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| Bug Reports Forum Post bug reports here please! |
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#1 |
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Major Leagues
Join Date: Aug 2011
Posts: 391
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Illegal Number of Players on Active Roster, Reserve Roster is Brimming
I started a fictional league that mimics the real world, but with fictional players.
I began simming through a few years to get some stats, and planned on holding a draft in like year 10, then descending down to take over a team. Starting in year 4, one team per year in various foreign leagues has an illegal number of players on their team, but have TONS of players in the Reserve Roster. I'm in Commish Mode, so I moved them back. But every time the game generates a baseball card or scouts a league, the Active Roster gets emptied out and they all slide over to the Reserve. I guess I could use Ghost Players, but it seems like the teams have tons of players available. Does anyone know what gives here? EDIT: I just tried, using the pull-down menu in the right-hand corner called "Available Actions," instructing the game to fill the team with Fictional Players. Nothing happened, however. Same-same when I instruct the AI to generate lineups & etc. Last edited by torpidbeaver; 03-24-2016 at 08:19 PM. |
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#2 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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This will be fixed in tomorrow's patch
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