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Old 04-22-2013, 12:30 PM   #1
ecd1973
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For those of you using feeder leagues...

Can you post the following for me? I want to compare and see if I'm doing something wrong:

1. Number of feeder teams you are using (not leagues, teams)
2. Number of ML teams you are using
3. Draft rounds you are using
4. Number of free agents you currently have in your available free agent pool.

I am using the standard MLB setup (30 ML teams, 7 levels of minors). I have 35 draft rounds and 175 feeder teams (30*35/6 according to Biggio's feeder league guide). After 5 simmed seasons, I have 5000 free agents which is way too much and is bogging down my sim time. Does anyone else see similar large free agent pools when using feeders?
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Old 04-22-2013, 12:34 PM   #2
GiantYankee
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Quote:
Originally Posted by ecd1973 View Post
Can you post the following for me? I want to compare and see if I'm doing something wrong:

1. Number of feeder teams you are using (not leagues, teams)
2. Number of ML teams you are using
3. Draft rounds you are using
4. Number of free agents you currently have in your available free agent pool.

I am using the standard MLB setup (30 ML teams, 7 levels of minors). I have 35 draft rounds and 175 feeder teams (30*35/6 according to Biggio's feeder league guide). After 5 simmed seasons, I have 5000 free agents which is way too much and is bogging down my sim time. Does anyone else see similar large free agent pools when using feeders?
Selecting delete players that don't reach the majors might help.

Are you finding that SP from feeders are developing more than just two pitches?

Last edited by GiantYankee; 04-22-2013 at 12:37 PM.
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Old 04-22-2013, 12:39 PM   #3
elfsutton
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That only helps for when players retire, keeping the ones that do not make the majors out of your retire players list.

Personally, I have never seen the need for such extravagant number of feeder leagues, I always have the issue your having with way too many free agents.

To me, not enough players leave the leagues to supply that many players. For that many feeders teams, you would have to have 50 percent of your players retire or whatever each year to keep the free agent total down.

I never use feeder leagues, only use about 10 to 15 rounds and never run out of players. I do not require full minors but then again, I am not managing in the minors. I use them to hold future talent but half of them never get to the major level as it is.

Just some thoughts.
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Old 04-22-2013, 01:20 PM   #4
Aumakua
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Originally Posted by elfsutton View Post
That only helps for when players retire, keeping the ones that do not make the majors out of your retire players list.

Personally, I have never seen the need for such extravagant number of feeder leagues, I always have the issue your having with way too many free agents.

To me, not enough players leave the leagues to supply that many players. For that many feeders teams, you would have to have 50 percent of your players retire or whatever each year to keep the free agent total down.

I never use feeder leagues, only use about 10 to 15 rounds and never run out of players. I do not require full minors but then again, I am not managing in the minors. I use them to hold future talent but half of them never get to the major level as it is.

Just some thoughts.
Feeders don't effect the number of players in your game, so you won't ever run out because you don't have feeders the game will always create enough players for your league. Feeders are just for more in depth game feel, you can track the stars through high school or college before you draft them...
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Old 04-22-2013, 01:23 PM   #5
Bluenoser
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Originally Posted by Aumakua View Post
Feeders don't effect the number of players in your game, so you won't ever run out because you don't have feeders the game will always create enough players for your league. Feeders are just for more in depth game feel, you can track the stars through high school or college before you draft them...
Feeders are not cosmetic - they are there so you can look at actual players stats during the draft. Fictional players created by the game for the draft have no stats history, feeder league players do. That is the big difference.
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Old 04-22-2013, 01:28 PM   #6
GiantYankee
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Anyone finding that SP from feeders are developing more than just two pitches?
Haven't used feeders because of that.
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Old 04-22-2013, 01:48 PM   #7
Ts-Rock
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I always setup two feeders.
1 NCAA feeder with default 30 teams
1 HS feeder with default 30 teams
set my draft round to 20 or 25 rounds with the number of players for 21 or 26 rounds

I've always thought Biggio's feeder math was very high for the same reason as mentioned in the OP, it would create way more players than I need just for my 32 (expansion in league evolution in 2014) in my MLB league.
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Old 04-22-2013, 02:03 PM   #8
Aumakua
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Quote:
Originally Posted by Ts-Rock View Post
I always setup two feeders.
1 NCAA feeder with default 30 teams
1 HS feeder with default 30 teams
set my draft round to 20 or 25 rounds with the number of players for 21 or 26 rounds

I've always thought Biggio's feeder math was very high for the same reason as mentioned in the OP, it would create way more players than I need just for my 32 (expansion in league evolution in 2014) in my MLB league.
how many minor leagues do you have? that is obviously a huge factor, but if you do 20-25 rounds, you must get a lot of created players not in your feeder leagues. If feeders release 6-7 players per year that means you only get 360-420 players but would need 640-800 for your draft with that many rounds.

I have not used feeders before but plan to in my new league. If I set up just a college feeder league how does the game determine when a player exits college? For instance if I set it up with player creation at min and max both set at 18 so all new players will start out at 18, and set the age min and max at 18 and 21 for the feeder league, will they all wait until they are 22 to exit, or will you have some guys leave when when are 19-20 years old? My hope was to have a college feeder somewhat like college basketball is now, where you have your stars only play 1-2 years in college and then go into the draft while other guys play 3-4 years...

Last edited by Aumakua; 04-22-2013 at 02:05 PM.
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Old 04-22-2013, 02:08 PM   #9
Ts-Rock
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Sry, forgot to add I play MLB quick start, so AAA, AA, A, A, R, R
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2010 114-48, World Series Champions
2011 109-53, 1st Rd Loss to N.F.
2012. 96-66, 1st Rd Loss to L.A.
2013 112-50, World Series Champions
2014 119-43, World Series Champions
2015 124-38, World Series Champions
2016 111-51, LCS Loss to L.A.
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2018 101-61, 1st Rd Loss to Baffin Island
2019. 98-64, LCS Loss to Baffin Island
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Old 04-22-2013, 02:12 PM   #10
Ts-Rock
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Quote:
Originally Posted by Aumakua View Post
how many minor leagues do you have? that is obviously a huge factor, but if you do 20-25 rounds, you must get a lot of created players not in your feeder leagues. If feeders release 6-7 players per year that means you only get 360-420 players but would need 640-800 for your draft with that many rounds.

I have not used feeders before but plan to in my new league. If I set up just a college feeder league how does the game determine when a player exits college? For instance if I set it up with player creation at min and max both set at 18 so all new players will start out at 18, and set the age min and max at 18 and 21 for the feeder league, will they all wait until they are 22 to exit, or will you have some guys leave when when are 19-20 years old? My hope was to have a college feeder somewhat like college basketball is now, where you have your stars only play 1-2 years in college and then go into the draft while other guys play 3-4 years...
with that setup they will leave at 21/22 depending on their birthday, they don't leave early.
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2010 114-48, World Series Champions
2011 109-53, 1st Rd Loss to N.F.
2012. 96-66, 1st Rd Loss to L.A.
2013 112-50, World Series Champions
2014 119-43, World Series Champions
2015 124-38, World Series Champions
2016 111-51, LCS Loss to L.A.
2017 110-52, World Series Champions
2018 101-61, 1st Rd Loss to Baffin Island
2019. 98-64, LCS Loss to Baffin Island
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Old 04-22-2013, 02:44 PM   #11
Aumakua
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with that setup they will leave at 21/22 depending on their birthday, they don't leave early.

Thanks, that is what I figured, was just hoping for a way they would leave earlier. Can you force them to leave early? I guess the long work around would be to export the player, delete them from the game and import them into the draft...

I might create a very small high school feeder league to get a few 17-18 year olds into the draft, or create the max age at 19-20 for college so they all play 1-2 years and enter the draft.

Based on "feeder rules" and what people have said about them, I think I am going to set it up with the expectation of 6 players per feeder team leaving every year (on a 4 year strict feeder setup). Only 3 minor leagues, 36 major league teams, so I should need 540 players created or 90 feeder teams. 15 Draft Rounds. BUT if there are actually more like 9 players per feeder that enter the draft (high end) that would create a surplus of 270 players per year on top of the 540 number possibly being too high (like others have said you might not have as many players leaving the league every year as your draft is supplying new players to replace them).
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