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Old 01-20-2017, 09:31 PM   #1
tejdog1
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Can we still disable the 2012/2016 CBAs?

Please.

Edit: another question. Is it possible to make the DSL/VSL optional? Or is it possible to dump all the drafted players in the GCL instead of the DSL/VSL?
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Old 01-20-2017, 10:40 PM   #2
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I always delete the dsl.
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Old 01-21-2017, 02:14 AM   #3
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In previous versions you can disable the 2012 CBA, so I dont see why you wouldnt be able to disable the 2016 one.
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Old 01-21-2017, 03:48 AM   #4
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In previous versions you can disable the 2012 CBA, so I dont see why you wouldnt be able to disable the 2016 one.
This, you will be able to switch between the CBA options. At least that is the plan...
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Old 01-21-2017, 02:00 PM   #5
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This, you will be able to switch between the CBA options. At least that is the plan...
Great. I like the pre-2012 CBA options.
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Old 01-21-2017, 02:28 PM   #6
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Great. I like the pre-2012 CBA options.
It'd be even better if you could choose the 1976-79 CBA, or the 1980/81-1984 CBA, or the 1985-89 CBA, or the 1990-93 CBA, etc.

There have been six distinct models of free agency arising from the various CBAs, with each presenting different GM-ing challenges. It'd be nice for users to have that choice of challenge.
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Old 01-21-2017, 02:42 PM   #7
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It'd be even better if you could choose the 1976-79 CBA, or the 1980/81-1984 CBA, or the 1985-89 CBA, or the 1990-93 CBA, etc.

There have been six distinct models of free agency arising from the various CBAs, with each presenting different GM-ing challenges. It'd be nice for users to have that choice of challenge.
i agree.
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Old 01-21-2017, 03:05 PM   #8
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The initial form of free agency established in 1976 would no doubt seem strange to contemporary followers of the process:

The free agent players went through a re-entry draft whereby interested clubs selected the players with whom they wanted to negotiate. The draft order was in reverse order of the season's standing, alternating by league. A player could be selected by a maximum of half the teams in MLB (with the proviso the player's former club always retained negotiation rights and didn't need to select the player).

Compensation for lost free agents was the club's highest available pick in the amateur draft, with the proviso those clubs selecting in the top half lost their second round pick first. For the purposes of ordering the gaining of picks for a lost player, players were ranked by the number of clubs which selected them in the re-entry draft.

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Old 01-22-2017, 08:14 PM   #9
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Originally Posted by tejdog1 View Post
Please.

Edit: another question. Is it possible to make the DSL/VSL optional? Or is it possible to dump all the drafted players in the GCL instead of the DSL/VSL?
VSL folded, so it's not a problem. DSL can just be straight deleted, but the players in the league would become free agents.
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Old 01-22-2017, 08:34 PM   #10
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VSL folded, so it's not a problem. DSL can just be straight deleted, but the players in the league would become free agents.
Just mass promote them before you delete it
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Old 01-22-2017, 08:50 PM   #11
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Just mass promote them before you delete it
Why all the people removing the DSL?
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Old 01-23-2017, 05:34 PM   #12
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Why all the people removing the DSL?
because the game tends to make it the defacto lowest league and all players drafted in the amatuer draft in june end up down there, as do some players who were at rookie level, sometimes higher, during previous seasons.... which is not what the DSL is for, by definition it for...

Player Eligibility Rule: No player on the Active List may have four or more years of prior Minor League Service. In addition, no Draft-eligible player from the U.S. or Canada (not including players from Puerto Rico) may participate in the DSL. No age limits apply.
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Old 01-24-2017, 05:55 AM   #13
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I was all for it when it was announced as a feature, but the reality is that it's mostly there for clutter. Does anyone actually legit use it as a development stop for prospects? And if you do - why not just use the GCL? The extreme slight league modifier differential shouldn't matter in the slightest, right? IMO, and of course MO means very little, but IMO the DSL sounded great in concept, but it's just unnecessary in practice.
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Old 01-24-2017, 07:08 AM   #14
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because the game tends to make it the defacto lowest league and all players drafted in the amatuer draft in june end up down there, as do some players who were at rookie level, sometimes higher, during previous seasons.... which is not what the DSL is for, by definition it for...

Player Eligibility Rule: No player on the Active List may have four or more years of prior Minor League Service. In addition, no Draft-eligible player from the U.S. or Canada (not including players from Puerto Rico) may participate in the DSL. No age limits apply.
Pretty sure the DSL & AFL are used the same way in 17 (as a minor league system) which caused teams like the Red Sox to have up to 5/6 lowest minor league clubs which was frustrating to manage to say the least.
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Old 01-24-2017, 07:42 AM   #15
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because the game tends to make it the defacto lowest league and all players drafted in the amatuer draft in june end up down there, as do some players who were at rookie level, sometimes higher, during previous seasons.... which is not what the DSL is for, by definition it for...

Player Eligibility Rule: No player on the Active List may have four or more years of prior Minor League Service. In addition, no Draft-eligible player from the U.S. or Canada (not including players from Puerto Rico) may participate in the DSL. No age limits apply.
exactly this. It also doesn't make sense to have an international complex and the DSL.

If there was a way to keep drafted players out of it, and a way to mass promote all the complex guys, I'd love to use it
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Old 01-24-2017, 11:18 AM   #16
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exactly this. It also doesn't make sense to have an international complex and the DSL.

If there was a way to keep drafted players out of it, and a way to mass promote all the complex guys, I'd love to use it
The game already determines if a player is eligible based on a number of factors such as age, service time, and even nationality in some aspects. I would think it would be trivial to add a "was draft eligible" status to eligibility.
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Old 01-24-2017, 04:16 PM   #17
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I find the DSL to be a useful league level. When my scouting discoveries reach 18-ish, or if their ratings are decent when younger, they get sent to the DSL to play and begin generating stats. I'll also send very low current but high potential international draft guys, as well as some american draft guys who I don't have room for in the standard rookie ball league, but who I want to find playing time for.

My biggest issue with the DSL level is that the game currently counts playing there as professional service time, when in reality, it should not.

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Old 01-24-2017, 04:41 PM   #18
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The game already determines if a player is eligible based on a number of factors such as age, service time, and even nationality in some aspects. I would think it would be trivial to add a "was draft eligible" status to eligibility.
I'm super confused by your statement. The DSL in the game absolutely does not determine DSL eligibility by anything by default. Keeping draftees out of the DSL is not trivial. It's a real rule
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Old 01-24-2017, 07:04 PM   #19
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I'm super confused by your statement. The DSL in the game absolutely does not determine DSL eligibility by anything by default. Keeping draftees out of the DSL is not trivial. It's a real rule
I should clarify. I meant for any given league as a general rule, just not the DSL. Setting a service time limits, max age limits, is something that we can already set for rules for eligibility. There should be a new option in the league rules in the same section "was draft eligible" as an option to check or uncheck.

The best that can be done now with respect to the DSL, is set the region to "AMERICA: Caribbean" and not allow foreign players. A more fine tuned option would be to create a region directly in the world_default.xml file that was everything not the US and Canada.
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