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Old 02-05-2013, 06:57 AM   #1
sprague
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Edit Game Summery

Was thinking of a possible feature to add in. That is the ability to edit a game sheet after the game. Maybe on the same day before clicking the "finish day" button

One could change an assisst from one player to another, add any variety of penalties to the game, shots, or whatnot
and have those changes STICK with the players. So if originally Steve Shutt had an assit to give him 44, but then I change it to Lafleur, Shutt goes back to 43, Lafleur adds one to his total, add a misconduct to Wensink, he goes up by 10 PIM

thought it would be a nice customizable feature, esp for pim's in case one finds they are not being dispursed in a way we might think- or to add an event as we see fit- yet those changes still make it into the league and player statistical history.

something i thought would be a nice little add-in
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Old 02-05-2013, 06:14 PM   #2
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Why would you want this? To artificially pump up someone's stats? I don't see the need or reason.
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Old 02-05-2013, 08:36 PM   #3
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Yeah i do like this type of thinking but i'd be way to inclined to cheat and i'd say it would be something that would take alot of the fun out of the game. Of course you'd have a choice but the choice would be too strong not to use.

If PIM are not being distributed to our liking i believe the ability should be allowed to customize the PIM per league but not on a game by game basis.
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Old 02-05-2013, 08:41 PM   #4
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In the case of PIM distribution not being realistic ( I'll use that word rather than "the way we think" ) I'm wondering of FHM is going to have something similar to OOTP's League Total Modifiers.

These work very well and, imo, are essential when you start creating fictional leagues.
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Old 02-05-2013, 08:42 PM   #5
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Smacks of 'look at my forward, he's got 300 goals' boasting going on here
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Old 02-05-2013, 10:09 PM   #6
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This kind of takes the 'simulation' out of a simulation game.
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Old 02-05-2013, 11:07 PM   #7
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Let's be honest. IT would be awesome. Someone comes in and posts....Hey I just scored 500 goals with Wayne Gretzky in one season. How awesome is that>

And the next post could be from me and it would be a screen shot of Rory Fitzpatrick scoring his 501st of the season.

And then we could have someone else post...check it out.....Grabovsky scored 502. And the accompanying screenshot would be the Leafs team total....502 goals. But it would show the 90000 they gave up, because the guy forgot to edit that too.

But more realistically I want a league that Daniel and Henrik and Paul Kariya tie for the league lead in PIMS with 20000.

Sorry Sprague--I got your point about fighting and momentum and realistic pugilism in the game being a desire...this I do not get. It makes it silly.
Actually I do get what you are pointing out....like scoring changes in real life...IE Kunitz getting that 4th goal the day after the game, instead of jsut 3. But why is there a need for scoring changes in a fictional simulator?
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Old 02-06-2013, 05:20 AM   #8
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Why even bother with buying FHM? Just write out a pile of game sheets then you can put whatever you want without having to alter the games output.

Or edit everybody's name to Gretzky then he'll get credited with every point & pim in the league! Result! Top scorer & top pim taker too
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Old 02-06-2013, 01:40 PM   #9
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Why would you want this? To artificially pump up someone's stats? I don't see the need or reason.
Agreed.
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Old 02-06-2013, 02:40 PM   #10
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I'm curious as to the reason for wanting this
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Old 02-06-2013, 02:45 PM   #11
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Unless I am not understanding the concept, it doesn't make much sense. What happens if you just want to slap a random 10 min misconduct on a guy after the game is over? You would have to find a 10 minute gap where he wasn't on the ice or do you just make it at the 20 min. mark of the 3rd period?

I just expect players to play their type of game. I don't want Mike Bossy to lead the league in PIM's but I do expect him to score goals. I am not going to sweat it if in 1979, a season where he scored 51 goals he only scores 42. I'm more interested in an accurate protrayal of how a player contributed during his career. IMO the whole point is to recreate history not to make it a carbon copy.

If as part of game play by play a scoring change was made it would be a nice idea for a touch of realism as that does happen, but I dont know that it's necessary.
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Old 02-06-2013, 03:36 PM   #12
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Unless I am not understanding the concept, it doesn't make much sense. What happens if you just want to slap a random 10 min misconduct on a guy after the game is over? You would have to find a 10 minute gap where he wasn't on the ice or do you just make it at the 20 min. mark of the 3rd period?

I just expect players to play their type of game. I don't want Mike Bossy to lead the league in PIM's but I do expect him to score goals. I am not going to sweat it if in 1979, a season where he scored 51 goals he only scores 42. I'm more interested in an accurate protrayal of how a player contributed during his career. IMO the whole point is to recreate history not to make it a carbon copy.

If as part of game play by play a scoring change was made it would be a nice idea for a touch of realism as that does happen, but I dont know that it's necessary.
Very well said. This is how I view these games as well. My biggest issue with sports sims are the sometimes unrealistic results (i.e., in EHM the offensive numbers are absurd, even for pre-2004 lockout statistics). I want an accurate portrayal of how my players are doing, not inflated or unrealistic numbers "just because"....
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Old 02-06-2013, 05:41 PM   #13
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Admit it, you want to make the Leafs to win the cup!
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Old 02-06-2013, 09:31 PM   #14
sprague
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dave was on to the basic mode of my thinking
penalties may not be getting distributed properly
they may not have bench clearing brawls in the game

such a feature to edit allows me to modify the penalty aspect of certain
games along the way, and not be dissapointed if a feature is missing in the opening runs of the game

wasnt for padding players, though someone could do that if they wish, but me it was more about having easy add in penalty summeries when required
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Old 02-07-2013, 03:42 PM   #15
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Still don't get it. What Dave was saying to me is having the ability to adjust the penalties in the league menu, not after a completed game, which I understand. Let's say you insert a brawl in the 2nd period of one of your completed games. Brawls come with a combo of majors, misconducts and game misconducts for maybe several players on each team, yet somehow they still managed to play shifts, maybe pickup a minor penalty or even get on the scoresheet during the time you inserted your post game penalties. It corrupts the data within your sim. As long as the data base is solid the results are the results. Where I would have a problem is if Gary Doak was a better offensive defensman then Bobby Orr. I wont worry if Chris Nilan has 185 penalty minutes instead of 245.
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Old 02-07-2013, 07:10 PM   #16
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To each his own I guess is where this can end, but probably not a feature likely to be included in V1 or Vx... but who knows.
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Old 02-07-2013, 07:42 PM   #17
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To each his own I guess is where this can end, but probably not a feature likely to be included in V1 or Vx... but who knows.
The 'force trade' option (among other things) while playing in commish mode in OOTP renders a great deal of results that wouldn't otherwise happen, right?

What I would like to see is some sort of notification in the stats, or wherever possible, when the commish manipulates any event or result that did not happen on its own during the game.

What people want to do with their own leagues, stats, etc is up to them, but in a league setting where you have to trust the commish, I can see these features lending themselves to certain abuses.
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Old 02-08-2013, 08:28 AM   #18
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thought it would be a nice customizable feature, esp for pim's in case one finds they are not being dispursed in a way we might think- or to add an event as we see fit- yet those changes still make it into the league and player statistical history.

something i thought would be a nice little add-in
I see what you're getting at, but I can't agree with your suggested solution.

If PIM distribution is unrealistic, IMHO the solution is to report this to the devs as a bug. I'm sure Malte, Sebastian and Jeff will be keen during the upcoming beta period to get elementary things like PIM distribution and shots per game correct for the final release in September.

One of the many great things about the game is that we can set things like average shots/goals/PIM per game on a per league basis and this in turn helps adjust the match engine to reflect the individual characteristics of games in different leagues.

I don't know how much detail we can set in game for the PIM setting, but we as researchers have been tasked with getting this sort of data. So for example, I compiled a spreadsheet looking at the first 52 games of the current EIHL season (accounting for 20% of the total games that are played in the regular season) and can tell you, amongst other things, that there are on average 13.346 penalties per game (of which 11.692 are 2 min penalties) and 0.231 ejections per game - and there are on average 65.423 shots per game.

IMHO, compiling stats like these and feeding them into the match engine is the solution to preventing an unrealistic simulation - rather than manually correcting these things in-game.
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Old 02-08-2013, 10:30 AM   #19
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Just trying to think of a reason for needing this, but are there instances of stats changing after a game in real life? Like a player being assesed a 10 min misconduct after the fact? Or maybe a player being credited with a second assist after the game?

I'm not sure, but I know these things happen in baseball (think: errors being changed to hits)

That's the only logical reason I can think of for wanting this
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Old 02-08-2013, 10:51 AM   #20
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Just trying to think of a reason for needing this, but are there instances of stats changing after a game in real life? Like a player being assesed a 10 min misconduct after the fact? Or maybe a player being credited with a second assist after the game?

I'm not sure, but I know these things happen in baseball (think: errors being changed to hits)

That's the only logical reason I can think of for wanting this
Yes they do. But that's because someone watched an actual video of the game and made a decision to change. This would be, well I don't know just what this would be, other than a waste of coding time for the dev team.
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