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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Major Leagues
Join Date: Apr 2010
Posts: 484
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Player Development - # of 80 level players
This has probably been answered somewhere, but I couldn't find a precise answer while searching around the forum last night. My question is does the player develop model work as to only allow a certain number of 70 - 80 level players in any given season?
What I want to know is if you have a league full of historical Hall of Famers and player development turned on, will the development model always deteriorate 70-80 players down to a predetermined level league wide? Or if you have an inordinate amount of five star potential players in the minors, like a 17 year old Joe and Reggie Jackson playing in the Appalachian League, will the development model fail most of them so that there are only a few 70-80 players league wide? Thanks! |
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#2 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,204
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The ratings are relative. So if you have a whole league of HOFers, and no one else, some are going to be rated 80, and some 20 in comparison to the rest of the league. So while I doubt there is a specific set number of each rating, you can still only have so many.
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#3 | |
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Major Leagues
Join Date: Apr 2010
Posts: 484
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#4 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,204
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Quote:
Stats are determined by the league modifiers (by far the most important part) working along with the ratings in each individual category, (contact, gap, power, stuff, control etc), with a bit of randomness thrown in. Can you maybe describe your league in a little more detail though? I'm not quite sure what you're trying to do or the results you're looking to get, which limits the useful amount of advice I can give
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#5 | |
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Major Leagues
Join Date: Apr 2010
Posts: 484
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Quote:
Oh... and I forgot. I will add these players to the 2016, or an earlier years', pool of players. Last edited by Elysian Fields; 06-01-2016 at 05:03 PM. |
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#6 |
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Minors (Double A)
Join Date: May 2016
Location: Pennsylvania
Posts: 154
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I think what he is asking for is if the OOTP engine will purposefully lower a player's ability if the league has too many studs in it at once. And the answer that Lukas is giving is basically a no.
What Lukas is saying is that the overall ratings are relative to the league the player is in. So the player's ability isn't changing its just his rating relative to other players in his league. Here is an example to clarify. Take Johnny Cueto. A good pitcher, occasionally great, but not a world beater. If you put him in a high school league though he would probably be a 75-80 overall because RELATIVE to the other players in his league (pimple faced 17 year olds) he's an absolute stud. Put him in the MLB, he's probably a 55-65 overall. Because relative to Major League Baseball talent he is above average but not the epitome of dominance. Finally let's put Cueto in a league made up only of HOF caliber players. He's probably a 35-45 overall because relative to HOF players, he's not in their class and would struggle. No matter which league we put Cueto in his ABILITY remains constant, but when you compare that ability to the player's he will be facing his overall rating will change. So the OOTP engine doesnt look around a league you create and say "hey there are too many stars here, I'm going to decrease some players ABILITY.". It looks around the league and compares each player to the overall talent in that particular league and says "OK this guy is a 75 overall because RELATIVE to the talent I see he is that much better." Hope this helps.
__________________
"They let me down real easy when they cut me. I showed up at the stadium and was told that visitors aren't allowed in the clubhouse." - Bob Uecker Last edited by SxSnts9; 06-01-2016 at 05:03 PM. |
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#7 | |
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Major Leagues
Join Date: Apr 2010
Posts: 484
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#8 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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The overall ratings aren't actually relative to the league the player is in. You can check an option to have them displayed that way, but that isn't how they work in the engine.
If you have all hall-of-famers and you have real ratings showing, they are all going to be really high. Some of those players will not perform well because of the competition, however. The OOTP development engine will not nerf those players just because the average league rating is high. They will be subjected to whichever aging, development and talent randomness settings you have. What will be affected, I believe, are any game created amateur drafts that league creates. The engine is going to try to maintain a generally average overall talent pool and high talent will likely mean poor drafts unless you adjust the talent creation modifiers. If players are entering the league through other means (i.e. importing historical players) this shouldn't come into play. Last edited by Rain King; 06-01-2016 at 05:57 PM. |
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#9 | |
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Major Leagues
Join Date: Apr 2010
Posts: 484
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Quote:
I have a hard time playing this game with a quick start and not wanting Billy Martin and John McGraw managing, and Babe Ruth and Josh Gibson playing. |
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#10 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,204
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