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Old 04-10-2017, 03:50 PM   #1
HonusWagner
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Any financial experts here?

I have a 26+ season multi major league universe going, with minor and feeder systems for each parent.

Am taking over a team in a major league I haven't been paying much attention to. Turns out that all the teams are heavily in the red and have no money for trades (eg salary ranges $40k - $400k vs money available $50k to -$5 million+).

Is there a way to fix this, besides resetting all finances?
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Old 04-10-2017, 04:04 PM   #2
NoOne
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you can do this multiple ways, depending on what your intent is...

you could just bump revenue of various type to get them into the black.. shoot for a little profit.

if you want to make them a certain size, financially, then you'll have to change just about everything to fit. less work than it sounds, hopefully.

go to the financials page... you can import specific historical years or tailor your own.

since you have a long-running league, i would suggest using the settings from the major league you like the financials of -- make use of a screenshot, resize so you can see the info in backround to the side or below, etc... (vert v horiz info being copied)

if it's supposed to be smaller or bigger relative to that leauge, make some adjustments... find a time in mlb-history that matches what you want - then make any necessary adjustments.

one thing to remember, if you do the latter -- if you provide too much income they will pay more for players etc... so, remember to tailor the revenue after you've changed anything else.

i doubt you have to change market sizes, but maybe take a peak there, too. (can see all in Stats->team stats->finances or team finances tab.

Last edited by NoOne; 04-10-2017 at 04:06 PM.
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Old 04-11-2017, 11:18 AM   #3
HonusWagner
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What I would like, if you are still there NoOne, is to have each parent basically frozen in terms of financials, play evo, etc.

What I think might work is:
- leave the League Settings > Options > Historical Year window blank (though it keeps populating a year)

- leave all boxes directly beneath same window unchecked (since I don't want the stats or finances to evolve automatically, but manually)

To control league evo:

- in League Settings > Financials - ignore import settings, but use "mass-adjust" to tweak from year to year

- in same window, allow inflation range

In Stats & AI - ignore "import settings", leave box directly underneath unchecked
In Stats & AI > League Totals - ignore "totals from year" box, and tweak ratios manually from year to year

I liked the idea re using screensaver for referring to settings. I think I might use that.

Anyway, the above is the strategy I am going to try for eliminating all auto evolution updates. If you can think of anything I've missed please feel free to comment.

Also, I think it might be interesting to keep a league evo within a limited range - like, tweaking settings to evolve over a particular era, but never leaving that era. Or, doing stuff like eliminating the existence of relief pitchers and give starters super stamina. Sorry, thinking out loud at this point, but this game seems to provide room for a fair bit of modifying.
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Old 04-11-2017, 05:15 PM   #4
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Quote:
Originally Posted by HonusWagner View Post
What I would like, if you are still there NoOne, is to have each parent basically frozen in terms of financials, play evo, etc.

What I think might work is:
- leave the League Settings > Options > Historical Year window blank (though it keeps populating a year)

- leave all boxes directly beneath same window unchecked (since I don't want the stats or finances to evolve automatically, but manually)

To control league evo:

- in League Settings > Financials - ignore import settings, but use "mass-adjust" to tweak from year to year

- in same window, allow inflation range

In Stats & AI - ignore "import settings", leave box directly underneath unchecked
In Stats & AI > League Totals - ignore "totals from year" box, and tweak ratios manually from year to year

I liked the idea re using screensaver for referring to settings. I think I might use that.

Anyway, the above is the strategy I am going to try for eliminating all auto evolution updates. If you can think of anything I've missed please feel free to comment.

Also, I think it might be interesting to keep a league evo within a limited range - like, tweaking settings to evolve over a particular era, but never leaving that era. Or, doing stuff like eliminating the existence of relief pitchers and give starters super stamina. Sorry, thinking out loud at this point, but this game seems to provide room for a fair bit of modifying.
i'll try to hit that in order

financials won't shift once they settle in... so, if you have too much revenue... regardless of baselines salaries will rise until it reaches that equillibrium point and fluctuates around that.

as long as you dont activate "inflation," it will be frozen.

historical year isn't a problem... if not historical, make sure its 2017+ (it will increment +1 on it's own regardless of what you pick... in fact use 2018, just in case -- it's inconsequential to you)

yeah, as long as it's not inflating and you don't type a year pre-2017 for historical year input, you can controll it by hand if you want ot make a change.

as long as league evo is off... you shouldn't have any changes unless you make them..

as far as auto-importing.. just make sure it's not also changing strategies and such on teh left side of Stats and AI -- i think one function imports finances, strategies and League totals... one fucntion just imports League totals... be aware.

screenshot feature is in game, or in windows, if you hit "print screen" it takes a screenshot and copies it to your "clipboard" - you can control-v or "paste" it into paint or wherever.

i find that's faster than the game function.. then you have to go searchign through directories to get to it... where pasting into paint directly, i can just save as.. to desktop, immediately.

find examples of eras from the past.. . use them as a guide ...

in addition to using LTM/LT to change t hings, i've been thinking of doing something similar with PCM...

i was going to make a spreadsheet that randomly changed it +/-.. say 5% with a min/max allowable shift from a specified mean (1.000 in this case).

then run that random generation of new pcm each year.... now the LTM/LT stays the same - which mean phyisics stays the same... and only player talent changes are causing the shift in stats - As it should!! (or rule changes / equipment changes... etc, which can be modeled through LTM changes, too).

yup, there's a thing or 2 to play with, manipulate, tweak, dial down/up, etc...

i run long-term sims to get LTMs that result in a league slash i tailor (all the ltm related stats actually)... if 'they' don't have fun doing nerdy things, they wouldn't understand

Last edited by NoOne; 04-11-2017 at 05:17 PM.
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Old 04-11-2017, 05:39 PM   #5
HonusWagner
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i'll try to hit that in order

financials won't shift once they settle in... so, if you have too much revenue... regardless of baselines salaries will rise until it reaches that equillibrium point and fluctuates around that.

as long as you dont activate "inflation," it will be frozen.

historical year isn't a problem... if not historical, make sure its 2017+ (it will increment +1 on it's own regardless of what you pick... in fact use 2018, just in case -- it's inconsequential to you)

yeah, as long as it's not inflating and you don't type a year pre-2017 for historical year input, you can controll it by hand if you want ot make a change.

This should solve one problem I've been having.
It seemed I had to reset the stats every year, and the Historical Year window kept updating a new year.


as long as league evo is off... you shouldn't have any changes unless you make them..

as far as auto-importing.. just make sure it's not also changing strategies and such on teh left side of Stats and AI -- i think one function imports finances, strategies and League totals... one fucntion just imports League totals... be aware.


Yes, I ignore the drop down box that lets you import.
I hope the solution you provided above controls that too. Though I haven't noticed any fluctuations on the left side.


screenshot feature is in game, or in windows, if you hit "print screen" it takes a screenshot and copies it to your "clipboard" - you can control-v or "paste" it into paint or wherever.

i find that's faster than the game function.. then you have to go searchign through directories to get to it... where pasting into paint directly, i can just save as.. to desktop, immediately.

find examples of eras from the past.. . use them as a guide ...

Yep, have been looking through baseball reference.

Everything below lost me. But I liked how it sounded (with player stats driving fluctuations). Thanks!


in addition to using LTM/LT to change t hings, i've been thinking of doing something similar with PCM...

i was going to make a spreadsheet that randomly changed it +/-.. say 5% with a min/max allowable shift from a specified mean (1.000 in this case).

then run that random generation of new pcm each year.... now the LTM/LT stays the same - which mean phyisics stays the same... and only player talent changes are causing the shift in stats - As it should!! (or rule changes / equipment changes... etc, which can be modeled through LTM changes, too).
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Old 04-11-2017, 07:16 PM   #6
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Becaue you typed in a differnet year or maybe clicked import- load a mlb modern (or whatever equivalent standard league) and make sure the overall league strategies didn't chagne (the left side stuff). even if you didn't click import, if the year cycles and it incrementally adjusts the year you typed in, it auto-imprts that year.

(if you want real mlb, make sure to load mlb with real players for ht esettings, even if you have fictional players in an mlb setup... fictional modern mlb is different settings than mordern real mlb settings for Stats and AI - strats and League Totals.)

LoL!

okay, the PCMs control the created players each year. so, if i bump Contact for a year from 1.000 to 1.050 players created will be better contact ratings

(Think of a rising tide of existing distribution - the curve keeps its same shape but is shifted upward -- or downward if i had reduced PCM --> if LTM/LT stay the same, then this is the only cause for fluctuating stats year-to-year ... in addition to normal randomness of results, of course - i.e. even if the same player encounters same situations in same order a 2nd time, it will be a dfiferent result even with the same probabiities applied - that's normal and given at all times)

it gaurantees nothing... it might exagerate the randomyl better or worse generated palyers in any given year.. but it clearly will push it one way or another, if you leave them changed for long enough.

so, the spreadsheet would dictate incremental changes to further increase the volatility of created palyers +/-5-10%, let's say for sh&ts and grins... i'd probably make the "random trend" by per 5years or something to promote distinct eras.. but maybe 100% random is better, too... heh, the more i think about it the more likely i'll do it.

i'd likely adjust any initial +/- range based on results, as opposed to a top-down approach. if 5% is too much, i can admit being wrong about a total guess with no related experience

i've actualyl dinked around with them in the paste... avoid k's, or was it eye, used to getve >max with regularity (well, you saw A >max player at anytime, not many, though). i prefer that a >max be a rarity, so i lowered avoid k's PCM until the typical outcome of players maxed at 200/200 and on occasion went over 200.

the idea was that those guys are ~supernatural and should be rarities.. totally subjective in nature, too. although, as of i think '16 or '17 that's petty much how they have it tuned, now.

Last edited by NoOne; 04-11-2017 at 07:29 PM.
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