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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: May 2014
Posts: 1,129
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Pitchers throwing 140+ pitches per game without getting tired
The league is set in 1978. I checked my settings and the stamina modifier is at 1.000. How are these pitchers able to last so long?
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#2 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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What does your league say for "Pitcher Stamina" under General Strategic Tendencies?
This is the area that controls the "era" you are playing in and does a lot more to affect how long pitchers are able to last than the Stamina Modifier. |
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#3 |
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All Star Starter
Join Date: May 2014
Posts: 1,129
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Thanks, it's at 1.391. Is that really realistic for 1978?
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#4 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,734
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Because it's the 1970's. Starters were simply expected to pitch longer than they are now.
Pitch count data isn't really available, but you can get a sense of usage by looking at the historical complete game leaderboards: Yearly League Leaders & Records for Complete Games | Baseball-Reference.com |
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#5 |
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All Star Starter
Join Date: Oct 2011
Location: Maple, ON - Canada
Posts: 1,088
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Must be Nolan Ryan out there!
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#6 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Look on the left side of that screen. General strategic tendencies is a word description not a number. Where is the 1.391? If both are high it's not surprising.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 12-28-2016 at 10:35 AM. |
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#7 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,161
Infractions: 0/1 (1)
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#8 |
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Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,393
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For one thing they weren't throwing as hard as they could on every pitch. They knew that 89-91 was fast enough if their secondary pitches were good. Also, they trained to go the distance. When they took the mound it was with the expectation that they'd pitch well enough to finish what they started so they conditioned themselves accordingly. Pitchers in that era also used full windups and pushed off with their legs far more than they do today. As Steve Stone put it, "If your legs can carry you for 8 innings, your arm can carry you the ninth". Many pitchers today simply turn sideways and gun the ball in as hard as they can without winding up and driving with their lower body. Despite all of the advances in medicine, every year many pitchers are lost to injuries, so pitch counts and/or limiting innings isn't the answer.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. Last edited by Curve Ball Dave; 12-28-2016 at 10:51 AM. |
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#9 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,161
Infractions: 0/1 (1)
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Pretty sure 78 is a "normal" year. Pretty sure use of relievers and use of closers is set to normal as well.
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#10 |
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All Star Reserve
Join Date: Jul 2016
Posts: 550
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140+ wasn't too unbelievable.
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#11 |
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Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,393
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Not at all. In a 9 inning game that's about 16 pitches an inning.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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#12 |
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All Star Starter
Join Date: May 2014
Posts: 1,129
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#13 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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pretty sure it goes like this, but maybe some overlap?
the 1.391 pitcher stamina LTM: This is the one allowing more pitches to be throwin in a single game. PCM for pitcher stamina can do the same thing, but will affect distribution in funky ways when you try to affect a major shift in the curve. i.e. eventually you'd just end up with all 200/200 ratings, while the LTM allows you to maintain an unadulterated distribution curve. On the left side, dropdown box and not filled with numbers but words: This affects the time required to recover from an outing - which affects the rotation size. normal will be a 3 or 4 man rotation, i'd guess? the options don't correspond directly to 6/5/4/ etc.. e.g. if i recall there's low and very low (2 lows). with low, the higher stamina SP can recover in 4 days and if they don't throw "tired" in the previous start. on the lowest setting they are 80's percent if they every 4th day instead of 5th. if you didn't change' anything and did a typical historical creation, you are fine... if you changed some things or are not sure, simply create a new game of the same historical year and check what the defualts are.. take a screenshot, if neccessary. Last edited by NoOne; 12-28-2016 at 12:17 PM. |
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#14 |
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Hall Of Famer
Join Date: May 2009
Posts: 2,423
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Yeah, I'm with the crowd on this one. 140 pitches in 1978 doesn't sound unreasonable.
__________________
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