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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Triple A)
Join Date: Apr 2007
Location: Racine,WI
Posts: 261
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Most leagues
What is the typical amount of leagues everyone plays. I like fictional starting in 1871 and sim till present day and then take a job. Over the course of the sim I add leagues and create a dynamic world. I am simming right now. I am at 1934, just adding in my 302 team college feeder and 52 team high school feeder. I have 10 leagues so far, but by 2016 there will be 39 total leagues. Personally very fun to see how it plays out, all with fictional players so I have no expectations. Anyone else go for this kind of play?
Trevor L Sent from my SM-G900V using Tapatalk |
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#2 |
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Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,131
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My fictional game has 26 leagues
__________________
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#3 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i create leagues conducive to a balanced schedule with ~162 games. This year i am using real players again... and doing my best to ignore my neuroticism about the transition to fictional players, lol.
I also make my own schedules and typically thin out any real-world minor league system so that i can reduce the # of rounds in the draft to something more manageable. i'd much rather do 19-24 than ~35 rounds even if i let the AI pick once the options become a commodity. recently i'm doing a 10/10 (20T) league with 162games. each team playes each other 9H/9A and all have the same days off etc. there is still a reduced financial stratification, but think of a mostly stock MLB setup. it increases the proportion with which player talent and gm/manager decisions affect things by removing noise. i've done 156g 14/14 (28T) leagues before too. usually with fictional players, but i've started by editting a real-world setup on occasion in the past. i've even imported fictional players from a 50year old league using playerIDs of a real-world setup to avoid the problems of initial leagues - which is less of a problem now than ever before. it's not worth the effort to do that anymore, imo. basicaly i remove the stuff that i perceive as fluff... tv considerations and the like. i also don't pretend the game does anythign it doesn't - e.g. travel is not a factor. so, i don't worry too much when making my customized schedule. i try to make it as much about the games played and gm/manager decisiosn and less about outside things... That being said, somethings are meant to be a random and unfair (not equal among teams) effect, like injuries. if it's actually part of playing baseball and modelled in the game i generally use it. Although, i never use owner goals and i am becoming iffy about personality and morale (this year i've begun not using morale..still unsure). i do like the full coaching system, though... (i rationalize looking at ratings of my "top" choices for coaching/scouting positions etc) Last edited by NoOne; 11-25-2016 at 02:58 PM. |
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