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Old 06-01-2016, 01:47 PM   #1
Elysian Fields
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Player Development - # of 80 level players

This has probably been answered somewhere, but I couldn't find a precise answer while searching around the forum last night. My question is does the player develop model work as to only allow a certain number of 70 - 80 level players in any given season?

What I want to know is if you have a league full of historical Hall of Famers and player development turned on, will the development model always deteriorate 70-80 players down to a predetermined level league wide? Or if you have an inordinate amount of five star potential players in the minors, like a 17 year old Joe and Reggie Jackson playing in the Appalachian League, will the development model fail most of them so that there are only a few 70-80 players league wide?

Thanks!
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Old 06-01-2016, 03:49 PM   #2
Lukas Berger
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The ratings are relative. So if you have a whole league of HOFers, and no one else, some are going to be rated 80, and some 20 in comparison to the rest of the league. So while I doubt there is a specific set number of each rating, you can still only have so many.
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Old 06-01-2016, 04:34 PM   #3
Elysian Fields
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Originally Posted by lukasberger View Post
The ratings are relative. So if you have a whole league of HOFers, and no one else, some are going to be rated 80, and some 20 in comparison to the rest of the league. So while I doubt there is a specific set number of each rating, you can still only have so many.
So with Hall of Famers it is best to turn off development if you want to see team after team of Hall of Famers at their best performance wise statistically, because if they're rated a 20 their stats will be 20 level like stats?
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Old 06-01-2016, 04:39 PM   #4
Lukas Berger
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Originally Posted by Elysian Fields View Post
So with Hall of Famers it is best to turn off development if you want to see team after team of Hall of Famers at their best performance wise statistically, because if they're rated a 20 their stats will be 20 level like stats?
No, not really. The overall ratings don't have any direct correlation to how players perform, they're just a handy shorthand view of relatively how good a player is, but they don't affect the stats at all.

Stats are determined by the league modifiers (by far the most important part) working along with the ratings in each individual category, (contact, gap, power, stuff, control etc), with a bit of randomness thrown in.

Can you maybe describe your league in a little more detail though? I'm not quite sure what you're trying to do or the results you're looking to get, which limits the useful amount of advice I can give
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Old 06-01-2016, 04:49 PM   #5
Elysian Fields
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No, not really. The overall ratings don't have any direct correlation to how players perform, they're just a handy shorthand view of relatively how good a player is, but they don't affect the stats at all.

Stats are determined by the league modifiers (by far the most important part) working along with the ratings in each individual category, (contact, gap, power, stuff, control etc), with a bit of randomness thrown in.

Can you maybe describe your league in a little more detail though? I'm not quite sure what you're trying to do or the results you're looking to get, which limits the useful amount of advice I can give
The league I am wanting to make and just see what happens for fun, is to import the best MLB players ever, like 1,600 to 2,000 players, plus create a few Negro League/Cuban/Asian players, and edit them to the age of 17 or 18 (ones that need it). Many of them would have high potential ratings, but I would lower their current stats level (so lower BABIP, K's, EYE, GAP, POWER, etc...) to an 17-18 year old rookie level rating (some would be more highly rated than others). The lowest rated might would be 2-3 star potential. Their potential would be based on their best years. And it's possible to go into the editor and set their potential to what that was or might have been.

Oh... and I forgot. I will add these players to the 2016, or an earlier years', pool of players.

Last edited by Elysian Fields; 06-01-2016 at 05:03 PM.
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Old 06-01-2016, 05:01 PM   #6
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I think what he is asking for is if the OOTP engine will purposefully lower a player's ability if the league has too many studs in it at once. And the answer that Lukas is giving is basically a no.

What Lukas is saying is that the overall ratings are relative to the league the player is in. So the player's ability isn't changing its just his rating relative to other players in his league. Here is an example to clarify.

Take Johnny Cueto. A good pitcher, occasionally great, but not a world beater. If you put him in a high school league though he would probably be a 75-80 overall because RELATIVE to the other players in his league (pimple faced 17 year olds) he's an absolute stud. Put him in the MLB, he's probably a 55-65 overall. Because relative to Major League Baseball talent he is above average but not the epitome of dominance. Finally let's put Cueto in a league made up only of HOF caliber players. He's probably a 35-45 overall because relative to HOF players, he's not in their class and would struggle.

No matter which league we put Cueto in his ABILITY remains constant, but when you compare that ability to the player's he will be facing his overall rating will change. So the OOTP engine doesnt look around a league you create and say "hey there are too many stars here, I'm going to decrease some players ABILITY.". It looks around the league and compares each player to the overall talent in that particular league and says "OK this guy is a 75 overall because RELATIVE to the talent I see he is that much better."

Hope this helps.
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Last edited by SxSnts9; 06-01-2016 at 05:03 PM.
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Old 06-01-2016, 05:06 PM   #7
Elysian Fields
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Originally Posted by SxSnts9 View Post
I think what he is asking for is if the OOTP engine will purposefully lower a player's ability if the league has too many studs in it at once. And the answer that Lukas is giving is basically a no.

What Lukas is saying is that the overall ratings are relative to the league the player is in. So the player's ability isn't changing its just his rating relative to other players in his league. Here is an example to clarify.

Take Johnny Cueto. A good pitcher, occasionally great, but not a world beater. If you put him in a high school league though he would probably be a 75-80 overall because RELATIVE to the other players in his league (pimple faced 17 year olds) he's an absolute stud. Put him in the MLB, he's probably a 55-65 overall. Because relative to Major League Baseball talent he is above average but not the epitome of dominance. Finally let's put Cueto in a league made up only of HOF caliber players. He's probably a 35-45 overall because relative to HOF players, he's not in their class and would struggle.

No matter which league we put Cueto in his ABILITY remains constant, but when you compare that ability to the player's he will be facing his overall rating will change. So the OOTP engine doesnt look around a league you create and say "hey there are too many stars here, I'm going to decrease some players ABILITY.". It looks around the league and compares each player to the overall talent in that particular league and says "OK this guy is a 75 overall because RELATIVE to the talent I see he is that much better."

Hope this helps.
Thanks! This helps in understanding a lot.
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Old 06-01-2016, 05:56 PM   #8
Rain King
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The overall ratings aren't actually relative to the league the player is in. You can check an option to have them displayed that way, but that isn't how they work in the engine.

If you have all hall-of-famers and you have real ratings showing, they are all going to be really high. Some of those players will not perform well because of the competition, however.

The OOTP development engine will not nerf those players just because the average league rating is high. They will be subjected to whichever aging, development and talent randomness settings you have.

What will be affected, I believe, are any game created amateur drafts that league creates. The engine is going to try to maintain a generally average overall talent pool and high talent will likely mean poor drafts unless you adjust the talent creation modifiers. If players are entering the league through other means (i.e. importing historical players) this shouldn't come into play.

Last edited by Rain King; 06-01-2016 at 05:57 PM.
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Old 06-01-2016, 06:05 PM   #9
Elysian Fields
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Quote:
Originally Posted by Rain King View Post
The overall ratings aren't actually relative to the league the player is in. You can check an option to have them displayed that way, but that isn't how they work in the engine.

If you have all hall-of-famers and you have real ratings showing, they are all going to be really high. Some of those players will not perform well because of the competition, however.

The OOTP development engine will not nerf those players just because the average league rating is high. They will be subjected to whichever aging, development and talent randomness settings you have.

What will be affected, I believe, are any game created amateur drafts that league creates. The engine is going to try to maintain a generally average overall talent pool and high talent will likely mean poor drafts unless you adjust the talent creation modifiers. If players are entering the league through other means (i.e. importing historical players) this shouldn't come into play.
This is good and what I thought might would be the case with the amateur drafts. Appreciate the response! It's not a realistic league at all and I sort of expect to only play it for 20 - 25 seasons, and then either stop or just revert to playing with regular created players.

I have a hard time playing this game with a quick start and not wanting Billy Martin and John McGraw managing, and Babe Ruth and Josh Gibson playing.
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Old 06-01-2016, 11:41 PM   #10
Lukas Berger
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Quote:
Originally Posted by Rain King View Post
The overall ratings aren't actually relative to the league the player is in. You can check an option to have them displayed that way, but that isn't how they work in the engine.

If you have all hall-of-famers and you have real ratings showing, they are all going to be really high. Some of those players will not perform well because of the competition, however.
Yes, I misspoke, they aren't relative to the league by default, but they are relative to the entire universe, all leagues and players. Maybe relative is not even the right word. At any rate, even if you import HOF types and have no one else in the league, you are still going to have players rated 80 and players rated 20 and everything in-between.
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