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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Jul 2011
Posts: 604
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Feeder league issue in regards to PCMs and the resulting talent pool
So, I have messed around with feeder leagues a bit and I have noticed that the draft classes are extremely weak and that after 10 years, almost all of the best players are international free agents/prospects/discoveries. So, I looked into the feeder leagues with scouting turned off to see their true ratings.
There are no good prospects whatsoever. With the PCM's all set at .6 for college and .5 for high school, all the players generated are garbage. With them set to 1, the talent pool is completely stacked as there are more feeder league players than my major league has. Additionally, all of the players are major league ready. My expectation with the PCMs was that it would produce players that are 60% developed for college and 50% for high school. Instead it is giving me players that are 60% as talented as major leaguers with no real outliers (no good prospects at all). Essentially, feeder leagues are unusable unless I am missing something. I would really love to incorporated them into my game, so please let me know if anyone sees any way to fix this. Last edited by polydamas; 05-06-2017 at 11:53 PM. |
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#2 |
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All Star Reserve
Join Date: Jul 2011
Posts: 604
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If I am right in that this is broken, then there needs to be a bit more complexity to the PCMs. Perhaps a development modifier + the PCMs. That way I could set it closer to 1 and still not have guys that are absolutely ready to be MLB stars.
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#3 |
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All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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Are these the feeders directly tied to your major league or independent? If directly a part of your major league the default pcms should be fine since feeders have been used for several versions. I've seen weak classes and then classes that are stacked.
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#4 | |
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All Star Reserve
Join Date: Jul 2011
Posts: 604
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Quote:
The set up is as follows ML AAA AA A SA R NCAA (feeds MLB) jNCAA (feeds MLB) (2 year) Alpha HS (feeds MLB) Beta HS (feeds jNCAA) Omega HS (feeds NCAA) |
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#5 | |
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All Star Starter
Join Date: Aug 2011
Posts: 1,948
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Quote:
In MLB is player creation modifiers, these generate your talent level in all league linked to it, including feeders. At each level are sabermetric modifiers that tell how developed new players should be at that level. What you want are MLB modifiers to 1.000 or something around it, and the feeders to have sabermetric modifiers to .500 or something like that. Then it should work |
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#6 |
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All Star Reserve
Join Date: Apr 2009
Posts: 521
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This is an interesting issue since I have been considering creating feeder HS and C level feeders as independent league templates. But the OP's experience is exactly not what I want.
Since you have HS feeding into C, you should have ~8 years of developmental progress per player. Are the players just not evolving? |
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#7 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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you want the pcm's at 1.000 if you want normal prospects. doesn't matter which league, if it's a feeder or affiliated, you want 1.000's.
this doesn't affect mil, because you don't create players in the mil, typically. you either create players for draft or feeders or just X are created each year. ( i guess the latter could be mil created, as far as the pcm are concerned and which ones apply) those all have to be 1.000 origins, or you get substandard prospects. nothing needs to be fixed. you just have the wrong perception of how they work. if you make an independent league from the draft or feeders (genral sense), then you can use <1.000 PCMs, if you want that league to be inferior to your mlb league and it's associated mil/feeders etc etc are exclusive from that independent league. There's some bad info above about the sabermetric pcm though, this quote from manual should clear it up: "When used for minor leagues, Sabermetric PCMs affect only the quality of players generated when the league is first created. They do not affect the quality of new players created in subsequent years - that aspect is controlled solely by the PCM's used by the relevant major league." reference material guys... read the manual for info, then ask questions. search the forums... this info is repeated all the time or readily available take pride in avoiding a requirement for someone to hold your hand. although with forums posts you have constant human error everywhere, too. (mine included) there are long-standing beliefs in the forums that are flat-out irrational and illogical
Last edited by NoOne; 05-07-2017 at 01:20 PM. |
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#8 | |
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All Star Reserve
Join Date: Jul 2011
Posts: 604
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Quote:
So, I set my feeder league PCMs to 1 and filled the teams with fictional players. The talent pool does look acceptable, but now I have 15 year olds that are 100% developed and ready to dominate my major league. As for the not looking for myself, I searched through google, reddit and on this forum for an answer before making this post. I did not find anything that answered it, so here we are. It did not occur to me to check the manual. I have used it before, but I just didn't think about it. I'll check it now to see if I can find an answer and post my findings if there are any for posterity (future searchers for the answer to this question). |
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#9 | |
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All Star Reserve
Join Date: Jul 2011
Posts: 604
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Below is what the manual says. As I said, I have ADHD innattentive, so I am having trouble with this. I don't really see anything that talks about how to make poor quality players with normal potential when starting out a game. To me it seems like I need 1 for all PCMs, but when I use the "fill teams with fictional players" command, they come out major league ready.
I think, and I might be wrong here, but I think I need the PCMs at 1 and then I need to not use the "fill teams with fictional players" command, but instead use the commish action on the "find a player -> (relevant league) player list to manual bring in players of random quality, but low development. I'll see if that works. Thank you NoOne for your help. EDIT: That seemed to work. Quote:
Last edited by polydamas; 05-08-2017 at 12:50 AM. |
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#10 |
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All Star Starter
Join Date: Aug 2011
Posts: 1,948
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Again
Your 1.000 are for your Mlb. That Tells the level of players you want in the whole world. Feeders sabermetric are set to .500 to tell that you want them to be at half their potential, which will be what you set your MLB to. |
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#11 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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and a note about filling or seed players -- you will end up with more talent over time in comparison. e.g. if you go arbitrarily sort by overall...there will be more higher-quality players in ~10-20 years, then fluctuate a normal amount from then on if setttings and such remain constant.
(i don't use feeders, may be different for them? more akin to just making players than filling i would expect, since it's the lowest possible level?) Last edited by NoOne; 05-08-2017 at 03:29 PM. |
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#12 | |
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All Star Reserve
Join Date: Jul 2011
Posts: 604
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Quote:
I had them at .6 for the college feeders and they produced straight garbage. There were like 3 good players in 10 years. I think NoOne is right in that they should be at 1. |
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#13 |
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All Star Reserve
Join Date: Apr 2009
Posts: 521
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Yes, because your feeder league is always potentially variable in relation to the parent league.
This way, the feeder league settings don't need to be modified every time the parent league settings are modified. For example, if you have your parent league stats set to evolve each season, then the individual ratios may change. Having the feeder leagues set to 1.000 means you do not need to manually change the feeder league settings to produce players that reflect the change at the parent level. Same thing applies if you change the parent league stat ratios manually. The thing that I don't get is why OOTP calls the feeder league settings "Sabermetric". |
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#14 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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glad it's all working.
when i get in trouble, i work backward with things i've changed recently, lol. it's difficult to remember somethign you did differently or new at creation when the ramifications aren't seen until the offseason or even ensuing years. guess on 'sabermetric:' the standard pcm are directly connected to a particular rating. I'd guess some sabermetric stats are used as a translation/medium or integrated or swapped out in the process, somehow. |
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#15 |
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All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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Well again the confusion lies with the fact that the manual clearly states that sabermetric pcm's are only used when the league is first created. It's the traditional PCM's that affect player talent during drafts. For feeders to a major league those should be all 1.
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