young player" if i see extremely fast development and it continues after promotion. any bad sign and i look into a bit more, and maybe follow the age suggestions above more strictly with that particular player. really, not much different than any other decisions for promotion, but a bit more careful / watchful.

as cactusguy21 pointed out, performance in the minor leagues may or may not indicate future success (much stronger correlation in RL, but not ootp though), so don't worry too much about it. i've had the same situation many times. a guy is a career .200ish mil hitter and wins 10 silver slugger awards maybe an mvp or more on the way to HoF etc. it's really not that rare to have bad mil stats if they develop quickly. stats lag behind ratings... small samples, greater volatility etc...

Last edited by NoOne; 10-01-2018 at 12:08 PM.
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Old 10-01-2018, 12:30 PM   #7
drewandpedey
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I dont have any specific rules - i go off of age, experience, ratings, and positional needs.
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Old 10-02-2018, 05:38 PM   #8
nutt
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I go off how they play, a certain perspective on hitting (power or contact) when it comes to position players.

I try to keep three catchers at every level below AA. My A ball teams (High, Low, Short) all usually have 35 players at a time. It becomes cyclical when you cut a lot of people, then injuries happen.

I'm also picky about when to cut a player. Usually, I have three cutoffs for cuts: Right before the draft, end of the MiLB season, or age based and can't develop/advance past a certain level.

From a promoting perspective, I usually will promote them if they are tearing up pitching (.350 or an insane amount of HR thru X games) and usually will let 12-15 games minimum determine that (notable exception in the rookie leagues).
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Old 10-02-2018, 05:54 PM   #9
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Whenever they hit 23 in single-A and are still batting .172 with one homer, I put them to the curb.

That is all my rules.
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Old 10-03-2018, 08:15 PM   #10
NoOne
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that mess above i wrote only applies to the "better" prospects. they float as their ratings dictate (plus the other stuff like age in proper weight). it sounds complicated above, but that's all it is.

filler i don't move until needed in higher leagues or due to league rules for age or service time limits. this can cause a bottom-heavy mil system though... it's still wise to bump the better filler before it is demanded, or you end up with R though A ~.750-.800+ winpct and a .500ish AAA and maybe aa too. e.g. i definitely advance the better 3-pitch pitchers to aa/aaa when ready, but later than what i wrote about in previous post, if possible. i want these types of players to perform well from the get-go. while good prospects i want them at least nearly ~average to provide a little room for error. they still develop fine if just "meh" players relative to level.

winning mil teams are great for developing coach reputations. the provide a great environment for morale and related effects. even so, all of that nonsense comes after developing mlb talent -- trade assets and/or future use players. draw a line... whether you consider 10-20 or 30 players as 'good prospects', let the filler advance in different ways that provide the best winning environment.

if you get some TCR luck and as scouting accuracy improves over time in system, you can easy add a player to the 'better' list... or remove them as needed. definitely 2 different methods for each type of player quality is best. (mlb? or not)

Last edited by NoOne; 10-03-2018 at 08:16 PM.
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