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Old 10-27-2013, 02:50 AM   #1
kohut
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Simulation Time

I like the new patch as it has fixed a lot of issues that I noticed in the game.

One issue that wasn't resolved is the length of time it takes to simulate a season. I only have NHL/AHL/ECHL going as I want to start in the ECHL as a GM and work my way to the NHL, It is going to take over 30 minutes to simulate one season based on how slow this is running. Maybe 30 minutes is an exaggeration, but I am curious if anyone knows any tips on getting the game to simulate A GREAT DEAL quicker? I am aware if I take ECHL out of the equation it will run quicker but that isn't the solution I am looking for.

Does OOTP Developments have any intention on speeding up the simulation or is that even possible?
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Old 10-27-2013, 11:44 AM   #2
dave1927p
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http://www.ootpdevelopments.com/boar...imulation.html
they kinda already answered your question in your previous thread...

Quote:
Originally Posted by JeffR View Post
I doubt the game will ever sim that fast. We'll certainly make improvements in the overall speed, but I think we'll always be somewhere in the middle ground between OOTP's handful of minutes per season and FM's multiple hours. EHM was similar, even with the most stripped-down settings it took half an hour or so for a full year. That's just the price of having a lot of detail in the game. Historical mode runs faster since there's no need to generate and develop players, with all the background infrastructure that requires. I suppose we could strip all of that out of the modern game, generate a fictional "future" database that would work the same way as the historical one, and have a fast-play mode that only allowed NHL play. But that'd involve a lot of work on our end and I don't think the level of interest in such a mode would justify it when the time could be spent on other things that more people want to see.
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Originally Posted by JeffR View Post
By the logic you're using, the guys at Sports Interactive must be completely incompetent, since Football Manager takes longer to sim than FHM does, and soccer seasons are only half as long as an NHL one.



Have a look at the "Explore World" view in both OOTP and FHM. An OOTP game set up with all the optional leagues has around 8000 players. FHM starts with about 35000, and is designed to stabilize in the 50-60000 range. FM's database is somewhere around 250000 (although you can specify that only a portion of it be used.) There's a trend there: the more talent is dispersed in the sport, the more leagues you need to have represented in the game to model the world correctly - MLB owns the vast majority of top-level baseball talent, the NHL shares the best with several European leagues, and in soccer the world's best players are spread even more widely. And the more leagues you have, the more players you need in the game to provide them with a base to recruit from. We complicate it further by having playable junior leagues, which many people enjoy playing but require the player base feeding them to be expanded even wider.



It's not a matter of receiving "the same development and support as ootp"; it's a question of what's required to do a good job of modeling the sport. All the development time in the world won't help when there are 4-5 times as many players and leagues for the game to deal with. And nowhere did I say that the game won't get faster (in fact, I said exactly the opposite.) But the original poster was asking for 3-minute seasons, and that's just not a realistic outcome anywhere in the near future.
It's still faster than EHM...
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Last edited by dave1927p; 10-27-2013 at 11:49 AM.
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Old 10-27-2013, 12:29 PM   #3
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Why would someone want to play a season in 5 minutes? What's the point of playing at all under those circumstances?
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Old 10-27-2013, 12:59 PM   #4
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Quote:
Originally Posted by kohut View Post
I like the new patch as it has fixed a lot of issues that I noticed in the game.

One issue that wasn't resolved is the length of time it takes to simulate a season. I only have NHL/AHL/ECHL going as I want to start in the ECHL as a GM and work my way to the NHL, It is going to take over 30 minutes to simulate one season based on how slow this is running. Maybe 30 minutes is an exaggeration, but I am curious if anyone knows any tips on getting the game to simulate A GREAT DEAL quicker? I am aware if I take ECHL out of the equation it will run quicker but that isn't the solution I am looking for.

Does OOTP Developments have any intention on speeding up the simulation or is that even possible?
No offense, but how many times are you planning to ask this question? It's been answered. Move on.

At any rate, sim time is perfectly fine for a game like this. If you want it faster, you need to learn some patience.

Last edited by Smetana; 10-27-2013 at 01:01 PM.
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Old 10-27-2013, 01:54 PM   #5
kohut
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Quote:
Originally Posted by Smetana View Post
No offense, but how many times are you planning to ask this question? It's been answered. Move on.

At any rate, sim time is perfectly fine for a game like this. If you want it faster, you need to learn some patience.
I don't need to learn any patience so bugger off. My degree of simulation involves signing players, trading players, drafting players. I have been playing simulation games since Hockey League Simulator 2 which was very fast and Baseball Mogul and Football Mogul and they all had very fast engines therefore I asked on here.

If you have nothing nice to say don't say ANYTHING at all... UNDERSTAND?
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Old 10-27-2013, 04:46 PM   #6
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Quote:
Originally Posted by kohut View Post
I don't need to learn any patience so bugger off. My degree of simulation involves signing players, trading players, drafting players. I have been playing simulation games since Hockey League Simulator 2 which was very fast and Baseball Mogul and Football Mogul and they all had very fast engines therefore I asked on here.

If you have nothing nice to say don't say ANYTHING at all... UNDERSTAND?
Smetana, answered your question quite nicely in my estimation. And this is your second thread asking the same question, in which the first one was answered by the guy you want answering your questions, JeffR, so not sure what you want.
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Old 10-27-2013, 06:06 PM   #7
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Quote:
Originally Posted by kohut View Post
I don't need to learn any patience so bugger off. My degree of simulation involves signing players, trading players, drafting players. I have been playing simulation games since Hockey League Simulator 2 which was very fast and Baseball Mogul and Football Mogul and they all had very fast engines therefore I asked on here.

If you have nothing nice to say don't say ANYTHING at all... UNDERSTAND?
Yup, I understand everything I need to know about you.

Seriously, though, in a sports sim, the processing time is going to be longer when you factor in the number of players, the number of teams, etc, etc. FHM has a lot going on in the background, so it takes a bit. Still faster than EHM 2007...

I also loved HLS2 back in the day. It was fast, indeed, but there wasn't a whole lot to process, just the games themselves.

Jeff has explained all this. Now you've had it explained twice.
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