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Old 05-24-2002, 10:11 AM   #1
HomieGee
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Post Speed: A Steal: E

One of my players has a speed of A but a stealing ability of E. He is so far 2 for 9 in stealing, which is down right terrible for a person of his speed. Even though he is fast well he ever be a good base stealer or should i just stop trying to steal with him?

thanks for you advice
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Old 05-24-2002, 10:18 AM   #2
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I would stop trying with him. Problem is, the speed rating determines ability to get a jump, and the steal rating says his jumps are terrible. So a player like this will try to steal a ton of bags and fail miserably.
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Old 05-24-2002, 10:43 AM   #3
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I think JML meant his stealing ability determines his ability to get a jump and not speed.
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Old 05-24-2002, 10:48 AM   #4
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Nope. I meant speed rating. I'm pretty sure this is correct. A guy with D speed and A stealing will have trouble getting a good jump, but when he does he will steal at a high success rate.
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Old 05-24-2002, 01:35 PM   #5
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I think it is the other way around JML.

This is taken from the scouting report of Eric Byrnes, who has an A in running speed but an E in stealing ability:

"He has amazing speed, he just hasn't gotten his timing down as far as being a base stealer."

If I am reading this correctly I think this means that Byrnes just cannot get a good jump at all, thus his E rated stealing ability. However once he gets going Byrnes can really fly (and steal bases). So I think players with A speed and E stealing are just faster when running around the bases and in the field, but they can't steal worth crap.

Someone correct me if I'm wrong.
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Old 05-24-2002, 02:04 PM   #6
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I thought it was the opposite. Stealing I thought determined how many times they would attempt and speed would determine how many times they were successful. But I'm not positive. Was thinking of posting this as a question. Any other ideas?
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Old 05-24-2002, 02:09 PM   #7
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I've always thought of it like JimboGm describes. However, it could easily be the other way. Steve or Markus perhaps you could shed some light on this discussion?
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Old 05-24-2002, 05:10 PM   #8
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I think you guys are just misinterpreting the wording of what JML is trying to say.

What JML is trying to say (in my opinion), is that speed rating determines the probability that the player will attempt to steal. Whereas, stealing ability determines how successful they are in those attempts (success rate).

What I think JML meant when he said "ability to get a jump" is the player's ability to "attempt a jump".

Obviously the steal rating is represented as the player's timing or instincts when stealing bases (in other words, "how good a jump they get").

As an example, you have Devon White and Rickey Henderson. Devon White was in fact faster than Rickey Henderson (beat him in a race around the diamond), but Devon White just couldn't get his timing down and thus wasn't a very good base stealer. Whereas, Rickey Henderson was the best base stealer ever, not just because he had good speed, but because he was amazing at timing his jumps.
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Old 05-24-2002, 10:05 PM   #9
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I think both ratings are both used to determine frequency of attempts and both ratings determine likelihood of success, but Speed has much more weight in determining how often a player attempts to steal and Steal has much more weight in determining success of a steal attempt.

Having tracked this on occasion in my league in several different seasons, a player who is rated speed/steal as A/A will steal more often than a player rated A/E; a player rated E/A will steal more often than a player rated E/E; and a player rated A/E will steal much more often than a player rated E/E (attempted steals of 2nd per time on 1st base with 2nd base open).

A/E players are better at stealing bases than E/E players on a % basis, but not by that much, maybe 35% success vs. 25% (this refers to steals of 2nd, not the trailing runner on double steals).
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Old 05-25-2002, 06:08 AM   #10
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thanks for your replies...but i'm still kinda fuzzy...we need a WTF emoticon.
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Old 05-25-2002, 01:04 PM   #11
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by HomieGee:
<strong>thanks for your replies...but i'm still kinda fuzzy...we need a WTF emoticon.</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">How's this:

OK, I'll try this again...

I once had a 2B with D run speed and A stealing ability. I played nearly every game of 4 seasons with this guy as my leadoff hitter.

I tried to steal with this guy pretty much every time he got on base. Still he would only end up with 35 steals or so each season.

The reason for this was that he would rarely get a good jump to steal. Usually, he would get on, I would hit "steal 2nd" and he would not get a good jump, therefore he wouldn't even attempt a steal.

Does that make sense? He had low speed, so he would rarely get a good jump, therefore he would rarely head for second base. When he did go, however, he was almost always successful, because of his A steal rating.

Think of real life players: If they have committed to stealing a base, they will usually go whether they got a good jump or not. In OOTP, a "good jump" is required before a guy will even take off.
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Old 05-25-2002, 11:56 PM   #12
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I always assumed that the speed rating was separate from a players ability to steal bases (in OOTP). Meaning the speed rating was instead the players ability to go from 1st to 3rd, 2nd to home, etc. (basically his skill/speed running the bases).

And that the steal rating was the main or only factor when it came to that players ability to steal bases successfully. For example his ability to get a good jump on the pitcher.

Although JML's theory makes sense as well. Bottom line is, unless your players steal rating is an A, B, or at the least a C (no matter what his speed is) I would pick your spots carefully.

<small>[ 05-26-2002, 06:01 AM: Message edited by: edm ]</small>
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Old 05-26-2002, 02:34 AM   #13
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by JML:

OK, I'll try this again...

I once had a 2B with D run speed and A stealing ability. I played nearly every game of 4 seasons with this guy as my leadoff hitter.

I tried to steal with this guy pretty much every time he got on base. Still he would only end up with 35 steals or so each season.

The reason for this was that he would rarely get a good jump to steal. Usually, he would get on, I would hit "steal 2nd" and he would not get a good jump, therefore he wouldn't even attempt a steal.

Does that make sense? He had low speed, so he would rarely get a good jump, therefore he would rarely head for second base. When he did go, however, he was almost always successful, because of his A steal rating.

Think of real life players: If they have committed to stealing a base, they will usually go whether they got a good jump or not. In OOTP, a "good jump" is required before a guy will even take off.[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Arial">I believe this was put in as a regulating mechanism to prevent a potential exploit in the game. You see, when you don't manually manage each game, a player with a higher speed rating will attempt more steals than a player with a lower speed rating. However, what happens if you are manually managing the games, thus instructing each player when to steal or not? What happens then?

I believe the game was originally intended to have guys who try to steal often but get caught alot to have good speed, but bad steal rating. And then players who have low speed but good steal rating to be guys who don't try to steal alot, but get safe on most of the attempts they do make. When you manually manage a game, what happens is, you could potentially turn these players who "don't steal alot, but get safe on most of their attempts", to steal more often. Potentially making these players into explosive stealing machines.

So to regulate this behavior, they made it so that even when you attempt to try to make the player into an extremely frequent stealer, the game doesn't allow you to, by claiming the "player never got a good jump".

<small>[ 05-26-2002, 08:37 AM: Message edited by: OOTP Rocks ]</small>
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Old 05-26-2002, 03:51 AM   #14
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial"> I always assumed that the speed rating was separate from a players ability to steal bases (in OOTP). Meaning the speed rating was instead the players ability to go from 1st to 3rd, 2nd to home, etc. (basically his skill/speed running the bases).

And that the steal rating was the main or only factor when it came to that players ability to steal bases successfully. For example his ability to get a good jump on the pitcher.

</font><hr /></blockquote><font size="2" face="Verdana, Arial">That's what I always assumed. Generally, I have rarely even attempted to steal unless the runner had an A or a B steal rating and circumstances were at least fairly inviting. Then, I almost always do.

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Old 05-26-2002, 05:58 AM   #15
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Base stealing has much more to do with speed. The player has to be good at it and intelligence has somethig to do with it. I think speed determines how fast he is ( to get like extra bases etc.) the steal category has to do witht he ability to read the pitcher and getting good jumps.
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Old 05-26-2002, 06:17 AM   #16
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according to the manual speed determines the ability to get a jump, and steal the ability to get there safely once you have the jump and are going.
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Old 05-26-2002, 06:44 AM   #17
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Bernie Williams is an excellent example to use with what is being discussed here. He has very good speed and when he needs to go from first to third or second to home, he has the speed to do it easily. However he is not a base stealer. He does not have the instinct and timing needed to steal bases, but that doesn't detract from his overall speed.
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Old 05-26-2002, 07:43 AM   #18
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Well, if we're going to resort to the manual what it says is:

"Speed = Speed on the bases; also affects ability to get good jumps on steal attempts

Stealing = Ability to steal bases"

So... we're all kind of right, but I don't see where I would change my practice any based on this.

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Old 05-26-2002, 07:47 AM   #19
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial"> </font><hr /></blockquote><font size="2" face="Verdana, Arial">according to the manual speed determines the ability to get a jump, and steal the ability to get there safely once you have the jump and are going.

Sweed just gave it to us straight from the manual
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Old 05-26-2002, 07:50 AM   #20
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial"> according to the manual speed determines the ability to get a jump, and steal the ability to get there safely once you have the jump and are going.
</font><hr /></blockquote><font size="2" face="Verdana, Arial">Let me try this again and excuse that last post(first time trying to quote and I know next to nothing about computers.

Sweed got it straight from the manual
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