I seem to have pitchers falling like flies now. Which I think was an issue for some pre-recent update.
My question though is this: my universe utilizes high stamina starters, with 4 man rotations. In this world, pitchers are hardy. They aren't going to be breaking down often nor for long, or this universe just couldn't exist. So - does the current injury model take this into consideration? Or does it just go by aggregates? I know I could try a test sim with various stamina settings and see how the injuries pile up. Just wondering if anyone knows something about this.