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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Double A)
Join Date: Mar 2016
Location: Pittsburgh, PA
Posts: 183
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Force minor leagues to carry max amount of players?
I generally let the AI manage my minor league teams, and then use the "lock promotion/demotion" option on my top prospects.
I also have roster limits set on my minor leagues(25 until low A where it's 35). And although I have the players in the system to fill out a roster, I'll have a AA team or high A team with 24/25 on the active roster, sometimes as low as 23/25. There a way to actually force the AI to fill out a roster? I've tried every setting I could think of, such as ghost players and fill rosters from top to bottom, forcing complete AI management of minors, etc. |
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#2 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Well there's a lot of things going on in that question. I have a re-read later tonight and see if I can offer a better response, we generally setting a limit alone seems to drive up minor-league to aspire to max it out. Now coupled with your shutting the lock people in position may create an obstacle to them moving players up or down to make room for new players and that's confusing them. And on the other hand it would be good to know when you see those changes if they're in season are out of season because of a team isn't playing of course it lowers it number of players. If you want to back up your league and then conduct one little test it's easy enough to see change any of those roster limits up by five and everything will adjust to try to meet the new one, often regardless of consequence.
If there's a typo sorry I was dictating into my phone.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#3 | |
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Hall Of Famer
Join Date: Jan 2015
Location: Oregon, not by design
Posts: 2,872
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Quote:
i've got teams in my low minors (AA ball - rosters set to 31) at times with only 17 players, and 700 free agents looking for jobs Ghost players will fill your rosters, you just don't see them ghosites listed (at least that's the way i understand it.). Another option, which i don't like, is to fill rosters with fictional players. (not that i have anything against fictional players in my game, just that i like to create them, or have them come specifically from my international complex facilities.) Another option is to have a FA draft, and all the teams will draft the available FA. That would add some players to all your teams. This issue was discussed in beta testing, and it appears ghost players are some part of the design when the minors expand, at least in historical games. Sorry could not be more help.
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"This is my opening farewell " - Jackson Browne “They make a desolation and call it peace.” ― Agha Shahid Ali "Maybe she just has to sing, for the sake of the song - And who do I think that I am to decide that she's wrong." - Townes Van Zandt "I saw a young man leaning on his wooden crutch - He called out to me, 'Don't ask for so much' And a young woman leaning in her darkened door She cried out to me, 'Why not ask for more?' " - Leonard Cohen "Hello darkness, my old Friend ...." - Paul Simon Before Mays, before DiMaggio, there was Oscar Charleston. "All the lies about Babe Ruth are true." - Waite Hoyt Avatar is the late great Townes Van Zandt. rip. Last edited by mitchkenn; 06-01-2017 at 07:32 PM. |
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#4 |
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Minors (Double A)
Join Date: Mar 2016
Location: Pittsburgh, PA
Posts: 183
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I took a major league quickstart of the Pirates, simmed to April 6th(Eastern League opening day). They are starting with 24/25 players. I'd think that my AI GM would say "hey, there's an extra roster spot, call up someone from a lower level". I don't have anyone locked to a level.
I have it set for 7 RP and 13 bench players, I'd think the purpose of the AI GM would be to fill out the rosters, and keep to the roster rules of the highest teams, and if the lowest level rookie team couldn't fill out, well, that's on me to make sure they have the players. Last edited by homerj; 06-01-2017 at 07:52 PM. |
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#5 |
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Minors (Double A)
Join Date: Mar 2016
Location: Pittsburgh, PA
Posts: 183
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I also went in and upped the roster limit to 30. The AI filled out 29/30 spots. I dropped it back down to 25, and it kept it at 25/25.
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#6 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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It's very complex. The reason your minor league teams don't fill the roster is that they have players on the minor league DL. The reason in my opinion is that OOTP doesn't want the "elevator" to be moving certain players up and down every other day as players move on and off the DL.
The simplest way to solve this problem is to set your AAA and AA levels to 30 players and the lowest (in my case A) to unlimited or 50. That way you can be sure that sufficient players will be available for each level. Another point. You can influence the mix of players at each minor league level in-game. Go to league options/stats and AI and make use of the roster choices highlighted by arrows.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#7 | |
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Minors (Double A)
Join Date: Mar 2016
Location: Pittsburgh, PA
Posts: 183
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Quote:
Although, if the AI isn't going to replace a player on the minor league DL, what's really the point of having it? Last edited by homerj; 06-01-2017 at 08:42 PM. |
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#8 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Use the disable demotion/promotion feature to lock certain groups of players into levels
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#9 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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if you set a max roster #, not just he 5sp etc portion of those settings, the ai will fill upto that point.
not quite what you want, but outside of the lowest level(s) it shouldn't be a problem to set it to 25 or whatever you wish... just make sure there are enough players per year to support it. looks like homerj hit on this, too. like rich mentioned, there's really no such thing as "too many" players in the rookie-level leagues.... any repercussion it causes is small. if you have any service time max set for any level, you'll need to consider how many players get there per year and if that's enough relative to the window provided by the way you set up your minor leagues and service time/age restrictions. 30/team is great idea... when i control my minors that's exactly what i do... (~30-35).. don't skimp on draft rounds ... especially if only a short window of time likely for players to be there. another tip i like, use service limits for the lower levels, but switch to an age max for AA. (aaa - nothing, of course).. by that time it's not so much about high school vs college draftee.. i pick an 'older' age where development is ~nearly hopeless. keep it simple, keep it balanced.. consider how long you are giving for the large portions of players who will mostly promote due to service time / age. Last edited by NoOne; 06-02-2017 at 02:51 PM. |
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#10 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,111
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If this is all true, (and maybe I just haven’t noticed it) this is something that really needs to be fixed. It’s hard to imagine OOTP has 18 versions under its belt, and things like this still persist.
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#11 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Not sure what you are referring to. I don't want my minor league teams moving players up and down as players go on and off the DL.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#12 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,111
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Shouldn’t the AI be able to move players up and down (with roster limits on) in order to compensate for players who are injured and being placed on the DL?
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#13 | |
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Minors (Double A)
Join Date: Mar 2016
Location: Pittsburgh, PA
Posts: 183
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Quote:
If someone gets injured off the active 25-man, a call-up is only one of the things that could happen. If it was a pitcher, it may be more likely that they are replaced by a player on their 38-man reserve list. The 38-man reserve list consisting of the active 25 + DL + players just traveling with the team. So a catcher may warrant a AA call-up, if one of the two on the active roster gets injured, and there isn't another catcher on the reserve list. If you do a strict 25-man roster limit in OOTP, there isn't that reserve list to pull from, so ANY injury requires a call-up to fill the 25-man active roster. This creates an elevator of having to keep calling up and demoting players that go on the 7-day DL for any reason. Doesn't really happen in reality. Currently OOTP doesn't do the call-up for any reason. I'm sure there's some length of injury time where it would do that, but it's not automatic. This could lead to a short active roster of 24 if they are counting someone with a week to go on an injury and on the DL as the 25th man. I've come to the conclusion that although not technically correct, just having no roster limit is probably the more realistic of the options. The players above 25 would just be players on the reserve list. They are all DL leagues anyways in the minors, so really getting more than 25 players in a game is pretty rare. |
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#14 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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Quote:
My only concern is that without any limit, I will get into a situation were there are 50 or more players on some AI ML teams. Because I have noticed, that the AI really does not like to release players, no matter how bad they are in the minors. |
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#15 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#16 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,111
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Quote:
I get your point, but on the flip side, all of the players are eligible to play in games, which reserve players aren’t in reality. I would think by adding reserve rosters for minor league teams, it would take a lot of the burden off of the AI, and would therefore be a good feature to implement. |
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#17 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
In reality, teams actually play with a short roster on a fairly regular basis (at least a handful of games per season), just not as often as it's happening in OOTP. The easiest way for OOTP to overcome this is for the user to just set the roster size to be a player or two above the real-life limit. |
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#18 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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#19 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,111
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#20 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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