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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Injuries in OOTP14 compared to 13
I've been playing my imported OOTP13 league since the pre-order of 14 came out on Friday. In 13, I had injury frequency set to low because normal was giving me way too many injuries, which jived with reaction in the forums at this time last year.
Six weeks into my season on OOTP14, I realized I was getting almost no injuries with frequency set to low. Has anyone else seen this with either an imported game or a game created in OOTP14? I'm trying to determine if it's ok to play all leagues in OOTP14 with injury frequency on normal. Last thing I want to do is start a new league on normal and get flooded with injuries in spring training. Thanks. |
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#2 |
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Minors (Double A)
Join Date: Aug 2011
Posts: 146
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I have injury frequency set to high and it's exactly how I like it (realistic). People overblow injury frequency every OOTP based on a small sample size and the conclusion that it must be the norm for the new game.
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#3 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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I don't think this part of the game was touched since OOTP-13, so any differences you're noticing are just due to small sample size.
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#4 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Thanks. I hadn't read anything about injury changes, but was wondering if anyone has experienced anything that seemed different from 13.
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#5 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Thanks. I was asking if others have experienced or tracked anything that suggested injury rates are different than 13. It's my opinion that injury settings on low were realistic in 13, so talking about what we like or what's overblown doesn't answer my question.
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#6 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
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#7 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#8 |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 34
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#9 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Did you hear that from Markus or a OOTPD communication?
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#10 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
There's a bit of a long history here. Many years ago, back in OOTP 2006 or 2007, players would just lose or gain Potential randomly, and instantaneously. Some people thought that was bizarre (and I guess it is!). They argued that a player should never suddenly lose potential without some reason, and that injuries were the only sensible reason someone might suddenly lose potential. That may sound right, but it isn't, and it led to some misguided changes to the game. In response, two changes were made to OOTP: potential changes were made gradual instead of instantaneous (which alone completely solved the issue with sudden potential changes, so no other changes were needed), and injuries were made the primary cause of potential drops. But baseball players are very unpredictable, and OOTP needs to generate a lot of potential drops. When injuries are the only cause of potential drops, OOTP needs even minor injuries to cause potential loss, and in OOTP-9 (or some earlier version - can't remember which) a chipped tooth or scratched fingernail could turn a top prospect into a career minor leaguer. That caused a lot of problems. With that development model, your optimal strategy becomes to avoid playing your prospects at all, because you don't want to expose them to injury risk. That's clearly not how real baseball works. But even more importantly, injuries just don't cause that many players to drop off a cliff in real life. I looked at real life player performance before and after isolated long-term injuries, and for batters, it is very rare that a single injury has any significant lasting effect on performance. The one exception is serious leg injuries, which typically produce a noticeable drop in stolen base attempts (Speed, in OOTP terms). For pitchers, it happens a bit more often that an injury is 'catastrophic' (i.e. producing a noticeably negative effect on performance), but it is still true that most pitchers return from injury quite successfully. So OOTP now models injury effects more realistically. Significant injuries sometimes hurt ratings, but that is not the norm, especially for batters. Injuries do have short-term effects on performance; players can have day-to-day injuries which temporarily hurt ratings, and players will have some 'rust' when returning from DL assignments. Randomness (along with other factors, like personality ratings) again plays an important role in determining potential ratings changes, and short-term injuries should never have catastrophic effects on ratings. |
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#11 |
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Minors (Triple A)
Join Date: Dec 2013
Posts: 286
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Any more opinions on what injury frequency is the most realistic for a 2013 league?
I had it on normal, then high (according to the game realistic for today) and im still not sure what works best. |
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