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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Double A)
Join Date: Mar 2002
Posts: 188
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Setup Question
In the Game Settings>League Settings>Stats & AI, I can see the annual totals for ABS, Hits, Doubles, etc. and where you can pick any historical year to serve as the statistical backbone.
For whatever reason, and this is nothing that I have consciously done, there are modifiers in the adjacent column. For example, Hits modifier is .97. Doubles is .995. HRs is .626. My league has had a significant drop in batting average and offense in general. It feels like a miserable dead ball era. Is it these modifiers that are causing this? If using a particular factual year as the statistical model, wouldn't I want those modifiers to all be 1.000? I guess the same question would stand for all of the next block of modifiers, beginning with SP and Reliever stamina. Both of those are 1.000 but then they vary wildly going down from there. Finally, same question for the bottom section of range and errors. The ranges are all set to 1.000 whereas the error modifiers vary significantly. Without any better reason for doing so, wouldn't I just want these all set to 1.000 for stats reflective of a standard ML season? Thanks |
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#2 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,072
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The numbers are the goal and the modifiers help to reach those numbers. You need to use the "autocalc" button that is on that screen and the game will set the modifiers for you to generate the target numbers.
1.000 is just a starting point for LTM (league total modifiers). Any increase or decrease is a percentage adjustment so 1.150 is a 15% bump while .950 is a 5% decrease. They can run quite a bit over or under 1.000 to produce the "correct" stats. I've seem some as high as 1.750 and as low as .318. The results are dependent on how the players are rated in your league and your LTMs could be totally different than mine and yet still produce the same stats. So if your league is hitting 10% fewer HR over a season the LTM would be increased to 1.100. 10% to many HR and it would be set to .900. So yes, it is the LTMs that are, more than likely, causing your issue. You could manually test and set these yourself but luckily autocalc will do that for you. It runs three seasons in a matter of seconds in the background and tweaks the LTMs to get your statistical output in line with your "goal numbers". Keep in mind that autocalc is only available before the season starts. You can run it on opening day, so rosters are at 25 men, as long as you do it before any games are played. Once a game is played the autocalc button disappears until next spring. |
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#3 |
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Minors (Double A)
Join Date: Mar 2002
Posts: 188
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Great reply, Sweed, I did not realize all of that. I am correct in taking away that the Autocalc "should be hit just before the first game of the season? I have never hit that, which is probably why my offense has been slowly deteriorating over the past few seasons.
Thanks |
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#4 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,072
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Yes hit it on opening day but BEFORE any team plays a game. Once a game is played the autocalc button disappears.
To be safe you can hit it on last day of spring training and then again on opening day. It won't hurt a thing and you will actually see slight changes again as the rosters have been pared down. |
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#5 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i wouldn't do it each year. it wouldn't cause any problems with inidividual results in a noticeable way, but it will cause extremely year-to-year flat results as far as league totals are concerned.
the auto-calc is even more accurate than in years past. it's better than 3 seasons for sure, now. you click that and BA will be +/- .002 or so at the most from what hits/ab totals caclculates to. hitting it one time will not cause flat results - no worries there. it merely callibrates it based on current players in league to ~roughly hit the totals. talent ebbs and flows in ootp. depending on where you are at, you may see it go up, down or both after that point. either click again if oyu don't like something, or adjust them individually after this point for best results. (remember it's relative to the base from which you change -- e.g. sweed used "1" as a starting point... where as 10% increast from .800 is .880) if you increase HR 10% you will reduce BABIP a bit, so 1 adjustment usually requires a few more to maintain the status quo eslewhere. transitioning from real players or initial fictional seed players is a reason to click occasionally. year-to-year isn't necessary, but ever ~2-3 years during heaviest transition years.. 3-5 at beginning and end of that period of time (~20 years for a full league turnover? give or take). basically, those players are not the same as what will be created over time. so, the modifiers need to be adjusted as it transitions one way or another. Last edited by NoOne; 10-02-2017 at 10:08 PM. |
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#6 | |
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Major Leagues
Join Date: Jun 2012
Location: Chicago
Posts: 364
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Quote:
I have my league totals from my previous season inputed as follows: AB - 89446 H - 24853 2B - 3993 3B - 867 HR - 2181 Walks - 8793 HBP - 350 (I actually can't find the real total from the previous season :-/) Strikeouts - 9816 BABIP - .283 (this is what it was for 1949 season) So in order to increase, say, HR's by 10% to I put 1.100 as the Modifier? Would that work? And .900 to decrease triples by 10%? When I click on the Auto-Calc button it gives me some funky modifier totals as below: H - 1.007 2B - .876 3B - 1.315 HR - .679 Walks - 1.027 HBP - .222 Strikeouts - .322 BABIP - (LG AVG) .278/.345/.415 So does that mean my HR totals are going to drastically go down compared to the 2,181 that were hit in the 1949 season? I'm so lost, haha. For what it's worth, I hit Auto-Calc before the 1949 season. Last edited by thirdsaint; 10-03-2017 at 04:45 PM. |
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#7 |
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Major Leagues
Join Date: Jun 2012
Location: Chicago
Posts: 364
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So...uh... any help guys? Haha
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#8 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,243
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Generally speaking, if you set totals in the fields and hit auto-calc, then your league should end up pretty close to the totals you entered. So if you hit auto-calc and your HR modifier goes to .7, then it basically means your league has a little more power (or a little less movement, or maybe a different park distribution) than we "expect".
So in your case, I would likely recommend setting the values and hitting auto-calc, which will essentially give you a "baseline" to work from. And then each year, I would suggest moving the total up and then hitting auto-calc again, and then the league rates should follow. If you want a little more variety, you can change the league totals or the modifier and not auto-calc, in which case things will naturally ebb and flow a little, but it's possible that things can get out of whack over time in that case, so would generally recommend doing the auto-calc every few years at least. |
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#9 |
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Bat Boy
Join Date: Jun 2015
Posts: 6
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How often should I be autocalc-ing in a long term save?
I am currently simming out 20 years in my fictional league (30 teams with AAA, AA, A and Rookie) to build some history using the most recent stats (2016) and every year I have noticed a gradual decrease in home run production. The preseason prediction (season 8 of the sim) even had a few teams with home run totals less than a hundred. My last season only saw 17 players hit more than 30, with only 4 of those hit more than 40 with the highest being 45. Hitting recalc change the modifier to 1.432. Guess we can just call it our minor dead ball era. This was the first result when searching for autocalc and didn't want to make a new post for an already covered topic. Last edited by TigersFan84; 01-10-2018 at 01:52 PM. |
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