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Old 05-19-2018, 01:50 PM   #1
Xogo
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Does "Use Historical Transactions" in set up include DL moves?

In league set up, if you select "use historical transactions" does that include DL moves?

Or do you have to also select "use historical lineups" to get the DL moves.

Or does the game just use the real life line up, and if a player was on the DL, he is still active, but is on the bench for the game?
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Old 05-19-2018, 02:00 PM   #2
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Or does the game just use the real life line up, and if a player was on the DL, he is still active, but is on the bench for the game?
This...

Although the last time I played with historical transactions was a few version ago. I remember the other thing that was annoying: being caught by surprise when I used a relief pitcher the day before he made a spot start in real life. That kind of stunk.
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Old 05-19-2018, 03:47 PM   #3
Danbo80
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Sorry to derail, but were do I find the option for real transactions?
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Old 05-19-2018, 04:53 PM   #4
Xogo
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Sorry to derail, but were do I find the option for real transactions?
in the historical season set-up wizard, its part of the options in step 2
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Old 05-19-2018, 04:59 PM   #5
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Quote:
Originally Posted by Xogo View Post
In league set up, if you select "use historical transactions" does that include DL moves?

Or do you have to also select "use historical lineups" to get the DL moves.

Or does the game just use the real life line up, and if a player was on the DL, he is still active, but is on the bench for the game?
The game uses the real lineups. An injured player will still be available off the bench. So if for example Ty Cobb played in only 118 games due to injuries, he would start only 118 game in OOTP, but he may pinch hit in 154.
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Old 05-19-2018, 05:01 PM   #6
Xogo
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The game uses the real lineups. An injured player will still be available off the bench. So if for example Ty Cobb played in only 118 games due to injuries, he would start only 118 game in OOTP, but he may pinch hit in 154.
or, if Cobb gets injured in that season, the AI generated injury would impact him being able to start or Pinch Hit.

So in short, the real-life transactions and real-life line-ups DOES NOT include DL moves.

Last edited by Xogo; 05-19-2018 at 05:06 PM.
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Old 05-19-2018, 05:05 PM   #7
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When real lineups are enabled, injuries are disabled by default.
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Old 05-19-2018, 05:10 PM   #8
Xogo
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When real lineups are enabled, injuries are disabled by default.
Yes. But the players who were injured in real-life and placed on the DL (which is why they are not in the lineup) are not moved to the DL and replaced by another player in the game. Correct?
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Old 05-19-2018, 05:14 PM   #9
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Correct, as someone else just explained.
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Old 05-19-2018, 05:24 PM   #10
Xogo
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Correct, as someone else just explained.
Then please explain this. If the DL transactions are not followed, then how would the player who replaced the DL'd player in real-life (on the roster and in the line-up), be in the "real-life" line up in the game when using "real lineups"?

The only way would be to have more than 25 players on the roster.
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Old 05-19-2018, 05:52 PM   #11
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When real lineups are enabled, injuries are disabled by default.
If I select both, injures are still enabled.
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Old 05-19-2018, 06:02 PM   #12
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If I select both, injures are still enabled.
I just set up 1912. Real lineups/real transactions. Upon setup, I checked injuries and they were disable. I could turn them on, but they are disabled by default.
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Old 05-19-2018, 08:38 PM   #13
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I just set up 1912. Real lineups/real transactions. Upon setup, I checked injuries and they were disable. I could turn them on, but they are disabled by default.
If I used wizard in normal mode, injuries are disabled. If I use the advanced mode, then injures are enabled. This is selecting trans & lineups in each case. Interesting.
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Old 05-19-2018, 08:54 PM   #14
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If I used wizard in normal mode, injuries are disabled. If I use the advanced mode, then injures are enabled. This is selecting trans & lineups in each case. Interesting.
Never noticed that before, but they sure are on when you go to advanced mode. Question, do they turn off when you create the league?
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Old 05-20-2018, 01:36 AM   #15
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In league set up, if you select "use historical transactions" does that include DL moves?

Or do you have to also select "use historical lineups" to get the DL moves.

Or does the game just use the real life line up, and if a player was on the DL, he is still active, but is on the bench for the game?
A few points to keep in mind in this regard:

(1) There was no DL in real life in MLB until 1941. Clubs either played short-handed with the disabled player sitting on the bench, or if the player was out for a long period of time, he'd voluntarily retire to free up a roster spot, then when healthy he'd apply for reinstatement. (The minimum amount of time that a player had to be retired was sixty days, and there were restrictions on when a player could apply for reinstatement.)

(2) Disabled lists, up until 1990, had limitations on the number of players that could be on them at any one time. The aggregate number of players that could be on the various shorter-term DLs (there were as many as three, depending on the season) ranged from two to six.

(3) The 60-day DL, with the players on it not counting against the 40-man roster, did not start until 1960.

Last edited by Le Grande Orange; 05-20-2018 at 01:38 AM.
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Old 05-20-2018, 10:33 AM   #16
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All players who made an appearance for a team during that season are on that team's roster. There is no roster limit. This is really the only way to make real lineups work correctly. If you use real transactions but turn off real lineups, you can set a roster limit and turn on injuries. I recommend setting injuries to low or very low and position player stamina to very high if you do this. If stamina is normal, catchers will behave like today's catchers and need a day off once or twice a week. Catchers like Berra or Bench played nearly every day in real life.

From my experience, using real lineups can be fun to see how things actually played out during a historical season. It can be annoying, though, to play a game this way and see the AI begin to put all the players off that day into the lineup beginning in the 7th inning.

Last edited by MightyVotto; 05-20-2018 at 10:38 AM. Reason: Had another thought
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Old 05-20-2018, 12:37 PM   #17
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This is incorrect. Beginning with OOTP19, roster limits can be used with real lineups. The AI will shuffle players between the active and reserve rosters, as necessary.
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Old 05-27-2018, 07:31 PM   #18
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So if you only use historical transactions and NOT historical lineups, injuries and suspensions are enabled. Free agent signing and trades will occur as historically occurred, but the lineups and rotations will be changed.
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